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SnapdragonUploaded by
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This page was last updated on 17 June 2024, 8:00PM
- Changelogs
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Version 1.0.14
- Added skeleton & base pose auto-detection to the animation studio for races that have no configured graphInfo.
- Added a "SceneFail" event to the Papyrus API.
- Added the following functions to the Papyrus API: "ValidateSceneParams", "SynchronizeAnimations", "ReEnablePlayerInput".
- Added arbitrary-length and translation-unlocked IK chains for more flexibility within the IK system.
- Made all IDs case-insensitive (positions, skeletons, etc.)
- Fixed node markers in the animation studio being horizontally offset when playing on aspect ratios wider than 16:9.
- Fixed an issue where the "HasStarted" scene property reported the opposite of its true value.
- Fixed actor scale resetting to 1 when ending a scene with the bDisableRescaler option set to true.
- Fixed a possible crash that could occur when marking an actor as in a scene.
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Version 0.9.13
- Added a "Use Current Scale(s)" option when packaging animations in the animation studio. When turned on, actor scales will be remembered and re-applied whenever that animation is played. (As long as the "Disable Rescaler" option is not turned on.)
- Fixed actors becoming larger/smaller than intended when using the animation studio.
- Fixed a potential CTD if a node in an IK chain has no parent node.
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Version 0.9.12
- Added a 3D gizmo to the animation studio, which shows the exact directions in 3D space that the object will be moved/rotated.
- Added a new "Settings" option in the animation studio that allows the animation's motion smoothing mode to be changed.
- Added a new option "Eye Emissive Mult" to the Face Animator.
- Added "GetLocalTransform" utility function to the Papyrus API.
- Added "GetSceneProperty" function to the Papyrus API.
- Added an F4SE plugin API so that other F4SE plugins can play/stop NANIM animations.
- Added actor scale serialization to NANIM projects.
- Fixed scenes being deleted before the SceneEnd event is finished.
- Fixed OCBP causing the IK solver to use an erroneous parent location.
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Version 0.8.10
- Added multi-character support to the Animation Studio. A multi-character instance can now be setup via the Creator menu.
- Added animation packaging to the Animation Studio, which allows .nanim files to be automatically recognized as positions.
- Added IK target parenting to the Animation Studio, which allows an IK target to stay attached to any other node.
- Added a hotkey to make nodes visually bigger/smaller in the Animation Studio.
- Implemented enabled IK chain serialization, so that enabled IK chains now save to projects.
- Implemented loop smoothing for the Animation Studio, which enables a more natural-looking animation loop.
- Fixed rotation gimbal lock & NPCs moving in the Animation Studio.
- Fixed rotation smoothing in the Animation Studio.
- Fixed the StartScene & WalkToAndStartScene functions returning an outdated SceneId.
- Fixed furniture location parsing for positions that specify multiple locations.
- Fixed node markers that are supposed to be behind the camera showing up in front of the camera in the Animation Studio.
- Optimized camera movement when in the Animation Studio.
- Optimized the .nanim format to produce slightly smaller files and load in a shorter amount of time.
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Version 0.7.9
- added the NAF Animation Studio, which allows creation of full body animations in-game. More details here: https://github.com/Deweh/Native-Animation-Framework/wiki/Animation-Studio
- added Inverse Kinematics, which can be accessed via the NAF Animation Studio or Papyrus.
- added a TreePositionChange event for when position trees change their sub-position.
- added a SceneEndData event which has an extra parameter for the scene actors when a scene ends.
- fixed the WalkToAndStartScene function causing scenes to run indefinitely.
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Version 0.6.8
- animation sync is now instant, as NAF can now directly set the animation graph time.
- optimized scene update routine using new graph tech - approximately 50% faster.
- optimized face animation update routine using new graph tech - approximately 50% faster when using havokSync.
- added GetSceneHKXs papyrus function.
- added GetSceneTags papyrus function.
- added optional "keyword" attribute for furniture nodes.
- added optional "scale" attribute for actor nodes.
- improved controller support when interacting with the NAF menu.
- improved random position selection
- fixed NAF HUD menu blocking the Pipboy companion app due to being always open.
- fixed NAF not decoding scene IDs properly
- The following changes have been contributed by niston:
- added bDisableRescaler setting.
- improved scene actor safety checks.
- added Actor Inventories submenu to the Active Scenes menu.
- the player's location is now always an option when starting a scene with NPCs.
- added GetDisableRescaler papyrus function.
- added SetDisableRescaler papyrus function.
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Version 0.5
- Initial release.
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- Author's activity
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June 2024
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17 Jun 2024, 8:00PM | Action by: Snapdragon2
Changelog added
'Change log added for version 1.0.14'
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17 Jun 2024, 7:59PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 1.0.14]'
January 2024
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17 Jan 2024, 11:49PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.9.13'
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17 Jan 2024, 11:49PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.9.13]'
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06 Jan 2024, 12:53AM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.9.12'
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06 Jan 2024, 12:52AM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.9.12]'
December 2023
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14 Dec 2023, 2:35AM | Action by: Snapdragon2
Attribute change
'Description changed.'
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14 Dec 2023, 2:29AM | Action by: Snapdragon2
Attribute change
'Description changed.'
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14 Dec 2023, 2:28AM | Action by: Snapdragon2
Attribute change
'Description changed.'
November 2023
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11 Nov 2023, 6:48PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.8.10'
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11 Nov 2023, 6:47PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.8.10]'
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09 Nov 2023, 10:13PM | Action by: Snapdragon2
File added
'bson2json [version 1.0.0]'
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02 Nov 2023, 12:19AM | Action by: Snapdragon2
Mod image added
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02 Nov 2023, 12:17AM | Action by: Snapdragon2
Mod image added
October 2023
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31 Oct 2023, 6:49PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:51PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:45PM | Action by: Snapdragon2
Attribute change
'Description changed.'
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29 Oct 2023, 11:38PM | Action by: Snapdragon2
Attribute change
'Mod version changed to 0.7.9.'
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29 Oct 2023, 11:37PM | Action by: Snapdragon2
Changelog added
'Change log added for version 0.7.9'
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29 Oct 2023, 11:36PM | Action by: Snapdragon2
File added
'Native Animation Framework [version 0.7.9]'
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- Mod page activity
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July 2024
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08 Jul 2024, 3:20PM | Action by: chenyuchenlue199
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06 Jul 2024, 9:01AM | Action by: z80dev
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06 Jul 2024, 5:26AM | Action by: Chancedog4
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