Ive just finished the game, just like ive finished ME 1,2, and 3. Screw the new(est) games out there. It seems that, yea, the video game producers of today like to fuck with our heads with the endings that weve paid $60 dollars to see. Don't get me wrong, ive loved ME, Assassins Creed, Halo, Bioshock, and Far Cry. And ALL of their sequels, preqels etc. All of the whiny bitches who turn their heads away from a series because there wasn't a good enough ending or they say "That's it?" or because of a producer/company switch. The only game anyone has the right to hate on is the Call Of Duty series. Yes, a MW here and a Black Ops here is fine, but dragging each "sequel" on with just re-skins and new weapons and "BETTER ZOMBIE MODE!!! OMFGROFLMAO #YOLO!!" I mean seriously. And then playing Halo 4 and listening to little girls(10 year old boys who havnt "dropped" yet) yell crap about it being too hard to kill you. But, overall, Far Cry is a game for the people who like STORY, BLOOD, AND INSANE IRONY. Plus some red painted nipples. And also and ending that will leave you sitting on your ass thinking about WTF just happened.
Enough said, it is a REALLY great game and screw all of the little kids who complain about the girl with the nice painted digital ta tas killing you or that your friend that had a crazy ass scar on his face stab the chick that was obsessed with a guy who showed up on with a blue polo shirt and suddenly was a badass after he got a tattoo(tatau). The theme of the game....INSANITY. You guys either have or HAVE NOT observed this part of the game. It isn't "cliché" or with no wiggle room with choice-dependant results. Vaas seems like the most sane guy in the game (in a way) cause he foreshadows the whole damn story to you after he explains this....
Do you know the definition of madness?...Its doing the same thing over and over and over and over and over and over again...with each time, expecting new results.
And remember in the beginning when Jason kept whining about killing people? But you see, the island changed him into a killing machine once he was put on it, which already gives you a hint, if you think for a second, that it is the island, not the people on it. You don't see much of his "madness" until he starts wanting revenge on Vaas and Hoyt. And the fights and encounters with Vaas bring in him repeating the insanity question up again. In which, his insanity is driven by trying to kill you, Jason Brody, a white boy with god damn super powers. But you see a pattern that brings into question on how insanity is brought into Jason Brody? He is constantly killing, killing killing, killing KILLING KILLING KILLING KILLING! Each mission he shows how much killing he has to do to even get near Vaas and Hoyt, expecting each attempt to kill will have a result. THE IRONY of it all, is that you trying to escape it all at the same time, fighting with yourself until you either die, kill everyone that's "bad", or get off the island. But you see, everyone on the island is "bad" in their own way, and have their own definition of insanity. Sam's plans seem to have ruthless explosions and killing all to meet an end to sabotage Hoyt, but hasn't worked. Doc takes those red mushrooms to get high and expects a new experience and intake on life. Vaas simply kills all the rebels and attempts to kill Brody for a different result but fails in the end. Hoyts a tricky one, but what he uses people, expecting a more powerful result each time. He sells slaves, he uses his army and mercs to kill repeatedly for his own gain, and most part and the most tragic (for me) is him using Sam's blindness towards his plans to kill him and Brody. And Citra, shes a puzzle in the game. She looks like she is sane, but she is power hungry. She is the opposite yet same as Vaas. Vaas warns you about her too. Vaas's insanity hints at Citra's. And I knew she would have done something to me or my friends sooner or later. But you see, the catalyst to it all, (If you the definition of the word which is something that "activates or speeds up"), is Jason Brody. Jason is the only one who kills people on a personal level in the entire game. He murders the shit out of the pirates and mercs and only hesitates about his sanity after both leaders are dead. The reason why everyone is dead at the end of the Hoyt fight? Your pal Jason Brody killed them to and seem like he enjoyed smearing some blood on the walls. Cue the line "what have I become?" And the knife that for some reason was only important to Buck and Citra is also ironic because, well Bucks just a homosexual rapist that breached the 4th wall of the game asking "you were just playing games, weren't you?" or "Idk where you are, but just where your headed" he was just a person that made the player question his own sanity "a little tiny bit". But Citra, she seems to think your a damned god. That she has Boom Boom with and then stabs you with the very knife if you choose the ending(also what u killed ur friends with OR used to free them.) The knife simply represents the elemental choice the game gives the player between life and death.
The game seems to end with a bitter sweetness no matter what ending. Save your friends, you get an inspiring "No more killing." from Jason Brody, who was going to REPEAT the "killing and expecting different results" theme the producers gave him, but didn't. In which he ends the cycle and leaves the island, therefore leaving INSANITY behind. Yet the bitter part is you see your friend (forgot his name whuke I was typing this) try to stab you but Citra moves in your way and saves you, and this part hit me hard: When she was looking at Brody with those eyes and VERY attractively saying in a scared girl voice "Don't leave me...I love you....don't leave...." even though if you didn't leave her she would pretty much have sex with you and then castrate you with the Irony Dagger. But you and ur friends leave Insanity Island yayyyyyyyyyyyyyyyyy. On the other ending, you use the Irony Dagger to kill your friends and then continue Brody's insanity cycle of killing expecting a different result. Then the irony train comes in and rams straight up your asshole when your luvvy duvvy Citra has sex with you for your babies and then murders u with the Irony Dagger, says that shes gonna have a white baby to rule the island, and then the irony train hits you again (AGAIN?!?!? OMG #FML) with Jason Brody's cycle ENDING after he killed his friends, and he DID get a new result. Him dying. But in a way, its still going to continue with his baby, who Citra no doubt will probably get fresh with too considering it seemed alright to screw Vaas. But even IF YOU DIE, the game says you win. HAPPY MOTHERFUCKING ENDING!!!
![Grin :D :D](https://cdn.statically.io/img/www.ignboards.com/styles/ign/ign/smilies/classic/grin.gif)
You asked about why is "insanity" a theme? Dude, the whole games insanity. It even teases the question
"why will I keep replaying this game expecting a different result?" Yet I bet you guys STILL have played it to unlock some shit or just for fun.
This is a REALLY fun and good game. Its theme :
INSANITY. And this is going in my top 3 favorite games right UNDER ME 3 for 2nd place. The ending didn't make me rethink my life (exaggeration BUT it did make me sit on my bed and think of the game for 3+ hours) like it did for ME 3. But overall, GREAT game. GREAT story. You all know how Ubisoft likes to add cliffhangers, its just that this game gives u two choices, one you feel INSANELY sorry that you got Citra killed or you get to see some (I admit it) nice ta tas in exchange for your life.
But oh well, doubt there will be a Far Cry 4.
..................or will there?...........maybe?.......Keep asking yourself that.
"The definition of insanity...is doing the same thing over and over again, is expecting a different result."
#MindFuck