Destiny 2 Update 3.31 Released for Patch 8.0.0.6; Here Are the Patch Notes

Destiny 2 Update 3.31

As expected given the downtime announcement, Bungie has released Destiny 2 update 3.31 (PS5 version 1.126) and this brings a host of improvements and changes to dungeons and raids, The Pale Heart, and loads more. Read on for the complete Destiny 2 patch notes for July 2.

Destiny 2 Update 3.31 Patch Notes for Version 8.0.0.6 | Destiny 2 Update 1.126 Patch Notes:

ACTIVITIES

THE PALE HEART

General

  • Fixed an issue where players could level weapons faster than intended in Overthrow.
  • Fixed an issue where the Heart’s Hidden Depths Pathfinder objective could not progress by completing the Forgotten Deep and the Broken Deep Lost Sectors.
  • Fixed an issue where the Overthrow boss Triumphs did not count specific bosses.

Cysts

  • Fixed issue where Swords in Sword Dance Cyst would report that the player never picked up a Sword and failed the Triumph.
  • Made the following changes to Infested Caverns:
    • Fixed issue in Moth Infested Caverns where an Acolyte had a delayed spawn, causing plate capture delay.
    • Removed moth respawns during the boss fight.
    • Added 2 minutes to the time trial timer to give players a total of 6 minutes to complete it.
  • Fixed an issue that could cause a game crash when breaking hive “gunk” with a Sword.

VANGUARD PLAYLIST

  • Fixed issue where Lightfall and The Witch Queen expansions were required to access certain Vanguard Ops contents.

CRUCIBLE

  • Fixed an issue where the Still Hunt Exotic Sniper Rifle was getting more Special ammo than intended in some modes.
  • Fixed an issue where Ghost Mods were erroneously granting bonus rewards for private mode match completions.
  • Fixed an issue where private mode Rumble matches were granting players reputation incorrectly.

PATHFINDER

  • Fixed an issue where the Resonant Synergy challenge does not work with the Prismatic subclass.
  • Fixed an issue where the Light Magnitude node incorrectly mentioned Masterworked weapons as a requirement to generate Orbs of Power.
  • Reduced the number of ability kills required for the Proof of Ability node from 100 to 25.

DUNGEONS AND RAIDS

Salvation’s Edge

  • Extended the timer after the last encounter has been completed.
  • Fixed an issue where purchasing Adept weapons from the vendor on Master difficulty did not provide a weapon.

The Shattered Throne

  • Fixed an issue where Surges were still applied.

SEASONAL

Enigma Protocol

  • Fixed an issue where sometimes the countdown timer would not appear until the second half of the mission.

Breach Executable

  • Fixed a rare game crash that could occur when collecting materials during the activity.
  • Fixed an issue where the Weekly Activity challenge wasn’t properly tracking Expert difficulty completions.
  • Fixed an issue where Expert level Vex combatants were dealing higher than intended damage.
  • Made the following changes to material gathering:
    • Reduced the time needed to extract samples.
    • Two Pistons are now always available per run.
    • Navigation points for Pistons are now visible from further away.
    • We have increased the roaming time available after a player has started the next encounter.
  • Fixed an issue where the banner for reaching score tiers (Silver, Gold, Platinum) was missing some text.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue that prevented players from gaining an improved glide if Heat Rises was activated while already gliding.
  • Fixed an issue where Facet of Hope was not correctly working with certain buffs.

ARMOR

  • Removed Year 6 gear from the Blind Well loot pool.
  • Speaker’s Sight:
    • We have disabled the ability to create Orbs of Power in PvP.
      • We will be considering ways to approach this in a more balanced way in the future.

WEAPONS

Exotics

  • Khvostov:
    • Corrected an issue that was significantly reducing recoil.
      • To partially offset this change, we have increased its stability stat by 30.
    • Reduced the damage of its ricochet shots against players only.
      • Initial damage bonus decreased from 15% to 5%.
      • Bounce impact damage decreased from 18.4 to 4.6.
  • Red Death:
    • Reduced the intrinsic stability bonus granted by the custom recoil pattern.
  • Hawkmoon:
    • Corrected an issue that allowed it to have more final bullets than intended.

Legendary

  • Undercurrent:
    • Fixed an issue where the base and Adept versions of Undercurrent could obtain non-Wave Frame Grenade Launcher magazine options. Versions that received these incorrect magazine options will be updated to receive High-Velocity Rounds. New drops of Undercurrent will feature High-Velocity Rounds and Implosion Rounds as selectable magazine options.

Perks

  • Air Trigger:
    • Corrected an issue that was allowing this perk to apply to any equipped weapon.
    • Reduced the Aim Assist penalty when airborne.
  • Enhanced Physic:
    • Fixing an issue where it was providing Restoration x2 instead of Restoration x1.
    • Physic now correctly gives increased Restoration x1 duration.

GENERAL

  • Fixed an issue where some of Failsafe’s voiceover and subtitles would not match.
  • Added more information to the Character Boosts screens, to better reflect what’s unlocked after acquiring a The Final Shape Campaign Skip Boost.
  • Fixed an issue where theWishbearer Title was no longer available to players.
  • Fixed an issue where the Season Rank number was displayed incorrectly in the Player Menu after reaching rank 100.
    • The Season Rank cap is 100 until Act II starts.
  • Fixed an issue where Echoes Engrams can be focused at the War Table before Failsafe is moved to the H.E.L.M.
  • Fixed an issue where the Exotic Glaive patterns from the Evidence Board still required Legendary Shards.
  • Fixed the issue preventing gear from properly loading in certain activities and destinations.

Make sure to check out this week’s reset as well to know what’s new.

[Source: Bungie]

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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