"The M5 is a 4-seat armored personnel carrier equipped with a double barrel light auto-cannon and two smaller support weapons. It traverses snow and shallow water with ease." - Armory Description
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement[ | ]
The M5 APC (Armored Personnel Carrier) is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades[ | ]
Upgrade
Cost
Effect
Mk1
Basic variant, no upgrades.
Mk2
2
Increases on-board ammunition supply and adds a laser sight to the main gun.
Mk3
3
Improved speed, handling and turret rotation speed.
Detailed Statistics[ | ]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health
Constitution
Armor
Base
Decay
Base
Decay
Location
Min
Max
1000
0
1000
150
default
20
2000
Attacks
Power
Crit
AP?
Effects
Crush
n/a
n/a
no
explosive
Gun
65
n/a
no
n/a
Cannon
180
n/a
yes
n/a
Area/Explosive
Anti-Personnel
Direct
Ignore
AP?
Effects
Radius
Power
Radius
Power
Armor
Shields
Crush
1.5
100
1.5
100
no
yes
no
n/a
Vehicle Exploding
3.0
200
4.0
200
no
no
no
n/a
M5 Autocannon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Autocannon
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
180
250*
* Requires Mk3 upgrade
Center Mass Damage
N/A
N/A
No damage bonus
Status Effect
None
None
AP Ammo Armor Reduction
-15
-15
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
300
300
Capacity
180
180
Spread
3°
3°
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
M5 Support Weapon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Machine Gun
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
65
65
Center Mass Damage
N/A
N/A
No center mass bonus
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
1500
1500
Capacity
750
1000*
* Requires Mk2 upgrade
Spread
4°
4°
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
Gameplay Tips[ | ]
Compared to the more heavily armed and armored M5-32 HAV, the M5 APC has better acceleration and top speed.
The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded); the turret-mounted double-barrel autocannon has a 150-round magazine (300 when upgraded).
Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.