"A small, fairly mobile tank destroyer. Prized for its incredibly powerful main gun and large ammunition stores, this beast is a beautiful piece of machinery. Requiring two people to operate, a driver and a gunner, both members have to work together to get the most out of the 'Bastion'. The TD-110 is part of the Vehicles equipment kit." - Armory Description
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Unlock Requirement[ | ]
The TD-110 'Bastion' Tank Destroyer is a DLC stratagem, available at any rank to those who purchase the Vehicles Pack.
Upgrades[ | ]
Upgrade
Cost
Effect
Mk1
Basic variant, no upgrades.
Mk2
3
Adds a coaxial machinegun below the main cannon.
Mk3
3
A remodeled storage compartment allows for more ammunition (main cannon magazine increased to 35 rounds).
Detailed Statistics[ | ]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health
Constitution
Armor
Base
Decay
Base
Decay
Location
Min
Max
1200
0
800
175
default
30
3000
front
200
4000
Attacks
Power
Crit
AP?
Effects
Crush
n/a
n/a
no
explosive
Gun
65
n/a
no
n/a
Cannon
3500
n/a
no
explosive
Area/Explosive
Anti-Personnel
Direct
Ignore
AP?
Effects
Radius
Power
Radius
Power
Armor
Shields
Crush
1.5
100
1.5
100
no
yes
no
n/a
Cannon
3.5
650
0.0
0
no
no
no
n/a
Vehicle Exploding
3.0
200
4.0
200
no
no
no
n/a
TD-110 Cannon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Anti-Tank Cannon
Fire Mode
Single shot
Damage
Base
Upgraded
Additional Notes
Damage
3500
3500
Center Mass Damage
N/A
N/A
No center mass bonus
Anti-Personnel Explosive Damage
350
350
Anti-Personnel Explosion Radius
3.5 m
3.5 m
Direct Explosive Damage
0
0
Direct Explosion Radius
0 m
0 m
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
30
30
Capacity
25
35*
* Requires Mk3 upgrade
Spread
N/A
N/A
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
TD-110 Support Weapon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Machine Gun
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
65
65
Center Mass Damage
N/A
N/A
No center mass bonus
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
1500
1500
Capacity
750
1500*
* Requires Mk2 upgrade
Spread
4°
4°
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
Gameplay Tips[ | ]
The Bastion TD-110 is so durable that it is completely immune to small arms fire and even some higher calibre weapons like autocannons (including basic attacks from mid to low tier enemies, basically anything human size) however it can be damaged easiest in melee from anything stronger than a berserker and can only be threatened at range by anti tank weapons, though this is inconsistent.
The main cannon's ammo reserve holds 25 rounds (35 when upgraded); the coaxial machine gun holds 750 (1500 when upgraded).
Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
The Bastion's main cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
The Bastion's weapons can miss a target as a result of rough terrain; it is recommended to "paint" a target with the machine gun to see if the main cannon will hit it in order to save ammo.
The TD-110 is an excellent counter to, among other things, Grotesques and Cyborg IFVs.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.