The next part of the legendary strategy in the magic world favored by millions of gamers. The best series traditions combined with the new ideas and technologies will let you dissolve in the regenerated universe full of the mysterious power of magic and noble longing for the battle. Essential graphic standards will make the magic world more vivid, while new heroes and creatures will make your journey more fascinating.

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Zrzut ekranu 2024 07 09 121936


Relative to version 2.41:

Avatar of Death:

  • Initiative Increase:
    • Previously: 1000 + 0.05 per level + 0.05 per SP
    • Now: 1000 + 10 per level + 10 per SP
    • Correction Example at Level 16:
      • Previously: 1000 + 0.8 + 0.8 ≈ 1002
      • Now: 1000 + 160 + 160 ≈ 1320
    • Note: Correction of an error from the beginning of the Arena when initiative was expressed in thousands.

Necropolis Leadership:

  • Slight Nerf:
    • Was: +1/2/3 Attack and Defense for each level of mastery
    • Now: +1/2/3 Attack and 4/8/12% creatures from necromancy

General Changes:

  • Unit Specialists: Fixed bonus of +6/6 Attack/Defense for their favorite creatures (previously +1/1 for every 2 hero levels).
  • Reduction of Additional Creatures:
    • Haven:
      • Ellaine: 89 → 40 Additional Peasants
      • Alaric: 29 → 0 Additional Archers
      • Laszlo: 23 → 0 Additional Swordsmen
    • Inferno: Grawl: 23 → 10 Additional Cerbers
    • Necropolis: Orson: 47 → 0 Additional Zombies
    • Sylvan:
      • Gilraen: 13 → 0 Additional Dancers
      • Ossir: -2 → 0 Additional Hunters
    • Dungeon:
      • Vayshan: 25 → 10 Additional Scouts
      • Ylaya: 12 → 5 Additional Furies
      • Kythra: 16 → 5 Additional Minotaurs
    • Academy: Havez: 70 → 30 Additional Gremlins
    • Fortress:
      • Karli: 33 → 15 Additional Harpooners
      • Ingvar: 57 → 0 Additional Guards
      • Ebba: 11 → 5 Additional Bears
    • Stronghold:
      • Haggash: 32 → 0 Additional Centaurs
      • Telsek: 25 → 5 Additional Warriors

Heroes:

  • Not Starting With Specific Skills:
    • Razzak - Defense
    • Raelag - Defense
    • Wulfstan - Logistics
    • Kythra - Leadership
  • Master of Lightning: Stuns 1 target (previously 2 targets) due to desynchronization issues.
  • Fire Resistance: 30% → 40% reduction in Fire Magic Damage.
  • Protection: 15% → 20% reduction in magic damage.
  • Arcane Training: 20% → 15% spell cost reduction.
  • Mana Regeneration: 15 → 30 mana points at the start of the battle.
  • Arcane Brilliance: +2 Spell Power, retains current effect +30 mana points at the start.
  • Bloodsucker: 3 or 4 attack → 2 attack for each killed enemy unit.
  • Fire Elemental: Shot amount reduction to 8.
  • Hero Specialization in Fireball: +1 SP every 4 levels → +1 SP every 3 levels.
  • New Skill: Harbinger of Fear: Lowers enemy units' morale by 2. Available for Haven, Inferno, Dungeon, Necropolis, Academy.
  • Rework of the Right Path: One Spell Merchant → Two Spell Merchants, Single spell cost: 6000 - 10,000 gold.
  • The Fountain Changes: Offers purchase of 4 random spells of levels 1-3, one from each magic. Approval cost: 6000 gold.
  • The Obelisk: Offers a free choice between +2 Knowledge and +2 Spell Power.

Castle Changes:Haven:

  • Guardian Angel: Restores more health points: 1500 → 2100.
  • Retaliation: Consumes less Battle Readiness: 0.5 → 0.33.
  • Godric: Reduces Light Magic spell cost by 2 mana.

Inferno:

  • Hellfire Damage Formula: 10 + SP * 14 → 10 + SP * 10.
  • Burning Fires Damage: 1.5x → 2x.
  • Seductive Succubus: Unit power reduction: 680 → 420, seduction over 30% weaker.

Necropolis:

  • Bone Resistance: 20% → 30% damage reduction.
  • Lord of the Dead: Skill removed from the Enlightenment tree, added to the Leadership tree with +20% creatures from necromancy.
  • Frozen Bones: 10% → 20% retaliatory damage.
  • Rotting Zombie: Weakening Aura lowers enemy morale by 2, attack and defense by 3.

Sylvan:

  • White Unicorn: Child of Light now receives positive effects only from own hero and units.
  • Elf Luck: +100% damage → +80% damage.
  • Savage Treant: -1 speed.
  • Wind Dancer, War Dancer, Grand Hunter: -100 Initiative.
  • Mystic Archer: +100 Initiative.

sylvan


Dungeon:

  • Shadow Mistress: -1 speed.
  • Yrbeth: New specialization, activates the Dark Ritual skill twice (if she has it, three times).
  • Lethos: No longer paired with Dungeon - Necropolis.

Academy:

  • Zehir: Loses the bonus to Spell Power of summoned creatures.

Fortress:

  • Ingvar Specialization Change: In addition to stat bonuses, receives +1 HP for T1 units.
  • Factional Skill Chance Changes:
    • Defense: 15% → 13%
    • Luck: 8% → 6%
    • Magic Talent: 2% → 6%
  • Economical Runes: 0.4 x knowledge → 0.3 x knowledge (mana points recovered for using a rune).
  • Powerful Runes: 2x cost → 3x cost.

kko


Stronghold:

  • Pao Kai:
    • Attack: 20 → 22
    • Defense: 19 → 21
    • Damage: 20-25 → 22-27
    • Initiative: 1000 → 1100
    • +5% recovered HP from special skill
  • Venomous Wyvern: Initiative: 1100 → 1050

Artifact Changes:

  • Sandro's Cloak: 0 Spell Power → 2 Spell Power.
  • Sar Issus' Staff: 2 Knowledge → 1 Knowledge, 0 Spell Power → 2 Spell Power.

Magic Changes:

  • Hypnosis Duration: 0.15/0.15/0.20/0.25 * SP → 0.02/0.06/0.12/0.2 * SP.
  • Blindness Duration: 0.15/0.15/0.20/0.25 * SP → 0.05/0.1/0.15/0.25 * SP

Corrections:

  • Resurrection Runes: Corrected from indicating 40% resurrection to 30%. (was mistake in description)

Other:

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Our latest release with technical updates, UI improvements, bugfixes and balancing.

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Post comment Comments  (0 - 10 of 12)
stalkerforever
stalkerforever - - 685 comments

When i install the 3.1 patch my HOMM5 TotE is still in 3.0. If i try reinstalling the patch it says its already patched. Help.

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Guest
Guest - - 698,470 comments

Hello I need help.

I have UK version of the game Heroes V 5 TotE. I've tried instal patch 3.01 eu version but the I get error saying that the patch can not be applied.

Does anyone else had the same problem and knows how to fix it?

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Guest
Guest - - 698,470 comments

i think you should add easy mode, with normal im havng so much struggle to play

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FIN7
FIN7 - - 932 comments

I would really like if some on would make mod with battle songs and city as songs they were in HMM3......because that could be awesome. :)

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Guest
Guest - - 698,470 comments

hvbho/yu'oy

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Sofiachan
Sofiachan - - 176 comments

go to Heroesofmightandmagic.com for mods

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cheesewhiz9
cheesewhiz9 - - 10 comments

This game is awesome, though the later versions were much better with the addition of new factions, and upgrades.

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feillyne Staff
feillyne - - 5,816 comments

Yup, unit upgrades are astounding. Instead of just 2 types, you have 3. O.o

Reply Good karma+1 vote
Kalenov
Kalenov - - 300 comments

Well actually you haavee...

Orcs
Humans
Dwarves
'Dijin'
Elves
Dark Elves
Undead
Demons

<3 Expansions.

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feillyne Staff
feillyne - - 5,816 comments

Types, meant unit upgrades, for example:
Gremlin, Gremlin Master, Gremlin Saboteur

Reply Good karma+2 votes
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