Bloodworms are creatures that appear in and around the Nuka-World amusement park in 2287.
Background[]
Originally an aquatic species, these bloodworms (genus Glycera) steadily migrated from the coastal waters of the Atlantic coast after mutating, and have made their homes in the dry and dusty wasteland. Despite a total change in habitat, bloodworms have retained two of their original traits. The first of these is their burrowing ability; instead of burrowing into wet sand and silt, their four hollow jaws have become adept at plowing through the tough and dried soil. They use this ability quite a bit, ambushing prey from beneath the surface, and then returning underground to catch their prey unaware again.
Characteristics[]
Biology[]
Bloodworms that have mutated since the Great War, they are now approximately the size of an adult human being and have spines on the outside of their body in addition to their four-pronged maw. These worms react to the presence of intruders in their territory and will charge the intruders by burrowing through the dirt at high speeds. Upon reaching their prey, they will lunge forth from the ground and attempt to bite their target.
Bloodworm larvae will also inhabit the corpses of large prey, such as brahmin and brahmiluffs, and come out of the corpse to attack any new prey that wanders by. These brahmin can be spotted from a distance if watched, as they will twitch and bulge slowly.
Gameplay attributes[]
Bloodworms have two targetable sections, one being their head and the other being their tail. Like mole rats and radscorpions, they can close the distance quite rapidly by burrowing into the ground and bursting forth closer to the Sole Survivor or their companions. However, unlike other creatures that are able to burrow underground, bloodworms have the unique ability to conceal their movement with a dirt cloud they produce while they move on the surface, making them hard to spot when they are about to strike. This does not prevent them from being targeted with V.A.T.S., though.
They are not usually dangerous, as most of the bloodworm species possess very low health, but if found in groups, and allowed to surround the player character, they might be a problem, especially if Action Points are unavailable to help spot them with V.A.T.S. It is possible to prevent them from bursting close to the player character after burrowing underground by standing on materials other than earth, like rock, metal or wood when engaging them. Shooting infested brahmin will leave the bloodworm larvae momentarily stunned before attacking.
Variants[]
Bloodworm larva[]
The weakest bloodworm variant.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Bloodworm larva xx0138B7 |
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Venomous bloodworm larva[]
A slightly stronger variant of the bloodworm larva.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Venomous bloodworm larva xx0201DA |
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Bloodworm[]
The most common bloodworm variant.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Bloodworm xx0201EF |
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Glowing bloodworm larva[]
A stronger variant that emits small amounts of radiation.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Glowing bloodworm larva xx0201DB |
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Bloodworm queen[]
There is a single bloodworm queen found in the game. It is located in Mad Mulligan's Minecart Coaster in Dry Rock Gulch.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Bloodworm queen xx046CF9 |
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Venomous bloodworm[]
A more powerful variant of bloodworm.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Venomous bloodworm xx0201F0 |
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Glowing bloodworm[]
The strongest bloodworm variant.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Glowing bloodworm xx0201F1 |
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Appearances[]
Bloodworms appear only in the Fallout 4 add-on Nuka World.
Behind the scenes[]
Bloodworms share a striking resemblance to the "Graboids" from the film series Tremors, and Ricky's note shares that "unusual tremors" are one of the afflictions brought on by the creatures.