In 2013, 3D Realms released the original specifications from the planned sequel to Wolfenstein 3D. In 2015, Thandor created a mod for Wolf3D that was intended to bring the Wolf3D sequel to life. In 2023, two prototypes of Rise of the Triad were released online, thanks to which Thandor and I began cooperation to bring Rise of the Triad: Wolfenstein 3D Part II to life.
The demo is now available! After many months of preparation, everything was done as it should be. A true sequel to Wolfenstein 3D. All thanks to the first version by Thandor. Later, two prototypes from 1993 were released, which showed much more what and how it should look like. I've been playing Wolfenstein 3D since I was a child and it's my favorite DOS game, so it's a great pleasure for me to present you the sequel to Blazkowicz's adventures as it should be.
The demo version has one episode with all levels. This is the DOS version. Now work will start on the next episodes, which will be done faster. Together with the full version, the source code will be made available to transfer the game to ECWolf.
There's a boss waiting for you at the end ;)
Special thanks to id Software, 3D Realms/Apogee, The Developers of Incredible Power (DIP), Thandor, Majik Monkee, The Incredible Pete, AReyeP and my sweetheart girlfriend Katarzyna.
Without you this project would never have been created.
Today we will deal with the fifth enemy, the Blitzguard, and I will briefly describe the color palette change.
Demo available now on ModDb! The adventures of BJ Blazkowicz continue.
I look forward to it!
Thank you very much! We hope that you will be satisfied with the final product of our work.
Regards
wolf 3d part of rott mod? so an actual mod for wolf 3d sequel. about time since gzdoom version was unfinished.
The gzdoom version was actually very good. Too bad there are no maps. I played this version and it's fun. It was fun to play.
And we want to make a sequel based primarily on the original Wolfenstein 3D.
will it have all features described on the 3D Realms page? even the weapons and bosses?
The bosses will be as they were planned in the original from 3D Realms. But they won't shoot like they described. It's just the DOS version. She has memory limitations. Now, after adding shadows, additional enemies, keys, doors opening from the inside, additional walls and 64x128 maps, it will probably not be possible to add such options. The same goes for weapons. Memory is limited.
We hope this won't discourage you or other players from playing our game.
Regards
okay but why use DOS and not SDL or EC instead?
Why DOS version? Thandor made its previous version on DOS. When we started working together, we based the project on its modification, because a lot of things had already been done. On SDL or EC we would have to do everything from scratch. Of course, if someone wants to transfer our mod to SDL or EC after the premiere, there is no problem.
Is there any information on when the mod will be released?
And "shareware" demo version ;)
I didn't find this shareware demo, am I missing something?
We haven't released this version yet. At the end of April/beginning of May, I will release a shareware demo version.
Maps are currently being worked on. I think we will release it in summer 2024.