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Helldivers: Equipment
This is still very much a work in progress. There are missing images and placeholder items that are still being decoded.
Name | Description | Def/Spd/Sta | Passive | Cost |
---|---|---|---|---|
FS-37 Ravager (Light Armor)
|
Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. | 50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
FS-37 Ravager (Helmet)
|
Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. |
STANDARD ISSUE
No additional bonuses. |
125 | |
FS-55 Devastator (Heavy Armor)
|
Contains many small pockets, allowing the user to evenly distribute the weight of ammunition, samples, and cool rocks. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-55 Devastator (Helmet)
|
Domestic versions of this armor enable colonial farmers to plant crops and mines side by side, safely. |
STANDARD ISSUE
No additional bonuses. |
||
CW-4 Arctic Ranger (Light Armor)
|
Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
|
CW-4 Arctic Ranger (Helmet)
|
Features a utility belt with pockets that can be filled with any number of things, such as pocket knives, mementos from home, and interesting rocks. |
STANDARD ISSUE
No additional bonuses. |
||
CW-22 Kodiak (Heavy Armor)
|
The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
(Helmet)
|
The CW-22 Kodiak armor was thoroughly pressure-tested by patriotic volunteers, as part of the "Test Subjects for Super-Earth" Citizen Advancement Program. |
STANDARD ISSUE
No additional bonuses. |
||
SA-25 Steel Trooper (Medium Armor)
|
For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. | 100/500/100 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-25 Steel Trooper (Helmet)
|
For optimal performance, the manufacturer recommends avoiding immersing this armor in salt water for prolonged periods. |
STANDARD ISSUE
No additional bonuses. |
||
SA-12 Servo-Assisted (Medium Armor)
|
Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. | 100/500/100 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-12 Servo-Assisted (Helmet)
|
Each servo-assisted limb contains 138 miniature motors, to support a natural gait and long-term spinal health. |
STANDARD ISSUE
No additional bonuses. |
||
SA-32 Dynamo (Heavy Armor)
|
In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
SA-32 Dynamo (Helmet)
|
In mountainous colonies, domestic variants of this armor are used to throw weather monitoring equipment uphill. |
STANDARD ISSUE
No additional bonuses. |
||
CE-74 Breaker (Light Armor)
|
A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. | 50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-74 Breaker (Helmet)
|
A domestic version of this armor is available for citizens who wish to perform efficient home renovation projects. |
STANDARD ISSUE
No additional bonuses. |
125 | |
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
CE-35 Trench Engineer (Medium Armor)
|
After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
900 |
CE-35 Trench Engineer (Helmet)
|
After colonists of Hellmire recovered a lost shipment of this armor, the local pastime of fence-smashing was born. |
STANDARD ISSUE
No additional bonuses. |
300 | |
CE-67 Titan (Light Armor)
|
A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. | 79/521/111 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
150 |
CE-67 Titan (Helmet)
|
A quality product, this armor can destroy over 300,000 kilometers of fencing with no decline in operational efficiency. |
STANDARD ISSUE
No additional bonuses. |
75 | |
CE-27 Ground Breaker (Medium Armor)
|
"The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
|
CE-27 Ground Breaker (Helmet)
|
"The ground is just another obstacle that hasn't yet been cleared." - SGM Janet Jones, Excavation Corps Founder. |
STANDARD ISSUE
No additional bonuses. |
||
CM-09 Bonesnapper (Medium Armor)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
CM-09 Bonesnapper (Helmet)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. |
STANDARD ISSUE
No additional bonuses. |
||
CM-21 Trench Paramedic (Light Armor)
|
The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. | 64/536/118 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-21 Trench Paramedic (Helmet)
|
The suit was once designed to hold a variety of battlefield medical equipment. Now it holds a generous supply of stims. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CM-17 Butcher (Heavy Armor)
|
An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. | 150/450/50 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-17 Butcher (Helmet)
|
An armor often worn by frontline surgeons, who are skilled at both putting bodies back together and taking them apart. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CM-10 Clinician (Medium Armor)
|
Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
250 |
CM-10 Clinician (Helmet)
|
Featuring patented reverse-seam technology, to reduce the likelihood of bodily fluids entering the armor's interior. |
STANDARD ISSUE
No additional bonuses. |
125 | |
B-22 Model Citizen (Medium Armor)
|
Gifted to Helldivers whose civilian lives were distinguished by exemplary citizenship, patriotism, and service to the Federation. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-22 Model Citizen (Helmet)
|
Gifted to Helldivers whose civilian lives were distinguished by exemplary citizenship, patriotism, and service to the Federation. |
STANDARD ISSUE
No additional bonuses. |
||
B-16 Battle-Scarred Veteran (Medium Armor)
|
Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
B-16 Battle-Scarred Veteran (Helmet)
|
Spattered gore marks those heroes who braved the harrowing first days of the war for Managed Democracy. |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
FS-61 Dreadnought (Light Armor)
|
With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
250 |
FS-61 Dreadnought (Helmet)
|
With genuine gold accents, 74% of colonists voted this armor the set they would most like to be buried in. |
STANDARD ISSUE
No additional bonuses. |
125 | |
CE-07 Demolition Specialist (Light Armor)
|
Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. | 64/536/118 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
|
CE-07 Demolition Specialist (Helmet)
|
Originally worn by lunar terraformers, this suit can withstand rapid changes in pressure, heat, and personal velocity. |
STANDARD ISSUE
No additional bonuses. |
||
B-04 Developer Of Democracy (Medium Armor)
|
Forged for those watchful protectors who silently guide all Helldivers, asking no recognition whatsoever, besides a simple custom-made suit of armor only they get to wear. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-04 Developer Of Democracy (Helmet)
|
Forged for those watchful protectors who silently guide all Helldivers, asking no recognition whatsoever, besides a simple custom-made suit of armor only they get to wear. |
STANDARD ISSUE
No additional bonuses. |
||
SC-15 Drone Master (Medium Armor)
|
Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
SC-15 Drone Master (Helmet)
|
Some soldiers report picking up strange radio interference when wearing this armor near alien artifacts. |
STANDARD ISSUE
No additional bonuses. |
125 | |
FS-38 Eradicator (Light Armor)
|
First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. | 50/550/125 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
250 |
FS-38 Eradicator (Helmet)
|
First deployed in the mines of Cyberstan, where it offered protection against explosions in the hydrogen-rich caverns. |
STANDARD ISSUE
No additional bonuses. |
125 | |
EX-03 Prototype 3 (Medium Armor)
|
Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. | 100/500/100 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
2900 |
EX-03 Prototype 3 (Helmet)
|
Because this prototype's wires operate at 400,000 volts, it also includes a handy rubber underlayer for insulation. |
STANDARD ISSUE
No additional bonuses. |
600 | |
EX-16 Prototype 16 (Medium Armor)
|
As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. | 100/500/100 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
|
EX-16 Prototype 16 (Helmet)
|
As the electric arc generates a strong magnetic field, wearers should avoid use while in vicinity of stapled paperwork. |
STANDARD ISSUE
No additional bonuses. |
||
FS-34 Exterminator (Medium Armor)
|
Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. | 100/500/100 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
400 |
FS-34 Exterminator (Helmet)
|
Features a patented non-stick coating, which makes scraping viscera off after a long day of battle less taxing. |
STANDARD ISSUE
No additional bonuses. |
200 | |
DP-40 Hero of the Federation (Medium Armor)
|
Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
2900 |
TR-9 Cavalier of Democracy (Medium Armor)
|
Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-40 Hero of the Federation (Helmet)
|
Though originally intended solely for ceremonial use, its inspirational energy proved equally useful on the battlefield. |
STANDARD ISSUE
No additional bonuses. |
600 | |
TR-9 Cavalier of Democracy (Helmet)
|
Bearers of this armor ride no equine mount, but are nonetheless borne to battle atop the trusty steed of Liberty. |
STANDARD ISSUE
No additional bonuses. |
||
DP-11 Champion of the People (Medium Armor)
|
The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-11 Champion of the People (Helmet)
|
The three stripes on the pauldrons stand for the three principles of Super Earth: Liberty, Democracy, and Prosperity. |
STANDARD ISSUE
No additional bonuses. |
||
CM-14 Physician (Medium Armor)
|
The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
CM-14 Physician (Helmet)
|
The distinctive red, white, and green of the Intergalactic Medical Corps signal to all Helldivers that help is at hand. |
STANDARD ISSUE
No additional bonuses. |
||
TR-117 Alpha Commander (Medium Armor)
|
For warriors who are so strong and confident that they don't need any reassurance whatsoever. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
TR-117 Alpha Commander (Helmet)
|
For warriors who are so strong and confident that they don't need any reassurance whatsoever. |
STANDARD ISSUE
No additional bonuses. |
||
B-27 Fortified Commando (Heavy Armor)
|
This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. | 200/450/50 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
400 |
B-27 Fortified Commando (Helmet)
|
This armor set first appeared in the music video for the summer anthem 'Our Love is Like Liberty (Indestructible)'. |
STANDARD ISSUE
No additional bonuses. |
200 | |
(Light Armor)
|
50/550/125 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
EX-00 Prototype X (Light Armor)
|
The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." | 50/550/125 |
ELECTRICAL CONDUIT
Provides <c=#COLOR>#BONUS</c> resistance to arc damage. |
|
EX-00 Prototype X (Helmet)
|
The end result of several billion Super Credits and 12 years of reseach into creating "the Soldier of Tomorrow." |
STANDARD ISSUE
No additional bonuses. |
||
CE-81 Juggernaut (Medium Armor)
|
One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. | 100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-81 Juggernaut (Helmet)
|
One of the most durable engineer armors available, each set is quality tested by an impact with a full-grown Charger. |
STANDARD ISSUE
No additional bonuses. |
125 | |
(Light Armor)
|
50/550/125 |
STANDARD ISSUE
No additional bonuses. |
||
SC-37 Legionnaire (Light Armor)
|
This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. | 50/550/125 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
150 |
(Light Armor)
|
50/550/125 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-37 Legionnaire (Helmet)
|
This armor is based on the antique uniforms of the 'Super Earth Legion', a less patriotic precursor to the Helldivers. |
STANDARD ISSUE
No additional bonuses. |
75 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
CM-06 Combat Medic (Medium Armor)
|
This armor was designed by PFC Rodney A. Carmichael, the first Helldiver to use a stim on an ally instead of himself. | 100/500/100 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
200 |
CM-06 Combat Medic (Helmet)
|
This armor was designed by PFC Rodney A. Carmichael, the first Helldiver to use a stim on an ally instead of himself. |
STANDARD ISSUE
No additional bonuses. |
100 | |
CM-09 Bonesnapper (Medium Armor)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
CM-09 Bonesnapper (Helmet)
|
Based on a colonial surgeon's gown, where surgeries were often interrupted by a need to perform defensive duties. |
STANDARD ISSUE
No additional bonuses. |
||
B-08 Light Gunner (Light Armor)
|
Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. | 100/550/125 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
150 |
B-08 Light Gunner (Helmet)
|
Compact and flexible, this kevlar armor adds minimal mass, making it a common choice for Helldiver fitness tests. |
STANDARD ISSUE
No additional bonuses. |
75 | |
(Light Armor)
|
150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
200 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
100 | ||
DP-53 Savior of the Free (Medium Armor)
|
A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. | 100/500/100 |
DEMOCRACY PROTECTS
<c=#COLOR>#BONUS</c> chance to not die when taking lethal damage. Prevents <c=#COLOR>all damage from bleeding</c> if chest hemorrhages. |
|
DP-53 Savior of the Free (Helmet)
|
A faithful replica of the armor worn at The Battle of Liberty Peak. Honor their legacy, and wear it with pride. |
STANDARD ISSUE
No additional bonuses. |
||
SC-30 Trailblazer Scout (Light Armor)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
|
SC-30 Trailblazer Scout (Light Armor)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. | 50/550/125 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
1750 |
SC-30 Trailblazer Scout (Helmet)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-30 Trailblazer Scout (Helmet)
|
The patented fabric absorbs visible, infrared, and ultraviolet radiation, to prevent detection by all known species. |
STANDARD ISSUE
No additional bonuses. |
600 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
MED-KIT
Increases initial inventory and holding capacity of stims by <c=#COLOR>#SIGN#BONUS</c>. Increases stim effect duration by <c=#COLOR>#BONUS</c>. |
|
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
150 |
B-24 Enforcer (Heavy Armor)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. | 129/471/71 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
B-24 Enforcer (Helmet)
|
In field tests, 84% of users said that the armor improved their posture and self-esteem. |
STANDARD ISSUE
No additional bonuses. |
75 | |
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
|
FS-05 Marksman (Heavy Armor)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
900 |
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
300 | |
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-05 Marksman (Helmet)
|
While early prototypes used shock-absorbing gels, this armor stabilizes aim with the use of internal gyroscopes. |
STANDARD ISSUE
No additional bonuses. |
||
FS-11 Executioner (Heavy Armor)
|
Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
150 |
FS-11 Executioner (Helmet)
|
Popularized by actor Chip Messiter, who wore this in the action-rom-com-musical "Lost My Heart to a Man in a Helmet." |
STANDARD ISSUE
No additional bonuses. |
75 | |
SC-34 Infiltrator (Light Armor)
|
This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. | 70/530/115 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
900 |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
SC-34 Infiltrator (Helmet)
|
This suit's plutonium-238 nuclear battery enables environmental scanning long after the user has ceased operation. |
STANDARD ISSUE
No additional bonuses. |
300 | |
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
TR-7 Ambassador of the Brand (Medium Armor)
|
Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
|
B-01 Tactical (Medium Armor)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. | 100/500/100 |
STANDARD ISSUE
No additional bonuses. |
300 |
TR-40 Gold Eagle (Medium Armor)
|
This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
|
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
TR-7 Ambassador of the Brand (Helmet)
|
Promotional armor made by SUMY Corp. as part of a highly successful marketing campaign for frozen yogurt. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
100 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
300 | |
B-01 Tactical (Helmet)
|
This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull. |
STANDARD ISSUE
No additional bonuses. |
||
TR-40 Gold Eagle (Helmet)
|
This high-visibility armor allows it's bearer to be easily seen through smoke, fog, and spewing viscera. |
STANDARD ISSUE
No additional bonuses. |
||
CW-9 White Wolf (Medium Armor)
|
The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. | 150/500/100 |
EXTRA PADDING
Provides a <c=#COLOR>higher armor rating</c>. |
300 |
CW-9 White Wolf (Helmet)
|
The pattern used for this armor is the result of the Winter Camouflage Improvement Effort, which considered 136 entrants before determining the color white would best blend in with snow. |
STANDARD ISSUE
No additional bonuses. |
150 | |
CE-64 Grenadier (Heavy Armor)
|
The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. | 150/450/50 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
300 |
CE-64 Grenadier (Helmet)
|
The set's classic advertising campaign "Have you tried a grenade?" has remained unchanged for over 70 years. |
STANDARD ISSUE
No additional bonuses. |
150 | |
PH-56 Jaguar (Medium Armor)
|
"Prowl like a jaguar, strike like a viper." -Motto of the storied SEAF special operations unit whose real exploits were portrayed in the classic comic book series "Tales of the Viper Commandos." | 100/500/100 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
150 |
PH-56 Jaguar (Helmet)
|
"Prowl like a jaguar, strike like a viper." -Motto of the storied SEAF special operations unit whose real exploits were portrayed in the classic comic book series "Tales of the Viper Commandos." |
STANDARD ISSUE
No additional bonuses. |
75 | |
CE-101 Guerilla Gorilla (Heavy Armor)
|
Heavily insulated from animal bites, enemy fire, and the histrionic diatribes of anarchists. | 150/450/50 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
250 |
CE-101 Guerilla Gorilla (Helmet)
|
Heavily insulated from animal bites, enemy fire, and the histrionic diatribes of anarchists. |
STANDARD ISSUE
No additional bonuses. |
125 | |
SA-04 Combat Technician (Medium Armor)
|
Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. | 100/500/100 |
SCOUT
Markers placed on the map will generate radar scans every <c=#COLOR>#BONUS</c>. Reduces range at which enemies can detect the wearer by <c=#COLOR>#BONUS</c>. |
1750 |
SA-04 Combat Technician (Helmet)
|
Due to the enhanced strength caused by this armor, caution is advised when using door handles or embracing colleagues. |
STANDARD ISSUE
No additional bonuses. |
600 | |
(Medium Armor)
|
100/500/100 |
ENGINEERING KIT
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Increases initial inventory and holding capacity of grenades by <c=#COLOR>#SIGN#BONUS</c>. |
||
PH-9 Predator (Light Armor)
|
Based on the uniform of Jackle 6, a veteran of the Viper Commandos who held off an entire Terminid brood on Nublaria in the First Galactic War with nothing but a machine gun, pocket knife, and Orbital Laser Strikes. | 50/550/125 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
|
PH-9 Predator (Helmet)
|
Based on the uniform of Jackle 6, a veteran of the Viper Commandos who held off an entire Terminid brood on Nublaria in the First Galactic War with nothing but a machine gun, pocket knife, and Orbital Laser Strikes. |
STANDARD ISSUE
No additional bonuses. |
||
PH-202 Twigsnapper (Light Armor)
|
The omission of upper-limb coverings allows for optimized freedom of movement, perspiration, and communication of upper body strength to squadmates. | 150/450/50 |
PEAK PHYSIQUE
Increases melee damage by <c=#COLOR>#BONUS</c>. Improves weapons handling with less drag on weapon movement. |
|
PH-202 Twigsnapper (Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
FS-23 Battle Master (Light Armor)
|
This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. | 150/450/50 |
FORTIFIED
Further reduces recoil when crouching or prone by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#BONUS</c> resistance to explosive damage. |
2900 |
FS-23 Battle Master (Helmet)
|
This aim-stabilizing armor found surprising secondary market success among alien birdwatching enthusiasts. |
STANDARD ISSUE
No additional bonuses. |
600 | |
TR-62 Knight (Light Armor)
|
Crafted to deliver Justice to the darkest crevices of the galaxy. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
TR-62 Knight (Helmet)
|
Crafted to deliver Justice to the darkest crevices of the galaxy. |
STANDARD ISSUE
No additional bonuses. |
||
CW-36 Winter Warrior (Heavy Armor)
|
Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. | 150/450/50 |
SERVO-ASSISTED
Increases throwing range by <c=#COLOR>#BONUS</c>. Provides <c=#COLOR>#SIGN#BONUS</c> limb health. |
|
CW-36 Winter Warrior (Helmet)
|
Offering camouflage in snowy environments, surplus sets of this armor are used by nature photographers and keen hunters alike. |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Medium Armor)
|
100/500/100 |
STANDARD ISSUE
No additional bonuses. |
||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
(Helmet)
|
STANDARD ISSUE
No additional bonuses. |
|||
Light of Eternal Liberty (Cape)
|
The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The cape's shredded hem presages the unrelenting savagery its wielder will visit upon the nemeses of Freedom. |
STANDARD ISSUE
No additional bonuses. |
||
Bastion of Integrity (Cape)
|
Based on a SEAF Signaller's Cape, which was intended to enable easy location of fallen heroes by aerial recovery crews. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A representation of the thankfulness of those infinite descendants whose liberated existence we strive to ensure. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A cape that strikes a subroutine emulating fear into the CPUs of all Automatons who conduct visual scans of it. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
It is said that only the truly Democratic can lift this cape to their shoulders. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
STANDARD ISSUE
No additional bonuses. |
|||
Agent of Oblivion (Cape)
|
0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. |
STANDARD ISSUE
No additional bonuses. |
||
Beacon of Mercy (Cape)
|
The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. |
STANDARD ISSUE
No additional bonuses. |
||
Wings of Valor (Cape)
|
Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
One of the earliest to be mass-produced, this cape has been the final sight of untold numbers of Freedom's foes. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The Helldiver Skull is said to strike fear in the hearts of foes attempting to sneak up on those wearing this cape. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Our heroic fallen live on in this cape, guiding its bearer's aim to the heart of those who killed them. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Emblazoned with the red, white, and green of the 676th Democracy Regiment, who made their final stand on the slopes of Justice Hill. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A symbol of Super Earth's Astral Promise: that every star shall one day illuminate throngs of joyous voters. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Bearers of this cape take upon a sacred duty: that of delivering righteous retribution to every last deserving being. |
STANDARD ISSUE
No additional bonuses. |
||
Will of the People (Cape)
|
Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A subdued cape, for those who need no recognition—save that of their enemies, as their executioner. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The featherlight construction belies the heavy burden this cape entails—to live the Creed of the True Citizen. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Let all who see this cape be struck still with Freedom's beauty, or struck dead with Liberty's bullets. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Wearers of this cape know that even enemies of Freedom deserve to be equal. Equally dead. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Patched and tattered, this banner yet waves from the unbowed shoulders of Freedom's most battle-tested warriors. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
Created to honor the great Freedom Chant of 2-14, in which over 10,000 loyal citizens united as one to express their undying respect for Freedom. |
STANDARD ISSUE
No additional bonuses. |
||
Dissident's Nightmare (Cape)
|
After extensive testing in Patriotic Rehabilitation Centers, this design was proved most terrifying to dissent-afflicted individuals. |
STANDARD ISSUE
No additional bonuses. |
||
Pinions of Everlasting Glory (Cape)
|
All but ensures ascension to the immortal ranks of those enshrined in the Super Earth Digital Archive of Valorous Acts. |
STANDARD ISSUE
No additional bonuses. |
||
Order of the Venerated Ballot (Cape)
|
Adorned with the insignia of the Order of the Venerated Ballot, a Ministry-sanctioned Patriot's Club for citizens who pledge themselves to preserving the sanctity of voting. |
STANDARD ISSUE
No additional bonuses. |
||
MARK OF THE CRIMSON FANG (Cape)
|
Marks the most obedient of the obedient, those who will strike headlong at the veins of Tyranny and administer the sweet antidote of Freedom. |
STANDARD ISSUE
No additional bonuses. |
||
EXECUTIONER'S CANOPY (Cape)
|
Crests the shoulders of those who deliver the final—and most indispensable—stroke of Justice. |
STANDARD ISSUE
No additional bonuses. |
||
Tideturner (Cape)
|
Some say that a mere glimpse of this cape, fluttering majestically in the breeze, is enough to spur a squad to victory. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
A mark of stalwart loyalty bestowed only to those who have proved themselves worthy through unquestioning dedication. |
STANDARD ISSUE
No additional bonuses. |
||
Tyranny's Bane (Cape)
|
Designed by fashion legend RH Gant, the pattern seen on this cape also appears on domestic dresses and gun-warmers. |
STANDARD ISSUE
No additional bonuses. |
||
Agent of Oblivion (Cape)
|
0.05% of profits are donated to Superstone National Park, as part of the Ministry of Unity's "Greener Galaxy" campaign. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
The unblinking eye represents ceaseless vigilance against bugs and benevolent surveillance of all Helldivers. |
STANDARD ISSUE
No additional bonuses. |
||
Unblemished Allegiance (Cape)
|
A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. |
STANDARD ISSUE
No additional bonuses. |
||
Light of Eternal Liberty (Cape)
|
The unimpeachable justice of this cape's design is said to blind the enemies of Freedom with its glorious light. |
STANDARD ISSUE
No additional bonuses. |
||
Will of the People (Cape)
|
Contains a grain of sand from Super Earth—so its bearers carry a small piece of Liberty with them, wherever they go. |
STANDARD ISSUE
No additional bonuses. |
||
Cresting Honor (Cape)
|
The yellow is the exact shade of the Ministry of Unity's 'Golden Gate', leading to the Chamber of Unanimous Decision. |
STANDARD ISSUE
No additional bonuses. |
||
Liberty's Herald (Cape)
|
The two stripes serve as a reminder of the two pillars of successful military campaigns: attack, and further attack. |
STANDARD ISSUE
No additional bonuses. |
||
Foesmasher (Cape)
|
Durable, waterproof, and thermally-lined, surplus units of this cape are favored by domestic campers, to make tents. |
STANDARD ISSUE
No additional bonuses. |
||
Independence Bringer (Cape)
|
This cape's cropped length symbolizes the brevity of galactic conflicts, thanks to the efficiency of the Helldivers. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
Wings of Valor (Cape)
|
Based on the ceremonial pennant flags of early Super Earth, which now adorn the entrance to each Ministry. |
STANDARD ISSUE
No additional bonuses. |
||
Beacon of Mercy (Cape)
|
The clasps on this cape are made from melted down Automaton housings—evidence of Democracy's inevitable triumph. |
STANDARD ISSUE
No additional bonuses. |
||
Unblemished Allegiance (Cape)
|
A choir of patriotic schoolchildren sings the Super Earth anthem to each cape as the final step in its production. |
STANDARD ISSUE
No additional bonuses. |
||
Drape of Glory (Cape)
|
Research suggests that Helldivers wearing this cape are seen as 17% more patriotic. |
STANDARD ISSUE
No additional bonuses. |
||
(Cape)
|
STANDARD ISSUE
No additional bonuses. |