Build and expand your monastery, craft recipes and brew holy ales in this unique brewery tycoon. No pre-made recipes in Ale Abbey, oh no. It's a canvas for true beer alchemists. It's as simple as: brew, sip, repeat. Welcome to Ale Abbey!
Give your brew a unique name, experiment to discover special traits, and ensure your ales reach unprecedented popularity! Dive into a vast array of over 20 European styles, meticulously choosing the equipment that best suits your needs. Adjust the quantity, quality, and mash temperature to blend the perfect brew. Decide whether to store it for aging, or sell it at the market. Put your trust in your monks’ brewing skills, and let them create the holy ale.
Make sure your monastery prospers and ascends to glory! Above ground, build living quarters for your holy crew, production hubs like Libraries and Breweries, and some all-purpose spaces, including the Refectory and the Abbot's Office. Beneath these heavenly floors, it's all about your monastery’s cold cellars (the most sacred of spaces for your brews). Design, build, and turn your monastery into a hub of holy hops!
It's not only about crafting ales, it's about curating a brewing legacy. At Ale Abbey, happy monks will need more than just a good workplace, they will require a steady flow of tasty ales. But that's not all! Appease Lords, befriend neighboring Abbeys, and handle bandit encounters... A tale of challenges unveils in the frothy world of Ale Abbey!
From the creators of:
Hello all!
We have another quick review for you this week with Ale Abbey's dev progress, and there have been some leaps and bounds, as is customary.
A conundrum around UI and trying to figure out the right way forward, work on the Meditation room's under-construction state, and yet another character getting their portrait done.
Let's dive right in!
-- A familiar character...
You knew this particular NPC, you probably even know what original character he was inspired by (*hint* Monkey Island *hint*). With similar work already done for the other NPCs that revolve around tasks, and game progression the Merchant just received his own mugshot!
This is but the second take on his portrait and believe you us, there will be more until we perfectly nail his - exceptionally - active demeanor. He does run a business that keeps your monastery's supplies topped up after all!
-- Building the Meditation room
Following up on these last couple of weeks, we also worked on the "under construction" state of the Meditation room. The Meditation room has quite an important role in your monastery as it keeps your little brewers mentally fit to tackle their otherwise busy and oftentimes strenuous schedule.
The Meditation room's under-construction state received the same treatment as its predecessors. All rooms are designed to be starkly different from one another yet match perfectly with the whole. Here you see how the Medication room has a completely different take on material and colors, which are especially noticeable on its walls. Still, the monastery's overall vibe is present.
Oh, and if you think about it, those rooms looking different even in this state, also works as a preview and a way of helping you avoid unintentionally building the wrong room. So, yeah, you're welcome😅
-- Pondering major UI changes
Talking about meditation rooms and finding ways to vent frustration...
This week has hit the team heavily, for quite a few reasons, but if you've been following our past updates you already know that the one pair of letters we love to hate, but absolutely adore (italics for sarcasm), is UI.
You can find UI sketches for Ale Abbey from around the project's infancy. And we have progressed quite a lot, especially when it comes to more situational UIs like the one used for Recipe creation. However, with more information and more sources for it making it into the game, we feel that the main UI needs to be revised. Radically so. Comfort levels, Fame, funds, loans, staff management, keeping up with 3 brews happening at the same time... it can quickly become a lot.
A quick - but significant - change on the top menu, nesting elements at the topmost part of the screen and away from all the action (consider this a WIP with many placeholders).
And another take that looks closer to what we have in our internal build right now with elements placed differently, but still focusing on readability and available game screen.
If you are wondering, we have tons of ideas we need to test, but we have to be efficient about this. If you have any comments do remember to drop us a line. We love feedback and know that an outsider's perspective never hurts. Not too much at least.
-- Lagering is the beer's meditation
And talking about meditation, let us use a parallelism with lagering.
You've brewed or are about to brew a lager. Good choice! What happens when you let that beer age (or lager), or in other words, when you let that beer meditate a bit? You stuff that beer in a barrel - or a container of your choice that can sustain its maturity for long enough, keep it in a dark, cool spot, and the process begins. If all goes well, when lagering is over, you get:
But we can hear some of you asking, "are there any benefits to longer lagering?" "can it ever be too long?" Well, why not come back and find out in next week's Something's Brewing? ;)
Enjoy your weekend responsibly and remember to join us next week for some more Ale Abbey news!
-- Hammer & Ravens
Wishlist (and tell your friends!)
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Our studio, Hammer & Ravens
Weekly update on Ale Abbey's development, now with even more WIP!
Weekly review of Ale Abbey's development; the ins, outs, and in-betweens!
Want this week's scoop on Ale Abbey's progress? You're at the right place!
Hasn't this one been a busy week... Ready for that recap?
I can't wait for this game to become my new addiction. Loving everything I'm seeing so far!
Thank you for all the consistent updates :)
thanks for your kind words!! it's really nice to have some feedback on our blog now and then, cheers!! We can't wait to show even more about the game ;)
I've told you many times on Twitter already, but just saying it here too - this looks great, and the attention to detail is very impressive. :-)
Thanks Captain! Super glad to see you here! Yep, we love it, so we pour all of our love and pints into it :D
Are there any plans to put this game on steam for wishlisting etc? I really can't wait play this!
Hi! Yes they are, but due to past experiences, we would like to hit the steam page as soon as we have at least a first trailer, in order not to waste the few seconds of popularity of a new page! We will announce the steam page on all our pages anyway, FB, X, here, Discord, etc! We can't wait for people to play it too!! <3
Amazing idea!
why, thank you!!! super glad you like it!!!