This mod extends the base game of Mount&Blade Warband with a bigger map and more factions. Two versions are available :

V1 & V2 : adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added.
- Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Champions and Saboteurs (GP)
- Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires
- Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow)
- Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP)
- Jumne Realm : Nord's Northern Rivals, with Berserkers (Heavy Elite Infantry) and elite light cavalry.

This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )

V2 only :

The initially 5 faction remains the same except Jumne will have heavy, slow and armoured cavalry instead of light.
3 neutral city-states are added :
- Su'undi : African inspired, with the best light cavalry and skirmishers
- Wunden : Gaelic / Irish inspired, with elite longbowmen
- Blackstone : Pirates / Italians, with elite gunpowder units (spadassins)
2 couple of rival factions are also added, each disputing another city state :
- Cartalma, disputed by two rival Knight Orders, which have Paladins as best units.
- Shaozan, disputed by two rival Ninja Orders, wich have Shinobis (the quickest infantry) as best units

6 new claimants, with their own story, quest and dialogs are added. (5 new main kingdoms + Blackstone)

V3 only (coming soon) :

New continents added, with 6 additional factions
- City State of Trapegea : roman inspired
- City State of New Zendar : portugal/spain inspired
- Czaloca Empire : advanced mayas inspired
- Kingdom of the Quetzal : Aztec inspired
- Tsardom of Vhonylor : Polish / Slavic inspired
- Kingdom of Tigrayand : African / Ethiopian inspired

12 new recruitable NPC

5 additional claimants (all new factions, except New Zendar which is too small)

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Hello everyone,

the V3 of Calradia Borderlands is currently under development (release date: unknown, for now) :)

capture monde

As you can see, the upcoming world map will push the limits of the native version of M&BW!


6 new factions will join the battlefield:

Kingdoms equivalent to the main ones (20 lords, 3 cities):

  • Empire of Czaloca: advanced pre-Columbian faction, with stylized armored warriors (assets directly taken from a TES Morrowind inspired OSP pack :)
  • Kingdom of Quetzal: classic pre-Columbian faction, inspired by the Aztecs with jaguar warriors (melee), eagles (pikemen) and coyotes (archers)

capture factioneach new faction will have a complete troop tree


Small kingdoms (12 lords, 2 cities)

  • Tsarat of Vhonylor: Slavic faction, with enforcers (heavy hammerers) and hussars (fast medium-heavy cavalry)
  • Kingdom of Tigrayand: Sub-Saharan Africa inspired faction, with lion warriors (melee), elephant archers and camel riders
  • City-State of Trapegea: Greco-Roman inspired faction with Thorakites (heavy shield/sword/spear) and Amazons (mounted archers)

Minor Faction (8 lords, 1 city)

  • City-State of New Zendar: more classic European medieval faction, with armored warriors and heavy musketeers

The new factions will also have their own claimants who, just like in V2, will have a story to tell. Expect some historical or cultural nods ;) However, to add more variety to the game, these claimants will move away from the "legitimate claimant VS pragmatic reigning king" model: the legitimacy of some will be more fragile, and you will have one or two claimants that we could without too much risk call "villains".

capture pretendantgrand vizir2

more or less obvious nods for the new pretenders


Two notable relocations:

  • The Kingdom of Jumne will have the great frozen continent to the North (in accordance with what is said in the original game about them), their previous location in V2 will be shared between them and the new faction of the Tsarat of Vhonylor. (and they will of course be at war from the start)
  • The City-State of Su'undi is moved further south, opposite the Kingdom of Tigrayand, with whom relations will be tense. The former location of Su'undi has been revised and replaced by the City-State of Trapegea, which will not get along at all with Blackstone and the Czalocans.

Quality of life improvements:

  • 12 new NPC companions, among them a Dark Lord (the most powerful and expensive NPC) and several beginner adventurers, each with their own story.
  • More bards, book merchants, etc., present in taverns (you will have 10x more chances of encountering them in a tavern). Three "super-bards" named capable of teaching you everything (they are 3 references to known bards, you can try to guess which ones :p)
  • New mentors, less evolved than those implemented in V2 (who will still be there of course): they can increase each of the 4 attributes (strength/agility/intelligence/charisma) of your character (only) by 1 level in exchange for payment. These mentors will be in every new city of V3
  • New mercenaries: condottiere, ronin, eagle warrior, wandering knight
  • New bandits for the new continent: the cultists

In terms of assets used: Equipment: mainly the very good (and light!) items modeled by XMQC123 (nexus mod link), as well as some items from the Crusaders Way to Expiation mod

Scenes

  • Calradia with Zimbabwe scenes for the southern desert factions, to vary the scenes.
  • Tribal / Precolombian assets (by La Grandmaster) that you have probably already seen in other mods have been used for cities and villages.
  • Ettenrocal also produced new LSP castles on NexusMod, they have been added as well :)

Abandoned ideas, for which I have not enough time (but if anybody has, it can be great) :

  • Integrating scenes from The Last Days for Trapegea and Zendar, but I underestimated the scope of the task.
  • Creating a new environnement : the jungle ; for the new precolombian-inspired factions
  • adding even more factions : revamping Xothay and the clans with more China/Japan separated each other, adding Vietnamese/Malays, Amazons faction, bandits factions, northern and tribal clans...
  • additional OSP resource integration (more populated taverns, more people in the cities, decapitation...)
  • Trying to seriously enhance the Cornac and solve the collision issue

Feel free to join the discord to discuss, follow the development, or even contribute!

Sceners and Graphists are welcome, especially for the banners (I used Gekokujo ones for the Precolombian, but it can be really better) and all the new scenes (interior, exterior)

capture icone


It's a bit off-topic, but as you can see in this image, I have finally managed to properly integrate city map-icons. I was previously facing incomprehensible errors which I finally managed to understand and avoid: you just need to first declare the icon in the python map_icon file, then compile the code (without using anything!). Once the code is compiled, the icons can be used without any problem. This limit does not exist with equipment or troops, where I organized the development in large blocks touching indistinctly the script files, troops or others, and then do the compilation.

Xothay and the clans will have Gekokujo's map icons ; while Tigrayand, Czaloca and Quetzal will also have their own.

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

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Chat GPT and Dall-E (Bing Image Creator) for Modders: insights and practical tips. Have a quick view of the strengths, limitations, and practical advice...

[M&B WB] V2 for Calradia's Borderlands

[M&B WB] V2 for Calradia's Borderlands

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Here is a preview of the next version of Calradia's Borderlands : 7 new minor factions (so a total of 18 factions, plus the Dark Knights) , a bigger map...

Calradia's Borderlands - Update & The Mentors

Calradia's Borderlands - Update & The Mentors

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The patch (1.05) will improve the following items (savegame compatible) : + Brighter Xothayi interiors + Possibility to select any banner on the menu...

Calradia's Borderlands - Introduction & Credits

Calradia's Borderlands - Introduction & Credits

Feature 1 comment

Introduction to the M&B Warband mod "Calradia's Borderlands" which aims to expand the native game and its worldmap.

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Calradia's Borderlands V3 : The New Worlds

Calradia's Borderlands V3 : The New Worlds

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This is the fullversion of the V3 of Calradia's Borderlands, called "The New Worlds" :) Prepare to conquer the hugest Calradia ever :p

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Calradia's Borderlands V2.05 - Patch/Fix

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Calradia's Borderlands V2 : The City-States

Calradia's Borderlands V2 : The City-States

Full Version 42 comments

Here is the new version of Calradia's Borderlands, with a even bigger worldmap and number of factions :)

Calradia Borderlands   v1.05   patch

Calradia Borderlands v1.05 patch

Patch 6 comments

Improvements, all savegame compatible : - Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated...

Calradia Borderlands   1 02 fix

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Fix/Corrections : Northern/Braetynian names of elite troops Cornac Archer now have Horse Archery skills Replace the "troops.txt" file in your existing...

Calradia Borderlands v1

Calradia Borderlands v1

Full Version 6 comments

Calradia's Borderlands ! Based on Tocan's Calradia, it includes all its original features, plus : 5 new kingdoms, each one with its own culture _ An extended...

Post comment Comments  (0 - 10 of 197)
Empanadero
Empanadero - - 5 comments

Hello everyone, make sure to join the official discord server for this mod, to stay in contact with the community!
Discord.com

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Duke_Alduin
Duke_Alduin - - 23 comments

Man, can you give me a help to change the font of your mod to native one? My eyes hurt whenever see it

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DouwFR Creator
DouwFR - - 109 comments

Go to the mod folder, and erase the file "font" in "data" and in "texture"

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World_War_Racoon
World_War_Racoon - - 65 comments

Hi, will you release source code some day? I'd like to add Battletime. If not, would you please try adding Battletime for coop? There are 3 mods with working battletime, and this one fits it perfectly.

Cheers

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tankydaryl
tankydaryl - - 6 comments

add more music in the next update pls

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Knight45
Knight45 - - 387 comments

"Ninja Clan" Seems like a generic name. Perhaps in the future try to come up with something more unique.

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Guest
Guest - - 698,508 comments

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Guest
Guest - - 698,508 comments

I have a problem like get object texture failed womenface_a_gaolu when I want to open the game. Please help me🙏

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Guest
Guest - - 698,508 comments

Hello, loving the mod so far. Is there an expected date for the release of V3.

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Guest
Guest - - 698,508 comments

Sir, it's by far my best mod. it's very good. I want u to add banners to each faction of soldiers to make it more realistic and make it so that u can make ur constable recruit your own faction soldiers that would be nice of you thx.I hope u reply soon

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DouwFR Creator
DouwFR - - 109 comments

I'm not sure to get your point about the banners ? But thank you for your feedback on the mod :)

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4Czar_Gaming
4Czar_Gaming - - 14 comments

Sir Ihope u are working on banners thx for ur kind reply

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Knight45
Knight45 - - 387 comments

Essentially, he wants soldiers that will carry your flag banner into combat. There are some mods that do this. It usually functions as a spear.

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Jenlifh
Jenlifh - - 8 comments

Just how they do in Nova Atas and gekukojo i think he meant

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Guest
Guest - - 698,508 comments

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