BadAssBurtReynolds said:
Well then by your logic we should all be calling LOI a Rygar rip-off.
Got something to say about that?
I'd also be willing to bet these games were in development at the same time. It's not like GOW would have been an FPS if LOI hadn't come out.
Seriosuly, you're going to tell me GOW owes anything to LOI? Come on. Really?
Go play LOS and tell me who's style they're borrowing from. It's not their own, it's so flagrant that I can't believe people are using this "who came out first" argument. Seriously: who's REALLY being inspired by who here. Come on.
One word invalidates all this goofyness:
Rygar
Now you do some research.
I don't care, what you're willing to bet and never said GOW would be FPS, you must be thinking of GOW -
Gears Of War...
I never said GOW ripped off LOI, my argument was that by your logic we could say that. Read the lines before you fail to read in between them. And I don't have anything to say about Rygar (and it's not my logic, it's yours that I was using) because I never said GOW ripped LOI my exact wording was -
"This plays alot like Castlevania LOI which came out before GOW. Do your research or better yet, go play it. By your logic we should be putting Castlevania's name on GOW because it came out first."
Theres a difference between me saying something with my opinion and saying it using the phrase "
by your logic". This phrase implies your responsibility for a hypothesis, one to which you obviously have no rebuttal so you're attempting (and failing) to throw that very responsibility back onto me by answering a question with a question. Seriously if you can't read and interpret information in the form of text, then you shouldn't be arguing or at the very least trying to force words into others' mouths.
Don't tell me to play LOS, I've played LOS extensively and GOW. My argument was about the controls/combat system; the character's movements/attacks and thus how the game plays as a result of that i.e. you have straight attacks and area attacks from LOI, you have parrying from LOI and subweapons from LOI/ COD (which were altered from the traditional ones). Let's add the light/shadow magic system which is original to the series and adds depth to the combat and the structure of the game. Finally the game is structured in stages like the 2d castlevanias and Castlevania 64 (arguably also LOI)... So what has this proved? That Castlevania borrowed from itself including the 2d incarnations. That is how the game plays and how it is structured. Now run along & write that down so you don't forget it...
Games in general borrow elements from one another, one out of every few games that comes out now is a 3rd person action platformer, so what do you expect. Legacy Of Kain, Prince Of Persia, Devil May Cry, Ninja Gaiden, Bayonetta and GOW all at the very least have some similar elements.
As for the rest of LOS platforming has been borrowed somewhat from Castlevania 64 and Prince of Persia (hanging, manouvering etc) somewhat from Super Castlevania (whip swinging). The game's pacing is not nearly as fast as GOW, yes there are puzzles in both but in GOW theres endless fighting, then puzzles and platforming here and there, but the combat is the main aspect of GOW. LOS has tonnes of quiet spots where you'd either be mainly platforming or solving puzzles and moving around the stages (rather than through them) while not fighting and enemies would only be spawned in particular spots like Castlevania 64. The game's pacing is much more sombre than GOW by a mile. Plus alot of the stages are much shorter than GOW even though the game is probably longer all up.
The
two elements I see borrowed from GOW/Dante's are
1. the Beast riding (which usually has to do with making it from platform A to B) &
2. The button prompting (which is different anyways & Dante's straight ripped GOW, LOS did not - at least they made it slightly different).
Don't even put close combat/ground throws in this category, as almost all combat based 3rd person platformers these days tend have them; DMC has throws, even Metroid now has close combat grabs. (Air throwing with the whip however, was originally seen in DMC using Nero's arm to grapple enemies before LOS.)
I never said GOW owed anything to LOI, because it doesn't imo. I said that I deduced that statement using
your logic.(italicised so you don't forget)David Jaffe stated that GOW borrowed elements from DMC and other platformers.. So what it's okay for GOW to borrow things but not Castlevania?? So ask yourself in your own words: "Seriously: who's REALLY being inspired by who here. Come on."
The "Who came out first" argument was brought up because as I've stated, LOS borrowed more from LOI and previous Castlevanias than it did from GOW. Using lowbrow conjecture such as
Come on,
Seriously, who's REALLY being inspired by who here and
REALLY to try and discredit other peoples' opinions and glorify your own, actually discredits your own opinion moreso than using a valid (or any) argument to prove a point which has not yet been made clear by you - the one arguing that very point. You haven't argued or debated anything, you haven't proved anything. Congratulations....
Once again I could use your afforementioned logic to state "GOW copied the 2d castlevanias because they play in a stage-by-stage structure." Sounds stupid doesn't it? Well that's
your logic being applied, not mine so don't tell me to do research and don't wink at me I find your lowbrow logic as ignorant as it is anti-contextual. it doesn't form any basis for any kind of coherent discussion let alone debate, so just let it die like whatever crawled into your mind and made you comment in the first place.