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Each unit has a type that is randomly assigned. A unit's type can be confirmed on their Details screen. The unit type affects how its parameters increase when leveling up. Therefore, similar units may differ in their final stats depending on their type. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit.

The stat range increase/decrease is random, so units of the same type may not progress at the same rate. For example, two max-leveled Anima-type units will most likely have different HP stats, as one might get more HP per level up than the other during the course of leveling up. 4★ and rarer units will see striking differences, where the random differences over so many levels add up. For example, one Anima-type (increased HP and reduced REC) Level 80 Steel Shield Darvan may have over 5846 HP, while another Level 80 Anima-type Steel Shield Darvan may only have 5830 HP.

Lord-types are always consistent and the stats do not randomly deviate.

Unit Type Change

Mystery Frogs

Mystery Frogs can change the Unit Type of a unit it fuses into. There are seven different types of Mystery Frogs: Random Mystery Frog, Lord Mystery Frog, Anima Mystery Frog, Breaker Mystery Frog, Guardian Mystery Frog, Oracle Mystery Frog, Rex Mystery Frog.

Upon fusing any Mystery Frog to a unit, the unit's level is reset to 1. All other properties remain the same, such as Omni+ Boost rarity, SP Enhancements selected, Brave Burst levels, second sphere slots from Sphere Frogs. Until the unit reaches max level, the unit will not have access to their SP Enhancements. Additionally, 3 Rainbow Crystals are sent to your Present Box upon fusing a Mystery Frog.

Random Mystery Frogs change a unit's type a random different type. For example, a Lord type unit with a Random Mystery Frog fused changes its type to Anima, Breaker, Guardian, Oracle, or Rex. The Unit Type of the Random Mystery Frog has no influence on the type that the unit fused will change into. Due to its superior overall effects, Rex Type is randomized at a lower rate than the other possible Types.

Unit Type List

Type Chance of Acquiring Beneficial Stat Hindering Stat
Lord
(ロード)
23% None None
Anima
(アニマ)
23% HP Recovery
Breaker
(ブレイカー)
22% Attack Defense
Guardian
(ガーディアン)
22% Defense Recovery
Oracle
(オラクル)
10% Recovery Defense
Rex*
(レックス)
0% All Stats None

* Rex type can only be acquired through the use of Mystery Frogs.

Growth Rates

Each type boosts and lowers certain stats by an additional amount for each unit level.

  • Lord: No additional growth points
  • Anima: 5~10 additional points in HP per unit level, 1~3 hindering points in Recovery per unit level
  • Breaker: 1~3 additional points in Attack per unit level, 1~3 hindering points in Defense per unit level
  • Guardian: 1~3 additional points in Defense per unit level, 0~2 hindering points in Recovery per unit level
  • Oracle: 2~4 additional points in Recovery per unit level, 0~2 hindering points in Defense per unit level
  • Rex: 1~2 additional points in Attack, Defense, and Recovery and 10~15 additional points in HP per unit level

Type Parameter Boost

There are some sphere effects that boost stats only if the type of unit equipping the sphere matches the requirement.

Sphere Type Required Effect Activated
Ls sphere thum 1 8 Hachiman Song Breaker 15% boost to all parameters
Ls sphere thum 1 2 Vision Oracle 35% boost to all parameters
Ls sphere thum 2 2 Providence Oracle 45% boost to all parameters
Ls sphere thum 1 3 Living Armor Guardian 35% boost to all parameters
Sphere thum 2 3 Resolute Carapace Guardian 45% boost to all parameters
Ls sphere thum 1 4 Beiorg's Armor Mk II Anima 20% boost to all parameters
Sphere thum 2 4 Beiorg's Armor Mk V Anima 30% boost to all parameters
Sphere thum 2 1 Dragonbane Lord 40% boost to all parameters
Sphere thum 819239 Victory Chant Breaker 20% boost to all parameters
Sphere thum 819242 Thrilling Harmony Anima 30% boost to all parameters
Sphere thum 819243 Lament of Dread Oracle 50% boost to all parameters
Sphere thum 819244 Resolute Silence Guardian 50% boost to all parameters

Bonus Skills

Bonus Skills are attached to Units depending on their Types and Omni+ Levels. Each Unit Type has passive self effects that increase in strength relative to their Omni+ Levels. At Omni+3, a passive squad effect is unlocked that behaves slightly differently from Leader Skills or Extra Skills that apply to all allies. Squad effects do not stack from the same Unit Type e.g. only one "Breaker +3" squad effect can be applied from a squad full of "Breaker +3" units.

The relevant skill description text is also displayed in the new Skill Information Button in the Unit View screen, as well as in the battle status window.

Unit Type Bonus Skills are considered Extra Skills. As such, Extra Skill Lock will invalidate their effects for the duration it is active.

Unit Type Skills are detailed below:

Type Basic Omni Level and Below Omni +1 Omni +2 Omni +3
Lord (self buff) 30% BB Atk 50% BB Atk 70% BB Atk, may [50%] negate all status ailments and Atk, Def, Rec reduction 100% BB Atk, negates all status ailments and Atk, Def, Rec reduction
Lord (squad buff) - - - 5% reduction to BB activation cost
Anima (self buff) Fills BB gauge [3 BC] each turn* Fills BB gauge [5 BC] each turn* Fills BB gauge [7 BC] each turn*, 25% OD Fill Rate Fills BB gauge [10 BC] each turn*, 50% OD Fill Rate
Anima (squad buff) - - - 10% all parameters
Breaker (self buff) 10% critical damage 20% critical damage 30% critical damage, 10% all elemental damage 50% critical damage, 15% all elemental damage
Breaker (squad buff) - - - 15% critical rate
Guardian (self buff) 1% damage reduction 2% damage reduction 3% damage reduction, 50% damage reduction from all element types for first turn 5% damage reduction, 50% damage reduction from all element types for first 2 turns
Guardian (squad buff) - - - 15% DoT reduction
Oracle (self buff) Restores HP [2000-3000] each turn Restores HP [2500-3500] each turn Restores HP [3000-4000] each turn, 1 KO Resistance when HP is below 15% Restores HP [4000-5000] each turn, 1 KO Resistance when HP is below 30%
Oracle (squad buff) - - - Damage taken may [30%] restore HP [20-25% damage]
Rex (self buff) Fills BB gauge [3 BC] each turn*, 1% damage reduction Fills BB gauge [5 BC] each turn*, 2% damage reduction Fills BB gauge [7 BC] each turn*, 3% damage reduction, 10% all elemental damage, 1 KO resistance when HP is below 15% Fills BB gauge [10 BC] each turn*, 5% damage reduction, 15% all elemental damage, 1 KO resistance when HP is below 30%
Rex (squad buff) - - - 15% spark damage

* The Gradual BB Gauge Boost effects occur at the start of turn.

Trivia

  • In Episode 57 of the Brave News Channel, it was clarified that type changing as a result of evolving units was a bug. Thus, it was fixed.
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