Rex_Maximus said:
The combat in Bayonetta is shallow because mastering the combat system gives little-to-no gameplay reward. Gameplay depth comes from learning and utilizing tradeoffs, not just having a plethora of sub-standard options. Contrary to what you may think, I was able to pull off many of the more complicated combos in Bayonetta, I just found none of them to be more effective than the simple light-light-heavy combo I mentioned earlier. This singular move was better than all the others for the vast majority of enemy encounters. The same does not hold true for DMC 3 and 4, and I can point out specific instances when one combo is better than another. For example, both games feature a similar pair of combos that only vary by the timing of attack button presses. One has a wide area of effect, and should be used when surrounded by weaker enemies. The other is a harder, more concentrated attack, that should be used to deal heavy damage to a single foe. While, a player could get through the game by just using one, the game becomes easier when you use both appropriately. This simple difference was more than anything I found while playing Bayonetta. Can you name, specifically, times when it is better to use the hold attack for the lightning durga than the light-light-heavy katana combo?
As for your jibe at me about a woman being unable to express her sexuality, I’ll invite you to reread my original review. In it, I clearly state,[blockquote]“I understand and agree that the human form is a thing of art; women can choose to be clothed or naked and that choice is empowering; and so on. But...the developers seemed like a bunch of juveniles who would judge the attractiveness of a girl solely on the amount of sideboob she’s showing”
-Rex[/blockquote]Bayonetta isn’t including her sexuality as part of identity, she’s letting her sexuality define her. Furthermore, it’s obvious that male designers decided to use this charicature of femininity to “entice” male gamers, which only serves to objectify the female form instead of uplift. I could go on with more Susan B. Anthony speak, but here’s an easier litmus test for whether Bayonetta is empowering or objectifying; ask any female what she thinks of Bayonetta. I can guarantee you that 9 times out of 10; they’ll more ho than heroine.
If you do nothing more than light light heavy attacks, your less likely to get a good score because the combo system encourages variety. Besides that, again, the enemies are far less passive on higher difficulties than on normal, which required me, to turn to better combos because they did more damage than others. As for holding lightning durga...yes. When I needed to stun enemies rather than do a bit more damage to them, so I can come back with an even greater combo, yes I needed to hold Lightning Durga for the stun several times. So yes, there is definitely a gameplay reward in it. You do gain certain advantages by using different attacks. Even something as similar as the lightning durga and the shotguns can have monumental differences if used the right way. Your only valid complaint here is that no move or weapon is so ineffective that you HAVE to switch to something. I don't see that as a flaw.
Before Bayonetta came along, I considered Ninja Gaiden and DMC3 to be the 2 deepest action games, but they are barely anything alike. DMC's enemies are VERY passive, more so than Bayonetta's by a LONG shot. Aside from bosses and certain other enemies, there is never any enormous advantage of using one weapon in favor of another. So long as you knew how to handle the weapon, they were all very effective against all enemies. Going by your logic, DMC3 is a very shallow game. But it isn't. What makes DMC great is the ability to chain attacks seamlessly together in unique ways. That is the reason that players continued to make unique combo videos 3 years after it's release. By contrast, NG has extremely aggressive and tough enemies and an arsenal with weapons mostly entirely unique to each other. If your good enough, you can dispatch any enemy with any weapon, but that skill level is a LONG ways off, so for most people, one HAS to use what is advantageous in their situation. Factor in the dialacombo combat system, compared to DMC's, it's MUCH more restrictive. For that, it's combo videos are more boring to watch. It's always a single enemy being launched into the air, shurikened, hit with some combo, then launched again to repeat. But it's considered to be as deep as DMC, not moreso or less than. It's just that skill in DMC3 is displayed by being able to make awesome combos while skill in NG is displayed by being able to beat down enemies.
The point I'm trying to make here is that combat depth isn't measured by any one thing. There are different kinds of combat systems, and you have to consider that you may just be approaching it the wrong way. And in Bayonetta, skill is measured by comboing, like DMC, rather than being down enemies, like NG. It's a given that you can beat down the Bayonetta enemies, they are not very difficult (WAY greater than DMC3's enemies, however). I ask again, can you, on a consistant basis, keep a very long combo going? In the air, using the jump mechanic without issue? Toy with an enemy using ridiculous combos as if they were nothing? Do you go through every fight taking no damage, kicking the combo meter sky high, and dispatching enemies quick and easy? Can you do all that on a consistently, on higher difficulties? If not, then I'm sorry, but you are not really skilled at bayonetta, whether you can survive all fights with your light light heavy combo or not. And if anything is the mark of a deep combat system, I'd say it's being able to tell skilled players from weak or average ones, and this is how bayonetta does by challenging you to keep a combo going, but also have complete control, not simply mashing away.
Anyway, that was just a last minute quip because I honestly don't care about the story in bayonetta, and her form is too...inhumane to be considered attractive to me (not that I don't enjoy her various poses. It's just that instead of finding it arousing, I find it hilarious). But you are wrong on a few fronts. First, if you think Bayonetta is a heroine, then I'm afraid you're the one who is paying more attention to her naughty bits than her actual character. In case you haven't noticed, she is kind of a bitch(she does get better, I suppose, but her development was toward Cereza and Luka only. She's still horribly cruel to Enzo for the lulz, for example, and her attitude towards Rodin seems unchanged.). She's a protagonist, but not a heroine. Just think of how she aggravated Fortutido into destroying that down just for **** and giggles. And Bayonetta is also not a ho. She's a stripper, and the difference is she doesn't show her sexy bits for someone else, she's doing soley because she enjoys it. She doesn't care if you happen to jack off to her, she doesn't care if you don't, but she will still do it for because it's what she loves. And no, she isn't 'obviously' made just to be oogled at. The developer blog explicitly stated that he created her as a woman that loves to be sexy, rather than one who happens to be sexy to attract gamers. If you think she is soley made for male herding, consider all the other symbols of her femininity and culture. Cat Earrings, Flower design on her glasses and outfit, ribbons in her hair, her butterfly shadow, the eruption of butterflies when she jumps, her jewelry, her walk, her careful application of make up, the roses she leaves behind when she runs as a panther. Consider her interaction with Luka, who she sexually dominates rather than is submissive towards. Consider her dialogue, how she makes various quips that can only apply to her as a woman ("The entire highway? In
these heels?") No, she was designed to be a character that expresses her femininity in everything she does, and it shows in plenty of places besides her body. Hell, besides when she is using wicked weave, she's actually more covered up than most females in gaming. If this was just to as sex bait, then we would have had a character similar to the woman from Ninja Gaiden, who are given no more thought beyond giving them a sexy body. As for your litmus test, I'm not going to go around asking woman what they think of Bayonetta, but here is a [link=http://www.gamepro.com/article/features/213466/bayonetta-empowering-or-exploitative/]link [/link]to an article from one woman who makes a very convincing argument that bayonetta is empowering rather than exploitive. The only way you can call her a sex object is if you do nothing but look at her sexually. Yes, sexuality is an integral part of her, but there is more to be found if you but look for it.