Article Comments for [link=http://ps3.ign.com/articles/113/1136103p1.html]Gran Turismo 5 Review[/link]
by Martin Robinson
Summary: For Polyphony, it's all about the detail. Take one of Gran Turismo 5's premium cars to a night-time Kyoto in the Photo Travel Mode and you'll see where those six years since the last instalment proper have gone; they're there to be seen in the light refracting across the headlights, in the reflections that glisten across the perfectly sculpted bodywork or in the rivets and nuts that are each perfectly placed and painstakingly rendered. Forget photo-realism: catch it from the right angle and Gran Turismo 5 looks better than the real thing. [link=http://ps3.ign.com/articles/113/1136103p1.html]Read Full Article[/link]
by Martin Robinson
Summary: For Polyphony, it's all about the detail. Take one of Gran Turismo 5's premium cars to a night-time Kyoto in the Photo Travel Mode and you'll see where those six years since the last instalment proper have gone; they're there to be seen in the light refracting across the headlights, in the reflections that glisten across the perfectly sculpted bodywork or in the rivets and nuts that are each perfectly placed and painstakingly rendered. Forget photo-realism: catch it from the right angle and Gran Turismo 5 looks better than the real thing. [link=http://ps3.ign.com/articles/113/1136103p1.html]Read Full Article[/link]