Alright, I have to vent about this somewhere. Uncharted 3's story was an inexcusable incoherent mess (not to mention its shooting mechanics or hand-to-hand combat systems as well). I am fully aware that the game is supposed to be action based, but there has to be a story to drive the action. Why am I engaged in a shootout with 10 people? Who do they work for? Who is the villain in this game? What is the villain's aim? If I wanted to test my shooting skills, I would go play a first person shooter or skip Uncharted 3's single campaign and go straight to multiplayer. I am basing this upcoming rant on the proposition that most people will buy Uncharted 3 for its single player campaign.
Obviously, there will be spoilers.
1. When did Drake become Batman, able to take on 12 dudes at once in hand-to-hand combat. The controls are even the same as in Arkham Asylum, square to punch, triangle to counter.
2. Where did these demon spiders come from? Clearly "inspired" by the scarabs from "The Mummy" and its sequels. I like how their territory ranges from eastern france, to syria, to yemen. Im pretty sure giant flesh eating spiders that roam in packs of 5,000 dont just spawn out of walls across 2 continents.
3. Who were the crusader knights the amulet pieces were buried with? Just an excuse to progress the story (and i use that term loosely).
4. Since when did Chloe become a barely used and irrelevant character? She was a main character in Uncharted 2. In Uncharted 3, she drives a van. That's it.
5. So did Elena and Drake get married? Engaged? Way to completely poop the bed on that explanation Naughty Dog.
6. The combat mechanics took a real turn for the worst. The game is not fun when enemy snipers can deliver pinpoint 3 round bursts to my face through a sandstorm from 100 yards away when my visibility extends about 15 yards. Also, unloading 30 m9 bullets into anyone, body armor on or not, will kill them. Unloading 30 rounds into a guy and having him keep on coming is absurd and stretches the suspension of my disbelief to breaking.
7. Why did I spend 2 hours fighting my way out of a pirate camp? The pirate leader was almost a wholly irrelevant character. Basically a hit-man hired by Marlowe to dispose of your body. I had no interest in spending two hours fighting my way out of his pathetic cruise ship. Stupid. Stupid. Stupid.
8. What was in the Djinn bottle? A genie? Some ancient artifact? Something dropped by aliens? I just fought through an entire game and Drake spends a grand total of 5 seconds looking at the thing before sending it back to the bottom of the subterranean aquifer. Thanks Naughty Dog, why the hell did I just play your game? Supposedly its the entire reason the city of Ubar died, the reason Queen Elizabeth sent Sir Francis Drake to look for the city, and the one object the organization Marlowe runs has been searching for for 400 years. TOTAL SCREEN TIME: 5 SECONDS. AND YOU NEVER FIND OUT WHATS IN IT.
9. So in two games, Drake has completely obliterated two priceless archeological mythical cities....What a hero.
10. Drake manages to completely destroy Ubar by firing three Estes hobby model rockets from underwater. Lets make that two, actually. One of these 2 inch mini-missiles, FIRED FROM A HANDGUN, hits the crane reeling up the Djinn container, taking it out. The next two hit a support column about the width of a refrigerator, that falls down. This one support column (there are two identical ones visible during the escape) takes two missiles the size of candy corn and collapses. Stupid. It takes one of three support columns going down to destroy the entire city. Stupid. A mythical city that has lasted for millennia was supposedly supported by three completely unsubstantial columns. Stupid.
11. Who is Marlowe. What is her organization. Please, dont anyone say "an organization that controls it enemies through fear". WTF does that even mean? Is it a london sleeper cell propagated by Rhaz-al-Ghul from Batman Begins? I mean that would make sense, since they are looking for "weaponized hallucinogens". But seriously, what is this organization's deal. Who do they work for, what do they want, why do they want the Djinn container (again, we have no idea whats in this thing), what will they do with it once they have it? In other words, why am i playing this game. There is certainly a placeholder for the villain role, but without a motive or backstory, it is just incoherent and artificial.
12. Back to "The Mummy", who the hell is Salim. Apparently Ardeth Bay (the arab guy guarding Hamunaptra in "The Mummy") has a TWIN brother, who dresses and talks exactly the same way, along with a pension for guarding lost cities in deserts. By the way, Salim has 0 backstory.
13. So Ubar is surrounded by a sandstorm. When? All the time? Maybe the Djinn is doing it but since the Djinn just seems to be a hallucinogenic drug, I doubt it is magically conjuring a sandstorm. So if the sandstorm is not permanent, and there is no reason to suspect it would be, why is the city's location such a mystery. It kind of ruins the point of the game when you realize that some geography student with too much time on his hands could have discovered the "lost city" on google earth. People have found mass graves in North Korea, possible roadways at the bottom of the sea off the coast of spain (debunked btw), and a shape in lake Loch Ness that looks pretty similar to Nessie. I am pretty sure they would notice a massive gleaming city of gold in the middle of the desert. Stupid.
14. So this desert is 600 miles across. Drake manages to crash a plane somewhere in this desert and magically find himself right in the middle of Marlowe's convoy after a few days of aimlessly wandering? Sigh.
Uncharted 2 was a masterpiece and its story was would have done well as a movie blockbuster on the big screen. The characters were fully fleshed out, the story progressed in a way that made sense, the enemy was believable and had a real motive for his actions, and we finally got to see what Drake and the villain were after the entire time (ancient exploding steroid tree sap). Uncharted 3 was a stupid incoherent mess.