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JaeDL - Starborn Royalty Knights

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JaeDL

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About this mod

Overhaul Starborn enemies and their Magical Powers, including height and body type diversity. Starborn now scale above your level, as suits Boss-fight enemies. They will also gain some additional DR and minor AI tweaks. As a distinct faction, this should work well on either a fairly vanilla or heavily modified game.

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Part 1: Starborn Royal NPCs
This is essentially the Starborn version of Royal Aliens or Royal Terror - Better Faster Stronger Terrormorph Enemies. 

Starborn now scale based on your level. Compared to my other Royal mods, Starborn should be the highest level enemies you encounter.
Level: Starborn will scale between 1.25 -1.6x player level. They do not deal any additional weapon damage, but they will finally feel tankier and faster than your average spacer. Enemies will use their Starborn powers more frequently, making them a greater offensive threat, and their Starborn abiltiies have been tweaked and buffed.

Starborn now scale more harshly than leveled enemies (which I highly suggest also running) when you are a higher level player, but stay close to the same values at lower levels.

AI: They are more aggressive, forwarding any changes from PEAK. Most varieties are faster.

Diversity: Some minor height variety and body shape variety (some are more muscular, some are thinner, some remain default) has been done. This will be more noticeable if you are also using Male Starborn Suits Remodeled. Hopefully, it will make fighting Starborn feel less like Attack of the Clones. (While we wait for a better modder to have Starborn use a variety of suits!)

As with all the ROYAL NPC mods, I tried to be as thoughtful as I could about size and shape tweaks based on their combat role. All stat tweaks are based on vanilla values, so lower level lists are less powerful than higher leveled lists. Stronger enemies will tend to be larger. I kept the size tweaks very conservative so that when an SKSE or other mod comes out that allows randomized scaling for all NPCs, this will remain compatible without getting super exaggerated.


Now includes the amazing ship from Starborn Not Toddborn. I consider this the best Guardian Overhaul on Nexus because it will properly buff the Guardian I-VI, while also enabling the primary fire to scale with particle beam weapons perk, and the missile to scale with missile perks. I actually feel like the last two details are community patch material.

This still doesnt make it nearly as strong of a ship as you can make yourself. But the starship changes makes it something you can use for a little while each playthrough, and most importantly, makes Starborn Starship enemies an actual challenge rather than the weakest space fights in the game.

Load any other Starship mod on Nexus after this and it will overwrite.

As this only tweaks numbers and does not contain new missions, cell edits, or scripts, it should be safe to uninstall if you end up not enjoying it.


While this should stand alone pretty well if you want Starborn to become tougher Boss-like enemies in a vanilla-ish playthrough with minimal mod, I think it will work best in a gaming ecosystem that is making use of leveled enemies and a combat overhaul like PEAK.

Load Order:
Load after leveled enemies and PEAK. Incorporates all NPC changes from both mods by default, no patch needed.

Starborn Stats Changed:
 This is not a hardcore mod, it aims for Fair and Balanced. This should do quite a bit to make Starborn NPCs stronger without feeling too out of place with a vanilla game. (If you want it to be a hardcore mod, just install PEAK's 50% incoming damage optional. That is a way more sensible way to increase damage than tweaking every NPC record, IMHO.)

Starborn Level with Player: from 1.25 (weakest) to 1.7ish (strongest)
Starpower: Increased by 1.25 or 1.5, depending on the NPC
Maxheight: 1.0 --> 1.2
Body morphs: Some are now .33 or .66 muscular
Health Doubled for some.

Damage Resist, doubled for some.


The strongest Starborn originally used DR values based on The Hunter (600 DR, 600  ER), but with reduced energy resistance (200-400).

I have since reduced this slightly on the regular version and Very Hard version as it was causing bullet sponges.

Since there is no armor penetration equivalent for energy weapons, and most vanilla enemies (and the Starborn I am editing) do not have any energy weapon resistance by default as a result. As a general rule, only unique enemies have energy resistance in the base game.


Speedmult: 100 --> 110- 125. 
Speedmult: 130 for melee and shotgunners.
Starborn Legendary Chance: 100%
(doesn't actually make them all legendary, but all of them that could spawn legendary now will)
AI: Unaggressive --> Aggressive.

Endgame Temple Guardians received additional scaling and Starpower. 
The Hunter: Size scaled to 1.1 for more intimidation.

Some Starborn had negative damage resist (took bonus damage). This has been inverted. They now have damage resist. I'm not sure if this was an error.

The Emissary and the Hunter are both stronger. As of right now, I can't get them to scale above level 100. Let me know if anyone knows how to fix this; I can't find any posted mods that successfully scale them above level 100. It might just require a new game or unity if you already encountered the NPCs.

Part II: Starborn Royal Powers:
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Royal Space Magic - Player And NPC Starborn Powers Enhanced

Now a separate mod: Royal Space Magic:

Royal Starborn will always include the most up-to-date NPC magic improvements and changes.

Player-specific magic has been split off to a different mod.


Future Plans/Aspirations:
  • I'd love to make Starborn use various suits, but this is likely beyond me.
  • More scaling/body types to remove the feeling of fighting an army of clones.
  • Further tweaks to specific Starborn.
  • Hopefully someone else will place additional Starborn outside of Temples-- no matter what I do, fighting just one Starborn is incredibly lackluster.
  • Additional AI/behavior tweaks.


Other Recommend Starborn-Tweaking Mods:
Male Starborn Suits Reimagined
Starborn Not Toddborn
Thicc Spacesuit Starborn
Starborn's Bounty - Bountiful

I prefer to answer questions via posts right here on the file rather than DMs or Discord so that others can read answers, explanations, etc. right here on the mod. However, I'm happy to help wherever you prefer. I can be found on the Starfield Modding discord to chat or brainstorm.

Credits:
Leveled Enemies and Ascension for initial leveled lists. 

Ascension added the Wellness perk to some Starborn NPCs, which I forwarded to a few enemies in this mod thanks to the open permissions. 

The amazing xEdit Program. If you haven't given it a shot, it's one of the most intuitive programs I've ever tried.

Created to be a part of my main list-making hobby:
💫Starborn Royalty A Starfield Modlist



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Royal Aliens - Bigger Better Alien Creatures And Configurable Alien-Specific Difficulty


══☼══╡°˖✧☼✧˖°╞══☼══ 🌟 ══☼══╡°˖✧☼✧˖°╞══☼══
Royal Space Magic - Player And NPC Starborn Powers Enhanced