Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APCs and improved infantry classes promote team play by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.

We have gone to great lengths to produce game play that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; more than 80 aircraft, over 80 small-arms and over 190 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.

BattleGroup42 download: Mirrors

Bug reports - create a new topic if you found something

More information can be found on our website, our forum, and Encyclopedia (wiki).
This is also the place to ask any further questions you may have about the mod.

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RSS Articles

bg42logo patch1

Changelog - first patch for RC4


  • vehicle fixes
    • fixed OT-34/85 missing engine sound
    • added missing right side road wheel on Kangaroo
    • fixed the misaligned suspension on Sturmpanzer II
    • fixed missing recoil on gunbarrel of Semovente 75/18
    • fixed faulty first person view on bow mg of M3 Light (all variants)
    • moved the gunner seat of the Wespe to a better position
    • fixed wrong soundscript for engine of ISU-152
    • fixed missing sound for rear machine guns on He-111 torpedo bomber
    • added improved tank track animation speed settings made by al13326
    • fixed missing tank tracks sound on early KV-1 tank
    • added missing crosshair on Sexton (Coop version)
    • resized SU-152's idler wheel to better fit the tank track
    • removed unused crosshair from Ha-Go rear turret machine gun
    • fixed offset railings on Hilfskreuzer hull mesh
    • fixed game crash when destroying the ZIS-3 gun (both stationary and mobile version)
    • removed crosshairs in BV-138 cockpit view
  • map fixes
    • added missing static object on 4006-dunkirk_perimeter
    • fixed faulty soldier spawns on 4208-jiangxi
    • changed the US soldier kits to US Marine kits on 4410-clash_on_surigao
    • added missing textures for some tree meshes
    • fixed wrong texture for Flak 36 on 4005-montherme
    • fixed wrong spawn of B-4 howitzer on 4108-uman_pocket
    • changed US Rifleman Springfield kit to M1 Garand kit on 4204-fall_of_bantaan
    • fixed floating fences on 4307-prokhorovka
    • switched Serbian Soldiers on 4405-raid_on_drvar to new Yugoslavian Partisans (thanks to Laufer for the content)
    • fixed typo in cullradius.con in 4406-fox_green
    • fixed typo in cullradius.con in 4411-operation_infatuate
    • fixed typo in map description of 4501-operation_matador
    • fixed typo in cullradius.con in 4504-pounding_the_rock
    • fixed typo in cullradius.con in 4504-royan_outskirts
    • added missing effect soundscript to 4504-royan_outskirts
  • various fixes and additions
    • changed the Italian Navy flag to the correct one
    • fixed soldier kits using the wrong "Assault" description (machine gunners for example)
    • fixed size of some soldier helmets (thanks to Laufer)
    • fixed damage of Breda 42 anti tank grenade
    • reworked Soviet "Pilotka" hat (thanks to Laufer)
    • added Valentine III and IX to Russian repair depot
    • started damage system overhaul. This was necessary due to some values being too low or too high.

moddb download link -> client patch

moddb download link -> server patch

We want to thank all of our team members and fans for their continued support of the mod, and hope that you'll have a lot of fun with the new version :-)

BattleGroup42 Final – RC 4 released

BattleGroup42 Final – RC 4 released

News 8 comments

It’s been more than two years now since our last release of BattleGroup42, which was Release Candidate 3 of our final version of the mod. Ever since...

BattleGroup42 Final RC2 release

BattleGroup42 Final RC2 release

News 11 comments

We've already announced it on our Facebook page, and now it's official! Release Candidate no. 2 is now available for download and has already been running...

Big BattleGroup42 model presentation - part four

Big BattleGroup42 model presentation - part four

News

With part four the BattleGroup42-team is continuing its extensive new models presentation. Most of these models were created by Gauranga and integrated...

Big BattleGroup42 model presentation - part three

Big BattleGroup42 model presentation - part three

News 4 comments

The BattleGroup42 team is greeting all players and fans with another part of our big model presentation. Once again it's about models made by Gauranga...

RSS Files
BG42 Final - Client installer executable

BG42 Final - Client installer executable

Full Version 2 comments

The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...

BG42 Final - Client installer 1a

BG42 Final - Client installer 1a

Full Version

The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...

BG42 Final - Client installer 1b

BG42 Final - Client installer 1b

Full Version

The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...

BG42 Final - Client installer 1c

BG42 Final - Client installer 1c

Full Version

The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...

BG42 Final - Client installer 2a

BG42 Final - Client installer 2a

Full Version

The BattleGroup42 mod installer consists of five parts. One executable file and four .bin files. Download all five parts into the same folder on your...

BG42 Final - Full Server

BG42 Final - Full Server

Server

The BattleGroup42 Final - Server installer. Only necessary if one intended to make a dedicated server.

Post comment Comments  (60 - 70 of 821)
eloyrivas2016
eloyrivas2016 - - 10 comments

the mod is cool but lacks more hand weapons for example the mosing nagant the arisaka type 99 and also the arisaka carbine
I'm sorry for my English I hope you understand me

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al13326
al13326 - - 198 comments

There's already had Mosin-Nagant (M91/30) and Type 99 rifle Arisaka as standard issued bolt-action rifles for both Soviet and Japanese riflemen from the mod.

Also, there are no more additions to the mod (I was getting "nuked" a few months ago... :X ) and more focusing on bug-fixing and some changes, specifically reworking the damage system.

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Subzero068
Subzero068 - - 161 comments

Plz give the bolt action rifles their power back, they feel weak now.

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Guest
Guest - - 698,551 comments

Are servers dead? i've seen only one, but its empty

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al13326
al13326 - - 198 comments

There's one available though, but it host both BG42 and EoD so your chances to play online for BG42 may vary...
Gametracker.com

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racoondan
racoondan - - 2 comments

Just vote a bg42(rc4 with patch1) map from the server maplist. Mapvote is enabled. Coop only, so play on blue. Oh and be nice :)
OR, try the other bg42 servers out there(there are 3 more now I think; don't know if patched or not).
Happy gaming!

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Guest
Guest - - 698,551 comments

are there going to be increasing damage for all bolt action rifle because it took me 2 shots to kill bot with it and m1 carbine accuracy are very bad.

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Guest
Guest - - 698,551 comments

have bots?

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al13326
al13326 - - 198 comments

Just download the mod, install it and see for yourself! ;)

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god_bane
god_bane - - 50 comments

Is there some kind of vehicle lock?
I tried to change the mustang on Bocage map to the one with rockets, it ctd'd twice then revert my changes to default settings.

I use winrfa on RC3

I can change vehicle settings on objects.rfa but seem unable to change objectspawntemplates on the map.rfa itself.

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al13326
al13326 - - 198 comments

All you need to do is alter "ObjectSpawnTemplates.con" inside either Conquest or Coop (if you want to play that map with AI/bots) sub-folder inside the "mapname".rfa, but i'd recommend to extract that file and create a patch by adding "mapname"_001.rfa for example to preserve the original map file.

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god_bane
god_bane - - 50 comments

like i said, changed a flak 38 to a flak 36aa/at, the game crashed twice and reverted to flak 38

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al13326
al13326 - - 198 comments

The proper names of those static weapons in BG42 was "2cmFlak38" and "Flak36" (without quotes), also restore the unmodified objects.rfa in Archives folder since you modified it as you said before, and it was the main cause why you experiencing CTD everytime you loading a map.

Always make a backup file if you want to edit something!

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god_bane
god_bane - - 50 comments

Thanks dude, i'll try it next time/

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