That one's better. I don't know why they didn't show that one.There's a second trailer!
I know someone who seems to think that the fixed camera might be an unlockable or something. No idea...I can live with OTS, though I don't love the idea. Having both camera options would essentially double the game's value in my eyes. Oh well.
For me, the game design and level design is what is going to make or break this. I'm sick of the "Survival Horror Jr." that the Revelations games, Evil Within games, etc. have been peddling. It's got to feel like old-school Resident Evil. RE7 was...better in that regard than anything else recently, but this needs to nail it.
Lol, I like how this is bringing back people who have been gone for years. So weird seeing some of these names.![]()
Nah. They've definitely made the game a lot bigger than the original.I just don't want hallways with a bunch of doors that lead nowhere and can't be opened, and being told exactly where I need to go next. The maze-like designs of classic RE maps is something that they need to get right, otherwise it's just Darkside Chronicles but not on-rails.
You mean the clock tower? I'm not sure. You'd think that thing was supposed to be a clock, true, but why the hell would you end up there?![]()
Is this the church from RE3?
That's pretty much what I'm expecting. RE2 was a short game so expanding the actual locations makes sense, especially with streamlining it down to two campaigns instead of four.Well if it's not, then it's probably a new location. Not like REmake didn't do the same thing.
That's what I said, lol. Might be better during the game, though. We'll see.It looks pretty good. I agree that Claire looks younger, more like 16ish but maybe they did that to highlight that she's a teen. It does kinda suck that they didn't keep the original voice actors but it still seems like they are trying to be faithful to the source material.
Not sure they'd need to change anything in order to set something up that wouldn't be happening for two decades.Yes, this game reveal trailer did bring this boy back to the (RE) yard!
Anyway ... this is looking to be pretty much what I always wanted. A darker, more survival horror-y version of RE2! OTS is not going to affect my enjoyment one way or the other. I guess what I'm mainly interested to see is how they cleaned up the story, or if they alter it in any way.
Is it me, or did I hear Ada Wong's voice in that first trailer?
I can't help but wonder if they are going to try and retcon some new, albeit tiny, pieces of info into the game here and there to better align with RE7 and whatever game comes after it. It seems Capcom is going in a new direction after that last game, and I just can't help but feel that this might be their opportunity to streamline the story more in order to set us up better for the sequel Biohazard game to come.
Hmmmm ...![]()
Yeah there's a good chance its an unlockable. They say " Classic RE modes are present" without going into detail. I bet one of them is a fixed option once you beat the game.[URL='http://www.ign.com/boards/members/darkblood999.40/'][URL='http://www.ign.com/boards/members/darkblood999.40/']@DarkBlood999[/URL][/URL]
Yeah. I mean, at the very least an Easter egg like Lost in Nightmares would be good enough for me. It feels like this game was absolutely (re)designed for OTS, but I'd love to give it multiple playthroughs with different camera perspectives if it was an option.
I just don't want hallways with a bunch of doors that lead nowhere and can't be opened, and being told exactly where I need to go next. The maze-like designs of classic RE maps is something that they need to get right, otherwise it's just Darkside Chronicles but not on-rails.
EDIT: Also, hopefully these are just normal, regular-ass zombies and not the loser fraud zombies from RE6 that tossed beer bottles around.
I skimmed through a demo earlier, and I think I'm good and don't need to watch any more until it's out. They've sold me on it, completely. In all seriousness, the camera angle is probably the only thing from my REmake 2 wishlist that they don't appear to be delivering on (and hell, maybe they'll still deliver on that too). The things I was concerned about potentially being compromised appear to be faithful to the original, and in some cases look to be even better here. I'm genuinely impressed. I think they've hit on something here.
All Capcom has said is OTS, and has made no mention of fixed cameras. Some insiders claim that it will be in the game, possibly as an unlockable or an Easter egg, but nothing is confirmed either way. In any event, this game was clearly designed with OTS in mind.Wait I thought fixed camera angles were an option?
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Hey, man. It's been awhile, for sure.Thanks for sharing the other gameplay [URL='http://www.ign.com/boards/members/nlrbguest.1108692/'][URL='http://www.ign.com/boards/members/nlrbguest.1108692/']@nlrbguest[/URL][/URL]! Lots to be excited about...especially the new areas and dynamic flash light stuff.
Also so very great to see you guys [URL='http://www.ign.com/boards/members/thebigg753.119/'][URL='http://www.ign.com/boards/members/thebigg753.119/']@TheBigG753[/URL][/URL], @sauget.diblosio, [URL='http://www.ign.com/boards/members/mecha_tiger7.1376312/'][URL='http://www.ign.com/boards/members/mecha_tiger7.1376312/']@Mecha_Tiger7[/URL][/URL], [URL='http://www.ign.com/boards/members/zonnex.4308595/'][URL='http://www.ign.com/boards/members/zonnex.4308595/']@Zonnex[/URL][/URL], [URL='http://www.ign.com/boards/members/black1983.1101040/'][URL='http://www.ign.com/boards/members/black1983.1101040/']@Black1983[/URL][/URL]. It’s been a while. Thanks for the note and add [URL='http://www.ign.com/boards/members/castledan.1386009/'][URL='http://www.ign.com/boards/members/castledan.1386009/']@Castledan[/URL][/URL]. Thanks for the positive post [URL='http://www.ign.com/boards/members/charagon.47603/'][URL='http://www.ign.com/boards/members/charagon.47603/']@Charagon[/URL][/URL]. And hi [URL='http://www.ign.com/boards/members/darkblood999.40/'][URL='http://www.ign.com/boards/members/darkblood999.40/']@DarkBlood999[/URL][/URL] and ex mini boss [URL='http://www.ign.com/boards/members/mystery79.75/'][URL='http://www.ign.com/boards/members/mystery79.75/']@mystery79[/URL][/URL].
Good times and shit like that. Also, Mr. Fucking X!!!
I skimmed through a demo earlier, and I think I'm good and don't need to watch any more until it's out. They've sold me on it, completely. In all seriousness, the camera angle is probably the only thing from my REmake 2 wishlist that they don't appear to be delivering on (and hell, maybe they'll still deliver on that too). The things I was concerned about potentially being compromised appear to be faithful to the original, and in some cases look to be even better here. I'm genuinely impressed. I think they've hit on something here.
No worries the lights won't stay off forever. There's a fuse box, and even rooms with light switches that can be turned on. I have a feeling there will be a moment when all power is restored.The game is really dark, so that's a plus. The flashlight is actually necessary.
That's actually a negative. I hate when games do that shit. The graphics look great, even if the chars don't really look like they're supposed to.
Despite how it looks,too many negatives to get that excited about Expectations really low.
The only complaint i have from what I've seen is i'm not really feeling the new OST. I'm glad they let you swap it when buying the deluxe edition.
I still think pre-rendered backgrounds would be better for the game visually because you could then put even more detail into the models and it'd probably blow every game away by doing that. However it limits gameplay so I get why they didn't.The only complaint i have from what I've seen is i'm not really feeling the new OST. I'm glad they let you swap it when buying the deluxe edition.
Hey, Castledan, just wondering what you think about the overall look of the game. I remember you were quite set on a fixed camera and, especially, pre-rendered backgrounds, i believe because you thought they had a more 'cinematic' feel (which i agree with, even though i've been open to OTS as long as it's done right). Just curious. And cheers! It's been a while.
I was just referring to the facial animations, which look a bit stiff and unnatural to me, not quite up to the standards of other games this gen. Though, like i said earlier in the thread, i do agree that Marvin looks all around incredible.I don't really get the last gen comments the mocap is probably the best they've done. Particularly the Leon and Marvin conversation from the demo.
I went back and looked at some of the older UIs, because i don't remember being as bothered by Revelation 2's UI as i did with 5,6 and 7's, and realized some things. Rev2's UI is a lot more colorful, with reds, yellows and oranges, not just clean white lines and text, and it actually looks pretty good even though it's more 'modern' looking. 5's is better than i remembered it-- they actually added some texture and detail to the 'box' system, the map looked decent, and the text had the distressed typewriter font, which i love. 6's looked like it was trying too hard to be cool, and 7's is just plain generic and boring-- white lines, white boxes, white text-- which is what the new 2 seems to be going with (though i suppose that could change before the final game releases). And it looks like the first appearance of arrows and Xs all over the screen telling you what to interact with before you're even anywhere near it, which i find very annoying, goes back to 6 (of course lol).I agree on the inventory, i wish they didn't reuse RE7's because it's a pause screen so why not go out like the old games? It's still a very clean UI though so I guess it's not too big a deal. I love the map though, I think it looks really good and it's easy to follow.
So yeah, apart from all my obsessive UI complaints, the game is shaping up to be fantastic, and i too am really looking forward to seeing more. Capcom has not disappointed with this one.Can't wait to see more regardless.
Keep hope alive!All Capcom has said is OTS, and has made no mention of fixed cameras. Some insiders claim that it will be in the game, possibly as an unlockable or an Easter egg, but nothing is confirmed either way. In any event, this game was clearly designed with OTS in mind.
Anyways, I'm going to assume they aren't in the game just so I can set my expectations accordingly.