Larian Studios, the creators of the latest installment, have gone to great lengths to make sure they didn't disgrace any of the franchise's building blocks. The love and care is evident in Baldur's Gate 3, though needless to pretend, there aren't a few bricks crumbling here and there in this monument. It's far from a perfect title, but on the whole Baldur's Gate 3 is a brilliant computer RPG that is undoubtedly not to be overlooked. [Issue#329]
Baldur’s Gate 3 is a masterpiece. Games like this don’t come along often, experiences that capture the zeitgeist so profoundly as to provoke scurrilous rumours that Larian Studios would come under legal action for making a game considered too good. From narrative to level design, combat to quests, character creation to romance, everything is fine-tuned to provide a gripping experience that provokes wonder and joy.
Baldur's Gate 3 is the most successful and authentic take on D&D in the tabletop franchise's 50-year history. Its complexity and size might be daunting for novices, but the breadth and depth of Baldur's Gate 3's world make this a once-in-a-generation achievement.
We praised Larian a lot for Divinity: Original Sin 2, but Baldur's Gate 3 is without a doubt their masterpiece. It's an experience that deserves its name in every sense and trilogizes the Baldur's Gate saga in a spectacular way. If it makes up for its shortcomings with an Enhanced Edition, we can easily call it one of the best games of the 2000s.
Baldur's Gate 3 is an outstanding and complete RPG. All of its elements work brilliantly and mesh together to create something unique. Calling this game a continuation of the series may be a bit controversial, but it doesn't change the fact that this game is as close to a masterpiece as it gets. Many things are executed much better than in the first two installments, and we finally feel that we have a real impact on the world and events. It's like taking part in the best session of a tabletop RPG.
I’m still conflicted with how I feel about Baldur’s Gate III, and I probably will be for a while. While it carries on the legacy of perhaps one of the most influential CRPGs of all time, I’m not sure if it’s better than the first two games that preceded it. It is a different story by a different team and, while it’s deeply connected to those first two games, it is a promising start to more new adventures set in a familiar world that I’ve always loved.
I had purchased the Early Access release some 3 years ago, but later regretted as I did not intent to give Larian a 3 year interest free loan. But live and learn. The character development feels shallow at times as there are not that many choices given during level up. Not much of a fan of the overly masculine female / femine male trope. Additionally, the characters are anything but aesthetically pleasing to look at. I miss the games that put an effort into providing attractive characters to play. Also an excess amount of dirt, grime and blood throughout.
I could have also done without the explicit choice / representation of character genitalia; as well as the omni-sexual nature of practically every party member - with no way to turn off. Perhaps that would have been easier to accommodate had they been even moderately attractive. But being sexually pursued by a squid, lizard or even a bear was not my thing. Honestly, some of the interactions creeped me out.
There were many aspects of gameplay I did enjoy and found it tactically challenging and engaging at times.
However, in many cases, those pleasurable gaming experiences was tainted by the overt special interest undertones. In fact, it served no plot device or enhanced the story at all.
At the end of the day, it felt like a cheesy ploy to pander to special interests and incite media attention via shock value rather than the merits of the game itself.
Seriously, picking rather your character has explicit male or female parts, their size, circumcision state, etc... had no bearing on the game what-so-ever and could have easily been excluded. Was nothing more than trying to claim - "hey, we are LGBTQ friendly because we let you pick your private parts!"
It was overtly exploitative which offends even if you are not identified as one of the 7%.
A bit too much reliance on throwing so many enemies in thelate game and no proper explanation for some features. Choices are plentifulbut still feel like they fall into a bad and good camp. Not bad just occasionally very frustrating
first of all i want to say that i havent finish this game, i spent 60 hours, reached third act and cant do a **** cuz of some choices and underlvling, but:
fighting is terrible, like really terrible. plot is not interesting, small amount of side quests, half of characters are just boring, their lines bad and pretty stupid sometimes. atmosphere and music not good.
this game is a must play, but not for me, i enjoyed it a little, but not much
I found the first 30 hours to be somewhat interesting, but after that, starting with Act 2, I suddenly started to become very bored and over the game. The environments are depressing and boring. The combat starts to get repetitive and is very slow and boring. The story and characters are uninspiring and boring. Traversal is awkward and very point-and-click oriented. None of the music is interesting. The graphics are great though. I just couldn't bring myself to keep playing and lost interest. At least I gave it a real chance.
SummaryAn ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome. Gather your party and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysteri...