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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Build campsites, not settlements

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Changelogs
Do you ignore 90% of the items in the workshop menu? Do you think being able to freely craft anything and everything is leading to an unbalanced survival playthrough? Does the idea of building a massive walled settlement with tons of decoration that has zero gameplay effect bore you? If so, then this mod may be for you.

Settlement crafting is a weird addition to Fallout, particularly for survival mode. Maybe is was because Minecraft was so popular that Bethesda felt they needed to shoehorn it into the game. But it ends up diluting the core exploration and quest gameplay loops, and is particularly unbalanced in survival, where it becomes an easy source of infinite resources. But, what if we take a different approach...

Mod Goals
- The player is forced to use what already exists in a settlement, instead of terraforming it from the ground up into a new city. Almost all the structures and furniture have been completely removed from the build menu.
- Looted scrap has a purpose, a lot of items that were previously scrapped down to smaller components are now unscrappable and are used in crafting, like Fuses, Lighters, and Lightbulbs. Some other Misc items have been made uncraftable, and left as valuables
- Recipes are more difficult to craft, requiring more ingrediants and perks, but are also more rewarding. Defense, food and happiness bonuses have been added or increased.
- Crafting sleeping bags and mattresses require pillows, which can either be obtained by scrapping an existing one, or buying it from a trader, or found in the world. Regular beds with a frame are now completely uncraftable, with the goal of paying for a night at an inn to get the well rester and lovers embrace bonuses. Couches now count as settlement beds (although aren't usable by the player).

The New Workshop Menu
  • Wasteland Camping
    • Beds
      • Sleeping Bag (req sleeping bag component)
      • Dirty Mattress (req mattress component)
    • Decoration
      • Campfire
      • Fire Barrel (provides happiness)
    • Tents
  • Crops (Req fertiliser and water, but food output is tripled)
  • Mechanical
    • Water Pumps (Reworked recipes)
    • Turrets: Reworked to req perks and MiscMods
    • Generators (require more components, including a motor)
      • Small
      • Med
      • Large
    • Lights
      • Light Bulb (req light bulb)
      • String of Lights (req light bulb)
    • Power Connectors
      • Pylon, Conduits
    • Tech
      • Recruitment Beacon (req radio comp.)
      • Radio (req radio comp.) (provides happiness)
  • Storage

      • Wooden Crate
      • Collectible Displays (Picket Fences 1 & 2)
      • Armor Racks (Picket Fences 3)
      • Weapon Racks (Picket Fences 4)
      • Power Armor Display (Picket Fences 5)
      • Display Cases (Wasteland Guide 4)
  • Crafting Stations (New component and perk requirements)
  • Settler Stations (new component and perk requirements)
    • Guard Post
    • Clinics
    • Stores
    • Scavenger Stations
  • Special (Quest objects left untouched)

Other Tweaks
  • Couches now count as beds in workshop mode - BUT you have to pick them up and put them back down for the workshop to update the bed count, this seems to be a limitation with the vanilla engine

Configurability
An optional plugin is supplied that allows users to retain the recipes changes, but restores the disabled vanilla settlement crafting.

Installation
Download the mod, and place it low in your load order.

Compatibility
Mods that add things to the workshop menu may or may not work, depending on where and how they inject their things.
Sim Settlements 2 should work just fine (and works nicely in combination)
Lunar Fallout Overhaul works, just place Home Unimprovement after LFO.
This mod was designed with True Perks in mind, but doesn't strictly require it.



My Other Mods
True Perks

Whisky's Survival Mods
Feast and Famine Overhauls food availability, makes water and sodas not heal
Less Dungeon Loot - Makes statically placed food and chems more rare.
Stimpacked - A Survival Healing Mod: Changes food healing to only heal up to certain thresholds
Barter Vendor Restrictions: Reduced vendor caps, and restricts what vendors buy
Load Oud: An Encumbrance Overhaul: Reworks encumbrance mechanics
Home Unimprovement: Survival Settlement Crafting