Masters of Anima caught me completely off guard but in a very good way. It controls fabulously considering how much is going on, the challenge level is accessible but far from easy, levels are fun to explore, and the combat is a joy to master.
Master of Anima has pleasantly surprised me. It's a great real-time tactical game at the core, merged brilliantly with action-adventure elements, resulting in a very delightful gaming experience. The gameplay is immersive, challenging and fun. It's a solid choice for strategy/adventure fans everywhere.
This is a brilliant game, I totally fell in love with it. You play as Otto, a kind of summoner (technically a shaper) on a mission to save the world and your betrothed ! Classic story, but the world you explore is very beautiful, feels like Moana somehow, paired with a calm soothing music.
The gameplay consists of some simple puzzles, but the main interest is in battles. You can summon different types of "guardians" to attack the enemy, and you can attack yourself using your staff. You gain experience as you win battles (and puzzles), this helps you reinforce your skill tree both on personal skills and guardians skills. Concerning personal skills, these are mostly for your constitution/melee damage, and more importantly battle cries to boost your guardians. You (Otto) has no magic, only melee attack. You have no equipment. You can reset your skills distribution at any time. This dungeon crawler is very special in that it's pretty tactical. Each enemy will require a special strategy to win, especially on later levels. The difficulty can indeed seem infuriating later on, but I always found that by varying the composition of my team of summons, I eventually kicked the boss' ass. Other times I had fun just spamming the guy with tons of melee fighters and fighting with them, cornering the guy without mercy.
You will need to stay alert in battles if you want to win good victories (there is a rank). You have to move your troops when in danger, strike when you find an opening, and so on.
I beat the game in a rather completionist fashion in 13 hours, on Normal difficulty. This may seem a bit short, but I'm satisfied, and keep in mind this game is not expensive. Perfectionists can always beat the game again on Hard. Collectibles places are not contrived, and they are useful so you are encouraged to gather them. Trophy hunters will be pleased that although I'm not a hunter myself, there are only 2 hidden I have left, so getting a platinum is doable.
Lastly, I found you can play the game perfectly fine with the PS4 controllers, you'll get a bit confused at first, but then everything becomes very intuitive; no need for mouse/keyboard as another review suggested.
Güzel bulmacamsı bi serüven, her bölümde üç dört boss, 'guardian' isimli büyücü, asker ve devlerden oluşan çete gibi bir parti... Üç günde başından kalkmak istemeden tek solukta bitirdim. **** başarılı.
Don't let Masters of Anima's looks deceive you as it is a true strategy games which offers a strong challenge that will test players to their limits. The gameplay is very good and the only drawback are some difficulty spikes that go from a true challenge to outright frustrating.
Masters of Anima is a great indie title that could have been incredible had it had some more work put in the story to break it away from cliché fantasy stories seen so often. The interest regarding cut-scenes and voice acting wane quickly; the constant grading of performance and time taken to complete fights and missions also break overall immersion at times, making the game as a whole feel more stage-based rather than one grand adventure. What is here, though, is impressively polished and easy to learn. The uniqueness of the gameplay makes it worthwhile for most people to try out.
Masters of Anima plays very well with the console controller and it works perfectly on all versions. But this game is missing more ambition, duration, content and opportunities.
I remember my first time ever seeing an Xbox 360 at my friend’s house in high school. It didn’t really impress me all that much, although I was intrigued by the achievements that popped up while playing games. After graduation I went over to his place and saw the seemingly Pikmin inspired Overlord, a game where you play as a warrior that commands a horde of minions. Admittedly, it was one of those games that watching someone else play made me think I’d hate it. Of course these are the types of games that usually end up being quite a bit of fun when given the chance.
Masters of Anima is a new entry into this sub-genre of RTS, with a newly graduated shaper that can use the world’s energy source (anima) to create different types of guardians to assist in battle. This resource is limited and Otto (you) can only carry so much at a time. Going through the levels you will be able to stray off the beaten path to solve little puzzles and use anima to gain pieces to enhance your storage space. It’s vital that you find as many of these as possible, as the game is far from kind once you get past the opening. It’s also important to choose the proper upgrades between levels, as these can seemingly make or break your progression.
Starting the game you are given control of protectors, which are essentially your tanks in battle. You’ll have large amounts of these shielded characters and will use them generously while battling golems. The game is pretty manageable at this point, as you will attack, spawn, and use your battle cry at the opportune moment to knock over golems for extra damage with no fear of taking any yourself. However, once you acquire the sentinels, your archers, things become a bit more complicated, and continue to do so after you unlock more characters. As these classes don’t have any sort of AI outside of following your commands, they’ll sit around and die if you don’t direct them to safety. You may be thinking you’ll just grab everyone at once and keep them out of the line of fire, but the game adds in an extra timed factor in the enemy rage bar. Once the bar is depleted, all hell is brought down upon you, making the battle more difficult than it already is. Eventually it becomes impossible to win. While Otto is fully capable of attacking himself, time is your biggest enemy once you run out of anima in a fight.
The gameplay loop is not what I expected, with wandering around the map and minor puzzle solving to what almost seems like a boss fight each time you face an encounter. None of the battles really allow for you to relax and button mash, and even more so when you get to the final portion of a level. This is hardly a bad thing, as I want to be engaged in the games I play, but at times I wondered if I was as bad as it seemed at the game, or the difficulty spiked much higher than I anticipated. It seems to be the latter, at least in regards to using a controller. I love using controllers for games, but certain genres lend themselves to a keyboard and mouse, and the RTS genre is one of them. The only recent RTS game that didn’t make me want to play on a keyboard and mouse was Tooth and Tail.
Story wise, the game is pretty straightforward. Opposed to Otto feeling the need to save the world, he is set on saving his fiancée from the clutches of evil. When told that everyone’s existence is at stake, he only replies in a nonchalant manner, stating if it’s a necessary part of saving his future betrothed, he’d consider it. Otherwise, he’s heading to a beach and waiting for the whole thing to blow over after he gets his lady back. The plot device is a bit weird in that the woman is portrayed as one of the best shapers to ever live, while Otto is a bit of a joke having not even passed the test during the opening of the game, but she’s sundered like she’s nothing and Otto is soon shown to have a special gift and must save her. It’s all pretty familiar, but it doesn’t seem to take itself too seriously which is nice.
Determining what makes something like Pikmin fun is hard to do for me. It’s a bit like finding why Smash Bros. is so much better than Brawlout. They’re very similar in gameplay, but one has a special factor that makes it soar above the other. If you choose to play it, I highly recommend doing so on PC or hooking up a mouse and keyboard to your platform of choice. Masters of Anima is a fun take on the genre, but ultimately falls short of what makes its inspiration memorable.
This game had such promise. But it is just awful. The difficulty spikes and conditions made the combat a chore and not fun in the lightest. Having finite resources and then adding a monster rage timer and then after all that grading you is just too much. Considering how shallow the level up system is - and that it can only be done between levels - the developer would have made the game infinitely more fun if it was more arcade like with the combat. The controls are also very cumbersome and frustrating when in combat and would have been better suited if you could just use single face buttons to control groups... similar to No No Kuni 2's skirmish mode controls to an extent.
In its present state, the game is simply unfun and not worth a purchase. I feel a bit shafted and hope they make some changes to it in patches...
SummaryImmerse yourself in an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and assume control of control grand armies of up to a thousand Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.