Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter. Enemies are faster, smarter, more aggressive & deal double to triple damage. The player's arsenal also deals double to triple damage. Player also moves faster. Still, Survival is not guaranteed. A quick trigger finger & planning your every move beforehand are essential if you want to survive.
Built from the ground up for D3HDPv2. Designed to work & have full compatibility with the most up-to-date version of D3HDPv2.
Quick, fast, aggressive, smarter enemies.
All armor, ammo & health pickups give 1/4th original output.
Player arsenal & all enemy attacks deal double to triple damage.
Player max ammo is vastly reduced.
Player max armor is set at 50.
Player Marine wears altered color version of Arl's Alpha Helmet.
Customized version of 6th Venom's Main Menu (features original Alpha Build background music by Trent Reznor/NIN & a custom Doom 3 logo).
Enhanced animation frames.
Enhanced Ragdoll effects.
Bodies don't gib & demons don't evaporate.
Weapon sounds are more punchy & flesh impact sounds are more brutal.
All new, made-from-scratch Zsec audio chatter.
Nightmare difficulty has been optimized (delivers the ultimate challenge).
DB Shotgun in main campaign (thanks to Super Shotgun Addon For Campaign Mod). Fully working with D3HDPv2.
Two-handed Pistol model (thanks to Pistol two hands v1.0c Mod). Fully working with D3HDPv2.
All monster projectiles are 2 to 3 times faster.
Minimalist HUD that can be toggled on & off (binded to "N" key).
Hand Grenade is set as a toggle weapon.
Chainsaw is set as a toggle weapon.
No aiming cursors & low recourses means you need to make every shot count.
Most weapons have a dry-fire mechanism.
Enemy bullet projectiles leave decals in the world.
All Zsec zombie men & zombie Chaingunner have projectile tracers.
Player moves & runs faster.
ROE Forgotten Ones replace all Lost Souls in main game. Fully working with D3HDPv2.
Revenant uses Jetpack to fly at player while attacking with missiles.
Hellknights & Pinkies will charge at player with running attacks.
Mancubus Cannons shoot BFG projectiles.
Cacodemon shoots blue plasma fireballs (with working specular/environmental lighting).
Cyberdemon can be killed with any weapon.
Bullet casings/ejected brass have smoke trails.
All enemies have body-scale damage (aim for the head!).
More intense, violent & immersive experience.
New sounds (many ALPHA BUILD sounds, TRENT REZNOR SOUND PACK, Converted BFG Edition Sounds, sounds curated from other mods): all mixed together for a unique & immersive soundscape.
Higher resolution & sense of realism thanks to a curated mix of known Seta Commands & improvised Seta Commands that actually show in-game results.
Full utilization of D3HDPv2's new format.
And Much More.
Altered color version of Arl's Alpha Helmet
DB Shotgun in main campaign
Two-handed Pistol model
Higher resolution & sense of realism
IMPORTANT: D3HDPv2 (Essential HD Pack Version 2) is required for Overdose to work properly. Overdose is not compatible with dhewm3, ROE, TLM or BFG Edition. Overdose will only work with Retail Doom 3 (patched to v1.3.1) with D3HDPv2. Large Address Aware (4GB Patch) is required and included. The included "autoexec.cfg" file is also required. Included Low End Config for low-end systems. Use Low End Config if you experience malloc failures/crashes to desktop.
INSTALL: Copy & paste contents of "base" folder found in Overdose Mod to your Doom 3 "base" directory. Please read included README file before playing Overdose for more info.
New features added:
Fixed DB Shotgun Raise Sound (now uses its own unique raise sound).
Fixed Hellknight's Plasmaburn Decal (now uses "bfg_wallmark").
Better enhanced custom Chainsaw textures.
Enhanced Plasmagun Plasma-Vent Glow.
Added "Better Balance Patch" features into main pack.
Further enhanced overall visuals (via: included config file).
Added "High Immersion FOV" (optional add-on).
Optimized custom textures (for better system compatibility): added 6-15-2024.
All new, made-from-scratch Zsec audio chatter: added 6-15-2024.
Video sample with "High Immersion FOV" Add-On below:
Images captured with "High Immersion FOV" Add-On.
Same Overdose V2 experience: now with better system compatibility, faster load times & much less space required.
New quality of life features for a better, more immersive experience.
Overdose V2 takes the immersion & sense of realism of Overdose to new heights. And features some major ai/bug fixes, better balanced combat loop & smoother...
Ever wondered what it would be like to live the LIVE ACTION FPS SEQUENCE in the Doom(2005) movie? ANSWER: OVERDOSE! A new, highly immersive way to play...
Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter...
This Add-On significantly enhances the FOV (for better immersion), without causing weapons on screen to appear warped or too far from player view. Included...
Use this patch if you find Overdose to be too unforgiving. This patch adds many balance tweaks, while still staying true to the mod's vision of a brutal...
This patch enhances the overall visual quality of Overdose. Included are versions for V2/V2Lite & their Config For Motion-sickness variants.
This Add-on changes the gun positions on screen. Use for a more "Doom (2005)" fps scene vibe in your Overdose experience. Included are versions for V2/V2Lite...
Overdose V2 Lite is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter...
Thanks for the mod! I have an idea. Could you "teach" Zsec's to reload their weapons? It's definitely good for gameplay, as it gives the player a better chance to attack. I think it's not very hard to implement with ai scripts. Animations can be taken from player.
That's a feature I actually thought of at one point during the early stages of Overdose. Still learning scripting/animation techniques in Doom 3. Currently working on an update. If I can figure out how to get that feature working with Zsec soldiers, I will definitely add it in a coming update. Some features (like laser sights/ADS mechanics) I tried to get working way back when I started taking Overdose seriously as a mod. But many custom scripting features, that work great in other mods, sadly are a real hassle to get working with D3HDP. Having said that, I'm happy with how Overdose turned out without laser sights & ADS mechanics.
Since the reloading anims/scripts are already in the base game, it should work to get those features working for Zsec & probably Zombie Chaingunner.
I will look further into this & see what I can do.
Thanks for the feedback.
Hi im using the steam version and get a mouse shake it smoves not allot arround, more shaking and i tried the mod first without d3hdv2 than with. There is no doom config file only autoexex, and after i changed the custom width to 2560 and height 1440 in autoexec i didnt see the change in the game menu there it still says 1920x1080
"autoexec.cfg" tells Doom 3 to execute all commands in that config. It works better to use "autoexec.cfg" instead of "doomconfig.cfg". I believe the custom resolution you set is normal to not show up in game menu. Even though it's still saying 1920×1080, it should load the game with your custom screen heights/widths when actually playing the game. Make sure to always use included "autoexec.cfg" (edit the screen height & width in the included "autoexec.cfg"). Also make sure to always use Overdose with D3HDPv2: Overdose will not work without it.
As for the issue with mouse shake, I'm not sure why it's doing that. I have the original CD version of Doom 3 & also have the GOG version. I have never used the Steam version, due to all the negative things I've heard about that version. A lot of poeple have reported issues running mods on Steam 2004 version.
Add your "2560" & "1440" screen sizes in the included "autoexec", make sure you also have D3HDPv2 (Essential HD Pack version 2) installed in base folder, alongside Overdose. Start a new game from scratch, or load a level of choice from scratch (don't load an existing game) & see if the screen height & width you specified in the included "autoexec" is working for you. Also, don't change the height & width in the main menu options. Just leave the 1920×1080 as is in the menu options & load a new game to see if your 2560×1440 resolution comes through when you're playing a level. Let me know if that method works for you.
Hi, really love your mod! Been enjoying the High immersion fov. Could you make a version for immersive screen guns addon?
Updated "High Immersion FOV" file. Now supports "Immersive Screen Guns" Add-on.
Thank you!
Do you suppose you could incorporate laser sights, weapon-specific flashlights and/or ironsights (or FEAR style zoom aiming) to compensate for the lack of crosshairs?
Is there a way to tone down the camera movement, I feel like I would get motion sickness playing within minutes.
Added config patch to prevent motion-sickness. You can find it in the "Files" tab.
Many thanks, I'll give this a shot.