Most importantly, the sessions are short enough that you can spend a few minutes with it and be done, but that call of "one more round" is enough to keep you glued for hours. Cheap but ultimately satisfying, Pac-Man 256 comes highly recommended.
Unshackled from any free-to-play hooks and microtransactions, Pac-Man 256 is one of the most addictive experiences found on consoles. While it's disappointing that this premium version didn't make its way to the Vita, a new multiplayer mode makes it feel at home on TV screens.
This is the second best pac-man game of all time behind Championship Edition DX. Both are worth your time. Pac-Man 256 reimagines pac-man as an endless runner in a really clever way. It's deceptively complex for how simple it first appears and I don't think I'll ever get sick of it.
A good game brings me back a few years to a game that must be played with friends and family because it is a game designed for it and if you do not have friends you can play alone and it is still very fun but to enjoy it really is a must play with friends or family.
More creative use of upgrades would've been nice, and as with all endless runners, the appeal will wear off relatively quickly. However, this is a strong outing for Pac-Man that's perfect for short bursts, or, just as likely, one-more-go marathons.
Pac-Man 256 is a fun mobile game ported 1:1 to console. Its one game mode tends to get boring after half an hour. The multiplayer offers about half an hour of fun as well, but not much more than that.
Games can be like puzzles at times, and when you solve a game, any number of things happen. Either the game just stops counting the points, you're able to sequence break or skip entire parts of it, or you're like the original Pac-Man and break. Pac-Man had a neat and simple AI design, and with that a lot of humans were able to exploit it. Basically making it to the point that the game hit a kill screen in which it couldn't get past level 256, once you hit that, you solved Pac-Man, broke it really, and honestly it's really neat that Namco acknowledged that, and developed a game based on the 256 kill screen.256 is an endless runner based Pac-man game in which the main goal is to survive as long as possible on a board that constantly randomly generates with a bunch of ghosts. The ghosts in Pac-Man 256 follow a similar pattern to the original Pac-man as well. Inky will only turn the same corners, Pinky will only move when she sees Pac-man and can even out speed him, Clyde turns every now and again, and Blinky will always try to home in on Pac-man. The game also features four other ghosts, a purple one that moves in a line of 3, moving along with Pac-man's direction. A green one that come in a set of 4 that move back and forth, a gray ghost that sleeps till Pac-Man or one of his power ups wake them up, and finally a glitched one that moves erratically according to which ghost it is trying to mimic. On top of all these ghosts you also have the kill screen looming in the bottom corner waiting to swallow Pac-man whole, and all of this makes for an interesting take on the Pac-man formula as well as a good endless runner.While 256 certainly has some flawed design and unwinnable scenarios, they aren't nearly as present as you would think. For the most part the game gives you a clear look at what's up ahead; on top of the fact that when you switch screens you gain a small bit of invincibility. The power-ups, while not all are nearly as balanced or fair to use; also help you get through the vast majority of problems you face. While all of the power-ups are use-able to some extend, overall don't live up to the tired and true power pellet. The same can be said for the 256 mechanic in which you can collect 256 pellets and clear the entire board for some quick points. While hitting a 256 is very cool, the majority of the time it is just not viable and extremely hard to pull off compared to simply eating a power pelt or using a power up to get rid of some of them. While I certainly like the neat power system 256 has, largely it doesn't reach it's potential due to locking the better power-ups in higher tiers. Due to this, a lot of players can feel discouraged or hate the idea of having to wait for better power-ups. A lot of this could have been changed if they simply changed the power up system a little with moving certain powers to upgrades for the originals or given the choice of what you wanted to unlocked.Sadly in terms of options, Pac-man 256 is incredibly lackluster, with no way to window the game, toggle between just sound or effects, and the inability to simply **** the end of such an endless run, I found excitement in hitting new scores and figuring out how all the ghosts move. With the knowledge in hand along with the correct power-ups it feels good to tackle on this with some background music playing as I try to get the highest score. It would have been nice if they balanced the power up system orstream lined the options menu, but Pac-man 256 is a wonderful endless runner that utilizes Pac-man's elements to it's fullest.
The multiplayer co op aspect raises this game from a 7 to an 8. Also the different power ups and upgrading them helps keep the game from getting stale too quick. The gameplay is very simple but also really fun.
The game is a port of a Smartphone game - its very cheap - and for the small amount of Money you get quite some polished multiplayer fun - it Features a Couch coop which is always great for some short fun in between, its technically well presented, and you can even unlock some pretty cool stuff that keeps the game somewhat interesting and Lasting - I gave this a 7 because although the game is very short and simple (not really any different maps/layouts/gamemodes or something), its simple and pure fun, and also pretty stylish presented as well! You cant really go wrong with that Price tag and if you like pacman (who doesnt???) and have some friends for coop youll gonna have some pretty fun for some short matches in between other "big" multiplayer games
Terrible game, I just wanted to show my gf's daughter the classic PacMan but was forced to play through a training section with new and pointless mechanics , she got bored and asked me to turn it off before we even got to the end. The game didn't even have the option to play the classic version and skip all the crap additional stuff, surely dissatisfied with this upgrade.