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Overview[]

Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes.Fallout: New Vegas loading screen

One of the features added to Fallout: New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.

Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.

By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While the player is not limited in the amount of total mods they can apply to a single weapon, they are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.

Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines are almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.

The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.

Usage[]

A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is as simple as using your Pip-boy and opening the mod menu for your weapon.Fallout: New Vegas loading screen

Weapon mods are attached via the Pip-Boy. To attach a weapon mod one must have both the weapon it is intended for and the mod in their inventory. Highlight the weapon within the "weapons" section of the Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After selecting a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed. Weapon mods that have not yet been attached to a weapon will appear in the "misc" items section of the Pip-Boy.

Guns[]

Pistols[]

Image Weapon Mod Attribute Form ID
.357 magnum revolver .357 Magnum revolver .357 revolver long barrel Increases damage by 3 000EEEDA
.357 revolver HD cylinder Increases condition by 50% 000EEED9
.44 Magnum revolver .44 revolver scope Adds a short range scope (1.86x magnification) 0010C85B
.44 revolver heavy frame Increases condition by 50% 0010C85C
.45 Auto pistol with the improved sights modification .45 Auto pistol Honest Hearts .45 AP HD slide Increases condition by 50% xx008E17
.45 AP silencer Reduces weapon noise xx008E18
9mm pistol 9mm pistol 9mm pistol extended mags Increases mag capacity by 7 000EED3D
9mm pistol scope Adds a short range scope (1.6x magnification) 000EED3C
10mm pistol 10mm pistol
Weathered 10mm pistol Courier's Stash
10mm pistol silencer Reduces weapon noise 00129878
10mm pistol extended mags Increases mag capacity by 4 0010C858
10mm pistol laser sight Decreases spread by 0.4 0010C859
FNV 12,7mm Pistol 12.7mm pistol 12.7mm pistol silencer Reduces weapon noise 00147620
HuntingRevolver Hunting revolver (GRA) Gun Runners' Arsenal Hunting rev. 6-shot cylinder Increases cylinder capacity by 1 round xx000836
Hunting rev. match barrel Decreases spread by 15% xx000834

Rifles[]

Image Weapon Mod Attribute Form ID
Anti-materiel rifle Anti-materiel rifle (GRA) Gun Runners' Arsenal Anti-mat. rifle CF parts Reduces weight by 7 xx000828
Anti-mat. rifle custom bolt Increases rate of fire by 20% xx000829
Anti-mat. rifle suppressor Reduces weapon noise xx00082A
FNV assault carbine Assault carbine Assault carbine extended magazines Increases mag capacity by 6 0010C863
FNV assault carbine Assault carbine (GRA) Gun Runners' Arsenal Assault carb. ext. mags Increases magazine capacity by 6 xx00082B
Assault carb. forged receiver Increases condition by 33% xx00082C
Assault carb. light bolt Increases rate of fire by 20% xx00082D
Automatic rifle Automatic rifle Dead Money Automatic rifle upgraded internals Increases rate of fire by 10% xx012804
BrushGun Brush gun Brush gun forged receiver Increase weapon condition by 50% 000EEA72
Cowboy repeater Cowboy repeater Cowboy repeater custom action Increases rate of fire by 20% 000EED39
Cowboy repeater long tube Increases mag capacity by 4 000EED3A
Cowboy repeater maple stock Reduces weight by 1.5 000EED3B
Hunting rifle Hunting rifle Hunting rifle extended mag Increases mag capacity by 5 0010C862
Hunting rifle scope Adds a high powered Scope (3.5x magnification) 0010C860
Hunting rifle custom action Increases rate of fire by 33.3% 0010C861
Light machine gun Light machine gun Light machine gun expanded drums Increases mag capacity by 110 0010C852
ServiceRifle Service rifle Service rifle forged receiver Increases weapon condition by 50% 0010C851
Service rifle upgraded springs Increases rate of fire by 30% 0010C850
Sniper rifle Sniper rifle Sniper rifle suppressor Reduces weapon noise 0010C864
Sniper rifle carbon fiber parts Reduces weight by 5 0010C865
TrailCarbine Trail carbine Trail carbine scope Adds mid-range scope (2.6x magnification) 000EEA70
Varmintrifle Varmint rifle Varmint rifle extended mags Increases mag capacity by 3 000EEED8
Varmint rifle night scope Adds long-range night scope (2.86x magnification) 000EEEDB
Varmint rifle silencer Reduces weapon noise 000EEED7

SMGs[]

Image Weapon Mod Attribute Form ID
.45 Auto submachine gun Honest Hearts .45 Auto SMG compensator Reduces spread by 0.5 xx00996A
.45 Auto SMG drums Increases ammunition capacity by 20 xx00996B
9mm SMG 9mm submachine gun 9mm SMG drums Increases mag capacity by 30 000F18FC
9mm SMG light bolt Increases rate of fire by 30% 0010B968
10mm SMG 10mm submachine gun 10mm SMG extended mags Increases mag capacity by 10 0010C85D
10mm SMG recoil compensator Decreases spread by 1 0010C85E
12 12.7mm submachine gun 12.7mm submachine gun silencer Reduces weapon noise 001476B0
12 12.7mm submachine gun (GRA) Gun Runners' Arsenal 12.7mm SMG laser sight Decreases spread by 0.4 xx000822
12.7mm SMG stacked magazine Increases magazine capacity by 6 xx000823
12.7mm SMG suppressor Reduces weapon noise xx000824
Silenced22SMG Silenced .22 SMG Silenced .22 SMG expanded drums Increases mag capacity by 60 0010C86F

Shotguns[]

Image Weapon Mod Attribute Form ID
HuntingShotgun Hunting shotgun Hunting shotgun long tube Increases mag capacity by 3 000F0FE8
Hunting shotgun choke Decreases spread by 40% 000F0FE9

Heavy[]

Image Weapon Mod Attribute Form ID
K9000CyberdogGun K9000 cyberdog gun Old World Blues (add-on) K9000 mod - Resla roil Increases damage by 2 xx0155C5
K9000 mod - Mentat chow Increases rate of fire by 40% xx0155C2
Minigun Minigun Minigun damped subframe Reduces spread to 0.35 0010C866
Minigun high-speed motor Increases rate of fire by 25% 0010C867
Shoulder mounted machine gun Shoulder mounted machine gun Lonesome Road (add-on) SMMG mechanical upgrade Increases weapon condition by 25% xx00925B
SMMG recoil compensator Reduces weapon spread by 0.2 xx00925A
SMMG extended magazine Increases magazine size by 15 xx00925C

Energy weapons[]

Pistols[]

Image Weapon Mod Attribute Form ID
Laser pistol (Gamebryo) Laser pistol (GRA) Gun Runners' Arsenal Laser pistol combat sights Adds iron sights xx00083A
Laser pistol focus optics Increases damage by 3 xx00083B
Laser pistol recycler Every 4th shot is free xx00083C
PlasmaDefenderFNV Plasma Defender (GRA) Gun Runners' Arsenal Plasma Def. hi-cap terminal Increases ammo capacity by 32 xx00083D
Plasma Def. scope Adds a short range scope (1.65x magnification) xx00083E
Plasma Def. sheath stabilizer Decreases spread by 0.2 xx00083F
PlasmaPistol Plasma pistol (GRA) Gun Runners' Arsenal Plas. pistol hi-energy ionizer Increases damage by 7 xx000840
Plas. pistol mag. accelerator Increases projectile speed by 100% xx000841
Plas. pistol recycler Every 4th shot is free xx000842
RechargePistol Recharger pistol Laser RCW recycler¹ Every 4th shot is free 0010C854

: ¹ PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.

Rifles[]

Image Weapon Mod Attribute Form ID
Holorifle Holorifle Dead Money Holorifle focus optics Increases weapon damage (+25 DAM) xx013B1A
Holorifle advanced calibration Decreases spread by 0.25 xx013B20
Holorifle reinforced components Improves weapon condition by 1.5% ¹ xx012805
LAER LAER Old World Blues (add-on)
Elijah's advanced LAER Old World Blues (add-on)
Auxiliary Recharger Chip Replenishes ammunition (1/4 shots) xx0155C4
Prismatic Lens Creates three beams that together do increased damage. (+30%) xx0155C3
RCW Laser RCW Laser RCW recycler² Every 4th shot is free 0010C854
Laser rifle Laser rifle Laser rifle focus optics Increases damage by 3 0010C869
Laser rifle beam splitter Splits beam and increases combined damage by 30% 0010C86A
Laser rifle scope Adds long-range scope (3.5x magnification) 0010C868
Plasma rifle Plasma rifle Plasma rifle magnetic accelerator Increases speed of projectile by 200% 0010C86B
Tri-beam laser rifle Tri-beam laser rifle (GRA) Gun Runners' Arsenal Tri-beam LR focus optics Increases damage by 3 per beam (9 total) xx000849
Tri-beam LR HD caps Increases weapon condition by 200% xx00084A
Tri-beam LR hi-cap terminal Increases ammo capacity by 24 xx00084B

: ¹ PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The description incorrectly states that condition is increased by 50%.
: ² PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.

Heavy[]

Image Weapon Mod Attribute Form ID
Flamer Flamer Flamer expanded tanks Increases mag capacity by 60 0010C85F
Gatling laser Gatling laser Gatling laser focus optics Increases damage by 3 0010C86C
Gatling laser carbon fiber frame Reduces weight by 50% 0010C86D
PlasmaCaster Plasma caster Plasma caster HS electrode Increases rate of fire by 25% 0010C855

Explosives[]

Rifles[]

Image Weapon Mod Attribute Form ID
25mm grenade APW 25mm grenade APW (GRA) Gun Runners' Arsenal 25mm G. APW exp. drum Increases magazine capacity by 2 xx000825
25mm G. APW long barrel Increases projectile speed by 100% xx000826
25mm G. APW upgraded int. Increases rate of fire by 25% xx000827
GrenadeRifleFNV Grenade rifle
Mercenary's grenade rifle Courier's Stash
Grenade rifle long barrel Increases range by 100% 0010C856

Heavy[]

Image Weapon Mod Attribute Form ID
Fat Man Fat Man
Fat Man (GRA) Gun Runners' Arsenal
Fat Man Little Boy kit Reduces weight by 50% 0010C1AD
GrenadeMachinegun Grenade machinegun Grenade machinegun high-speed kit Increases rate of fire 0010C857
Missile launcher Missile launcher Missile launcher guidance system Increases accuracy 0010C86E
RedGlare Red Glare Lonesome Road (add-on) Red Glare alpha strike Increases speed of rockets by 20% xx009259
Red Glare auto launcher Increases Fire Rate xx00925D
Red Glare far sighting Increases zoom level xx009258

Melee[]

Bladed[]

Image Weapon Mod Attribute Form ID
FNV Chainsaw Chainsaw (GRA) Gun Runners' Arsenal Chainsaw alloy frame Decreases weight by 8 xx000831
Chainsaw carbide teeth Increases damage by 15 xx000832
Chainsaw HD chain Increases condition by 50% xx000833
Katana Katana (GRA) Gun Runners' Arsenal Katana authentic blade Increases damage by 5 xx000837
Katana balanced grip Increases attack speed by 20% xx000838
Katana protective sheath Increases condition by 50% xx000839
Ripper FO3 Ripper (GRA) Gun Runners' Arsenal Ripper carbide teeth Increases damage by 10 xx000846
Ripper HD chain Increases condition by 50% xx000847

Blunt[]

Image Weapon Mod Attribute Form ID
BASEBALLBAT Baseball bat (GRA) Gun Runners' Arsenal Baseball bat cork core Increases attack speed by 20% xx00082E
Baseball bat maple body Increases condition by 50% xx00082F
Baseball bat nails Increases damage by 6 xx000830
War club War club Honest Hearts War club casings Increases weapon damage (+5 DAM) xx00CC05
War club honors Increases attack speed (+25%) xx00CC06

Unarmed[]

Image Weapon Mod Attribute Form ID
BearTrapFist Bear trap fist Dead Money Bear trap fist heavy duty springs Increases weapon damage (+3 DAM) xx012806
POWERFIST Power fist (GRA) Gun Runners' Arsenal Power fist chromed tubes Increases condition by 100% xx000843
Power fist hi-cap valves Increases damage by 8 xx000844
Power fist ported chambers Increases attack speed by 20% xx000845

Vendors[]

There are currently 10 vendors who offer weapon mods in the Mojave Wasteland, with additional vendors included within add-on areas. Inventory of mods changes with stock rotation every 72 hours game time.

Name Location Guns Energy NCR DM HH OWB
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1 Tier 2 Tier 3 Tier 1 Tier 1 Tier 1 Tier 1
Alexander 188 Trading Post Yes Yes Yes No No No No No No No No No
Arms merchant 188 Trading Post No Yes No Yes No No No No Yes No No No
Blake Crimson Caravan Company Yes Yes Yes No No Yes No No No No No No
Chet Goodsprings Yes No No No No Yes No No No No No No
Cliff Briscoe Novac Yes Yes No Yes No Yes No No No No No No
Dale Barton Fortification Hill Yes Yes Yes No No Yes Yes No No No No No
Gloria Van Graff Silver Rush No No No No No Yes Yes Yes No No No No
Great Khan armorer Great Khan armory No Yes No No No No No No No No No No
Old Lady Gibson Gibson scrap yard No No No No No Yes No No No No No No
Vendortron Gun Runners Yes Yes Yes Yes Yes Yes Yes Yes No No Yes1 No
With Dead Money add-on
Sierra Madre vending machine Abandoned BoS bunker No No No No No No No No No Yes No No
With Honest Hearts add-on
Joshua Graham Various in Zion Canyon No No No No No No No No No No Yes No
With Old World Blues add-on
Sink Central Intelligence Unit The Sink No No No No No No No No No No No Yes

1 After completion of Honest Hearts

Tiers[]

Guns Tier 1
Guns Tier 2
Guns Tier 3
Guns Tier 4
Guns Tier 5
Energy Tier 1
Energy Tier 2
Energy Tier 3
Explosives Tier 1
Explosives Tier 2
Explosives Tier 3
NCR Tier 1
Dead Money Tier 1
Honest Hearts Tier 1
Old World Blues Tier 1

Achievements/Trophies[]

Attaching 20 mods to weapons grants the Mod Machine achievement/trophy.

Notes[]

  • Weapon mods have a weight of "0.00" listed in their stats where most weightless items have no number displayed at all, none add weight to any weapon, but some mods do reduce the overall weight of the weapon they are equipped on.
  • Gun Runners' Arsenal adds 40 weapon mods to weapons in the base game.
  • If a weapon has a GRA counterpart, GRA mods can only be applied to the GRA counterpart and not to the base weapon. If the weapon in question does not have an available GRA counterpart, GRA acquired mods can be applied normally.
  • If given to a companion or other NPC, a modded weapon's appearance will revert back to the weapon's world model, but the mods will otherwise still work. (Example: If you give a silenced 12.7mm SMG to a companion it will appear as if the silencer is missing, however, the weapon will still be silenced.) The "+" addition to the weapon's name can also disappear until taken back.

Behind the scenes[]

According to J.E. Sawyer, Fallout: New Vegas' project director and lead designer, during brainstorming and development, an appropriate skill level and a workbench would be required to attach a weapon mod. This was later scrapped during development because it came down to the player having already spent a sum of caps for the mod that they wanted to use as soon as they bought it, making the price and usefulness of the mod the main driving force toward the purchase, rather than skills and accessibility to workbenches.[1]

References[]

  1. Josh Sawyer in The Making of Fallout: New Vegas DVD, chapter "The Technology"
Weapon mods in Fallout: New Vegas
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