Welcome to Acron!

A mod set in a post-apocalyptic world, inspired by the Fallout games.

Mod is mostly complete, with some rough edges and unbalances in some places.

Features:

  • new unique starting scenario with high reward (there is NO main story thoug)
  • NPCs will use cover in many situations.
  • unique shooting system. Toggle aiming (right click), ironsights (shift key), scopes, new animations, bullet-types.
  • unique hitzone system (slow down if hit leg, can lose weapon if hit on the weapon hand etc.)
  • wound system
  • Heal in battle with first-aid kits
  • doggo or trash can as companion
  • Dozens of unique weapons (grenades, machine guns, pistols etc)
  • unique scenery (some scenes have a picture of the scene creator at some hidden spot, can you find and identify them?)
  • Work bench to craft items (accessible from town menu, unfinished)
  • Stamina and sprinting during battles (CRTL key)
  • Robbery (attack destructible safes/doors, or castle guard dialog. Attempt to rob the town lord/merchants' money, but be aware this is a very difficult challenge)
  • Gambling and strippers
  • music player (accessible under "Take an action", otherwise no music will play)
  • random scene events (like you walk around and bandits attack the town)
  • doctors which can heal specific wounds (you find them on town scenes)
  • mercenaries/companions are now also hanging around on town scenes
  • hunger, fatigue and thirst system, if player is hungry and thirsty for too long player DIES!
  • Also player MUST rest frequently!
  • Use trucks+fuel (gasoline) to travel faster on the world map (gasoline is an item player can buy in shops)
  • tournaments and arenas are disabled in towns, but there is "Tribute arena" location where you can play "tournaments"

Compatible with WSE2, an extention for M&B Warband which adds many improvements. If you have crashes or performance issues play the mod using WSE2 (link: Forums.taleworlds.com), usually it fixes the infamous "RUNTIME ERROR".

Tons of other features the DEV team has forgotten.

credits:

People directly contributing:
- oliver (some assets, the main guy of 457AD)
- tocan (coding, original idea, main developer)
- kraggrim (scenes, coding, models, 2d art)
- Darth Mongol the unwise (scenes, models, animations)
- Butters (scenes, some coding)
- dstn (coding, worldbuilding, lore)
- Aro (animations)
- Nooxy (models)

OSP packages/mods used:

- The Reckoning (La Grandmaster)
- Napoleonic Zombies
- Chile Zombies

- Furok
- TLD team
- Gokiller (adapted scenes from scening contest)
- Akathir (adapted scenes from scening contest)
- AndreusAS (models)
- ArchdukeOvHell (models)


Sketchfab contributors:
DJMaesen, YadroGames, Igr1mat4k, Adriancgmask, sanyaork, Long Nguyễn, l0wpoly, buh, Pieter Ferreira, Brendan, avellium, KIFIR, Sir Erdees, FrodoUndead, Shedmon, Renafox, tobiasherbers, Thunder, Duane's Mind, Caboose3d, Daniel Zhabotinsky, Berk Gedik, britdawgmasterfunk, legitbanana, Vziuh, SuperMopsek, AEN, SKeLLeR, Lander Van den Branden, IronEqual, Kirilllucas, liltoba, Firewarden, Thompson, TastyTony, John Machine, HenRi, Millenia3d, Soother, Spike

Mod is published as LSP (NON PROFIT!).

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RSS Articles

Hi everyone,

We’re excited to announce that our mod is now in a highly enjoyable state! As a result, we’ve decided to release the module system as LSP (Warband only and non-profit only).

We hope you have a great time creating submods or using it for your personal projects!

Enjoy!

Warzone Acron F.A.Q.

Warzone Acron F.A.Q.

Feature

F.A.Q of Warzone, which also explain some of the relevant features.

Mod Discord

Mod Discord

News 3 comments

As the development of the mod has remained active, we decided to open an Discord server for it. While there is, as of now, no certainty about long term...

RSS Files
Warzone Acrone Module System

Warzone Acrone Module System

Script

The module system of Warzone Acrone. The whole mod, including its code, assets sounds and everything, is LSP (Warband only and non-profit only).

Warzone Acron patch 1 for v1 1 March 2024

Warzone Acron patch 1 for v1 1 March 2024

Patch 1 comment

THIS PATCH IS NOT SAVEGAME COMPATIBLE!!! It fixes tones of issues, rebalancements and also adds some content (like new bandit parites, mutants).

Warzone v. 1.1

Warzone v. 1.1

Full Version 10 comments

This is version 1.1 of Warzone. It is NOT SAVEGAME COMPATIBLE. START A NEW GAME! To install it delete the old version from the mod folder and then extract...

Update 1

Update 1

Patch 3 comments

Update 1 fixing bugs, should be save game compatible

Warzone-Acron v. 1.0

Warzone-Acron v. 1.0

Full Version 1 comment

Official release of Warzone-Acron, version 1.0. ONLY COMPATIBLE WITH WINDOWS AS OS.n. SET HDR to LOW.

Post comment Comments  (0 - 10 of 114)
Guest
Guest - - 698,445 comments

moved my save file from native to WSE now ADS and sometimes firing dosent work :( is it something to do with the controls?

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Guest
Guest - - 698,445 comments

nvm! just fixed it myself!

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Guest
Guest - - 698,445 comments

Say will the scenario/lore be copyrighted or its going to be under the
Creative commons?

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tocan
tocan - - 10 comments

Sorry for the late answer, no copyright for the lore nor scenario.

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Guest
Guest - - 698,445 comments

Amazing, but you guys definetly should put your scenario/Lore under the creative commons or the public domain to avoid
Any kind of mess.

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Guest
Guest - - 698,445 comments

Please add music to make it more interesting.

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Guest
Guest - - 698,445 comments

SO PROBLEM. Game will not Click foward to do anything after i ask refugees if they want to join me, they say yesm it says click to continue and never continues

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tocan
tocan - - 10 comments

Should be fixed, you most likely are on the old version.
Install Warzone v. 1.1 and after that
Warzone Acron patch 1 for v1.1 March 2024, the other downloads are outdated.

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punch999
punch999 - - 12 comments

Wow, congratulations on still making new groundbreaking mods for Warband this late in the game. This is awesome, thank you very much!

Reply Good karma Bad karma+8 votes
hvcrios
hvcrios - - 27 comments

Seriously, how does night-vision work? maybe it's not implemented yet?

I tried looking it up, can't find anything, also can't join the discord server

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DarthMongolTheUnwise
DarthMongolTheUnwise - - 1,502 comments

The link in the article is expired, but i left a new one in the article comments, that is set to never expire

If you have equipment which has NV included, think some helmets for example, it will be activated during nighttime automatically

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Sistro
Sistro - - 182 comments

Should be automatically activated when it's night-time. Everything will have a green hue.

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