The sheer depth of the game, various modes, and customization available are second to none, combined with an improved control schema and interactive environments, you’ll be playing this one for a very long time.
Smackdown vs Raw 2007 was an Instant Classic Game on the Xbox 360 Because in this game, you have a Great season mode where you have a CAW become an wwe superstar and the CAW Goal was Winning The WWE Championship at Wrestlemania 22 and finishing the Season Mode 100% Complete. Also, you had Create an Championship, GM Mode, Exhibition Mode, Create an PPV. I feel like this a Great Smackdown vs Raw Game on the Xbox 360.
A brand new Analog Control System makes fighting more realistic than ever with intuitive movement and new elements of control. An enhanced Season Mode provides multiple branching storylines and unprecedented levels of player choice. In and out of the ring, dozens of user-controlled environmental hotspots let players take advantage of anything at their disposal to inflict damage on opponents in new and unique ways. Additionally, new high impact combination moves let players take the power of WWE Superstars into their own hands. Experience the intensity of WWE fans in a brand new, fully loaded interactive fighting area. Players can take advantage of multiple weapons, environmental damage and grabbing signs and weapons from the crowd. WWE SmackDown vs. RAW 2007 offers multiple enhancements, including incredible high definition graphics, updated rosters for both RAW and SmackDown, an expanded General Manager Mode, online multiplayer game play with voice chat support and more.
This 2007 edition is the undeniable pinnacle of the genre, dropping a powerful payload of pugilistic power-tripping that you'd have to be nuts to pass up. [Holiday 2006, p.84]
It's another great entry in the SmackDown! lineage that suffers only because what it fixes and improves isn't necessarily what is wrong with this aging game engine. Fans will undoubtedly enjoy it for what it is, but they'll also certainly be wondering if a true overhaul of the series is on the horizon.
The sound track is in my opinion the best ever this year, maintaining its decidedly rock feel, that of which varies from metal bands to punk. They even threw in a couple rap songs that are enjoyable.
It's a passable wrestling game that never gives any impression of credibility. Going through the motions of making a game without any unique concept or vision is fine - if it hasn't been done many times before.
While it's a shame that some characters are teased but not actually in the game the roster is great and the in ring action is fantastic. The create a character is fun and the story mode is different for each show. The customization of the locker room is a waste of cash you could spend on unlocking characters.
This is another title I picked up on a nostalgic vibe and, just like me, the game is riding on the coattails of it's second instalment that appeared on the PlayStation. In reality this franchise failed to evolve in any way. I used to see wrestling games as the ultimate beat 'em ups during the PlayStation era but during the last two generations I believe the Marvel vs. Capcom franchise has evolved just enough to take that away from wrestling games. Overall a game that needed to be enjoyed on release by wrestling fans, otherwise a sack of **** entry in a dead gaming franchise.
SummaryA brand new Analog Control System makes fighting more realistic than ever with intuitive movement and new elements of control. An enhanced Season Mode provides multiple branching storylines and unprecedented levels of player choice. In and out of the ring, dozens of user-controlled environmental hotspots let players take advantage of any...