"Built on the M5 APC chassis, this Heavy Assault Vehicle still houses 4 Helldivers but is more heavily armed. Sporting a 90mm main cannon and two smaller support weapons, it is far better equipped to face more heavily armored enemies." - Armory Description
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Unlock Requirement[ | ]
The M5-32 HAV (Heavy Assault Vehicle) is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).
Upgrades[ | ]
Upgrade
Cost
Effect
Mk1
Basic variant, no upgrades.
Mk2
2
Increases on-board ammunition supply (main gun ammo increased from 25 to 50 rounds, sponson machine guns from 750 to 1000), adds a laser sight to the main gun.
Mk3
3
Improved front armor to better handle hostile anti-tank fire.
Detailed Statistics[ | ]
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health
Constitution
Armor
Base
Decay
Base
Decay
Location
Min
Max
1000
0
1000
150
default (original)
20
2000
front (upgraded)
1000
3000
Attacks
Power
Crit
AP?
Effects
Crush
n/a
n/a
no
explosive
Gun
65
n/a
no
n/a
Cannon
3500
n/a
no
explosive
Area/Explosive
Anti-Personnel
Direct
Ignore
AP?
Effects
Radius
Power
Radius
Power
Armor
Shields
Crush
1.5
100
1.5
100
no
yes
no
n/a
Cannon
3.5
350
0.0
0
no
no
no
n/a
Vehicle Exploding
3.0
200
4.0
200
no
no
no
n/a
M5-32 Cannon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Anti-Tank Cannon
Fire Mode
Single shot
Damage
Base
Upgraded
Additional Notes
Damage
3500
3500
Center Mass Damage
N/A
N/A
No center mass bonus
Anti-Personnel Explosive Damage
350
350
Anti-Personnel Explosion Radius
3.5 m
3.5 m
Direct Explosive Damage
0
0
Direct Explosion Radius
0 m
0 m
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
30
30
Capacity
25
50*
* Requires Mk2 upgrade
Spread
N/A
N/A
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
M5-32 Support Weapon Detailed Analysis
Weapon Info
Additional Notes
Weapon Category
Machine Gun
Fire Mode
Full-auto
Damage
Base
Upgraded
Additional Notes
Damage
65
65
Center Mass Damage
N/A
N/A
No center mass bonus
Status Effect
None
None
AP Ammo Armor Reduction
0
0
Statistics
Base
Upgraded
Additional Notes
Cyclic Rate of Fire (RPM)
1500
1500
Capacity
750
1000*
* Requires Mk2 upgrade
Spread
4°
4°
Fixed firing pattern
Max Range
100 m
100 m
Bullet Spread Simulation
todo
Gameplay Tips[ | ]
Compared to the faster, more nimble M5 APC, the M5-32 HAV is more heavily armed and armored, at rank 3 the front is more durable than TD-110 Bastion
The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded to Mk2); the turret holds enough ammunition for 25 main cannon shots (50 when upgraded to Mk2).
Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
The HAV's cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons), thus an HAV is a viable alternative to the standard-issue NUX‑223 Hellbomb, especially if the mission has several target-destruction objectives.
Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.