-Troopa-
No Longer a Noob
Yeah, I do agree the backtracking in Dead Space feels minimal compared to a Metroidvania. And it makes sense thematically since you’re on a ship (contained space). And you’re right the traversal in this game is pretty quick and easy with the directional aids.
But where I felt it was a nuisance at times was with the security clearance doors. I’d get to an area and see that there’s an unopened door in the opposite direction of the mission, and now I gotta ask myself if I feel like going five minutes out of my way through mostly empty hallways and rooms to open a door that probably contains some ammo and maybe a semiconductor that I can sell.
That’s the kind of thing that I’m personally not a fan of. I know plenty of others enjoy that sort of exploring though.
I need that Halo Infinite grapple shot. Let me zip through those empty hallways!
The reason I mentioned it at all is because that was pretty much the only thing I came across that I didn’t like. That & sometimes the enemy variety felt small, even though there are something like 15+ varieties, so that’s not technically true.
Overall, it was a really well executed game.
But where I felt it was a nuisance at times was with the security clearance doors. I’d get to an area and see that there’s an unopened door in the opposite direction of the mission, and now I gotta ask myself if I feel like going five minutes out of my way through mostly empty hallways and rooms to open a door that probably contains some ammo and maybe a semiconductor that I can sell.
That’s the kind of thing that I’m personally not a fan of. I know plenty of others enjoy that sort of exploring though.
I need that Halo Infinite grapple shot. Let me zip through those empty hallways!
The reason I mentioned it at all is because that was pretty much the only thing I came across that I didn’t like. That & sometimes the enemy variety felt small, even though there are something like 15+ varieties, so that’s not technically true.
Overall, it was a really well executed game.
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