Hello, today I will tell you about plans connected with mod and why I'm still working on it.
Mountain Terrain Test 1 (Q1SP) illustrates use of techniques for vegetation and terrain blending and other methods for use in J.A.C.K. or TrenchBroom...
Today our first Discord event ever has started. You can ask whatever you want about Arx Insanity, this includes contents, development, questions for the...
Are you interested in a classic vertical scroller, old western theme, shoot 'em up arcade game? Smoking Gun may be for you!
We've improved the game's starting houses to be more polished and have a smoother appearance. We are also improving their functionality, so that the player...
Hello! Okay, we finished it. It took a while and we did some changes regarding to core gameplay. During learning Mapbase this project became experimental...
The game Wrath of Skeletar Origins is officialy released!
No Demo 3 for nucleus but 1.0 will be soon and other news...
Take a look at what we have coming up for The Devil Within: Satgat!
Short article about the development of Outlawed Steel, more specifically, the showcase of some simple environmental objects.
In this Uprising DevLog we'll talk a bit about the changes to the game's logo and show the 3D character blockout.
Today we show the level design, art progress and changes made this last few weeks.
A short summary of the changes since the last update including the hub world, character animations and new movement elements.
The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...
Shall we? Yes, we shall. How glorious. Its time for this weeks update, this time focused on some new and returning GLA favourites...
'Soul of Azores' studies! — A new devlog with an update, mostly artwise around studies!
A considerable amount of time has passed. During this period, I have gained valuable experience in game development. For some time now, I have been thinking...
On the art department we've reached the final environment art for this vertical slice, including color studies for the 3 seasons where the game takes...
Tenth devlog! This one is about level design for the first area, showcasing sketches and workflow.
Details about Half-Life Beyond, progress, future plans, and more.
1968. Tommy Vercetti's life takes a drastic turn when he finds himself drawn into the opportunities offered by the local underworld.
I'm very happy to announce we just launched our Kickstarter campaign.
Description of new necromancer skills. Summoning skeletons, turning into skeletons.
Time for the next major release of PR:BF2 in the 20th year of continued development and support! Introducing the Soviet WW2 faction with new maps, vehicles...
Quite a few improvements in game comfort through the UI and immersion.
After a short update break, we are happy to release version 3.2.0 for the open beta today.
We are excited to announce that Tormentis will be released into Early Access on July 22nd!