xxninja666xx
Almost Not a Noob
- Nov 28, 2013
- 802
- 217
Warning! This is going to be sort of a rant thread. I'll try to make logical arguments and I don't mean to cause a flamewar. It's just my opinion and feelings about the game, which are to be discussed, nothing more. If you are here to argue in a hateful way, just leave. Normal discussion is appreciated, of course. It's also gonna be pretty long, so just be patient and read through all of it if you really care for discussing the game in this thread.
I actually bought the game when I found out the technical difficulties and crashing are caused by HDMI cable and certain series of GPUs, which I don't have. I played it for a longer while and quit with a strong feeling of disappointment. For me, Dark Souls 1 was kind of a love-hate game. I hated the way it punished you for slightest mistakes, but at the same time it had some kind of charm that made me come back for more and keep playing. Dark Souls 2 is nothing like that. The change in management is very noticeable. They tried to make the game something different by throwing in new ideas, while keeping the same formula. Problem is, they fucked up. "If something works, don't fix it" people say. They tried to "fix" the game and only made it worse. Let's start with the most elementary aspect, that's the core of Souls games - the combat system. In DS1 it was something that stood out because you had to time your attacks and think of a tactic for every enemy. Getting the right equipment was a huge part of it because every item felt entirely different - some were heavier but offered greater damage/protection, so you could just tank your way through, or you could go for a leather-clad, dagger-wielding rogue and rely purely on dodging. Every combination of items gave different results. It does not apply anymore in DS2 because the only aspect that differentiates one item from another is the damage. All weapons swing with the same speed, so there's no difference if you use a greatsword or a shortsword. That makes combat bland and unsatisfying. Also, who the hell thought it'd be a good idea to make weapons durable as if they were made out of plastic? Playing the first time, I broke 3 swords before I got to the second bonfire in Forest of The Fallen Giants. Then I read on some forums that they repair automatically after each visit at the bonfire. That's ridiculous! Another thing is, all the fairness the first Dark Souls had is gone. The enemies aren't tough anymore and one-on-one fights are super easy, so what the creators did to increase the difficulty? Placed more of them. It's a really crappy design move because you find yourself ganked by three or more enemies and stunlocked to death very, very often. Sometimes they even pop up out of thin air behind your back and ambush you. And when you die, the game punishes you not only by taking your souls away, but also by dropping your maximum HP by a certain amount each time you die. It's not that noticeable at first, but after six deaths in a row, when you have more than half your bar cut off, you just have to turn back human and waste the human effigy, which are really rare. In addition to that, the enemies disappear from the game world after certain amounts of deaths (their deaths, not yours), preventing you from farming, just so you wouldn't go a few levels higher than the creators have anticipated and didn't have better stats, so you can get your ass kicked easier. Combine it with dying every short period of the game from unfair fights where you are outnumbered by enemies, and completely broken hit detection, where a hit can easily get through a shield or the game can register a hit when you are too far away for the enemy to actually hit you and what you get is the ultimate frustration and urge to just give up and quit. What's more is that the game lacks balance. There are three out of eight classes that are any good - a warrior, a cleric and a mage. Why? Because they are the only ones that have stats balanced out, fitting their profession and not handicapping you in a way you wouldn't want. The rest of them, however is a mess. They only have one stat maxed out as much as you possibly can while keeping a low level and lack severely in others making you sort of a "glass cannon" - you hit hard, but you are extremely fragile. Not to mention lack of balance or any logic in the starting equipment - the swordsman starts out with two decent beginner swords, a cleric gets a mage and a shield. What does a warrior get? A sword broken in half. What about a knight? Does he get some kind of heavy armor set and a sword + shield set? Nope. All you get is a broadsword and a chainmail armor... robe... something. Yes, no helmet, no shield. They hadn't really thought that out. The boss balance isn't any better. The first one is a walk in the park, you have to be a complete cripple not to beat it on your second-third try. The second one, for a change, is impossible to beat without any help from other players. What about players who want to play alone in offline mode, not to be disturbed by any invasions and such? They are screwed unless they decide to forcibly join "jolly cooperation" the game provides. Let's talk about the atmosphere now. The change of the project director is also very distinctive in this aspect. This game is completely different from the previous Souls games in terms of world and atmosphere. It lacks peculiarity and uniqueness Dark Souls 1 and Demon's Souls had. Instead you get typical dark fantasy stuff in the vein of Gothic or The Witcher. Now, it wouldn't be so bad if it had any personality. It doesn't, though. As I progressively made my way through Forest of The Fallen Giants and then the ruins of the huge fort the forest concealed, slashing through huntsmen with knives, warriors and soldiers with lances and swords, it all didn't make any impression on me, aside from pure boredom. It was bland, uninspired and didn't feel creative at all. Now the technicalities. It's 2014 and what we get is a PC game that is completely unplayable on mouse and keyboard because of ludicrous control scheme consisting of finger-breaking key combinations just to do basic actions in the game, has obsolete graphics that makes it look like it came from the late PS2 era, can't launch on some configurations for absolutely no reason and is filled with glitches that take out the last bits of amusement this game could provide. I'm disappointed, From, really disappointed. Don't get me wrong though - as a separate game, Dark Souls 2 is pretty decent - a 6/10 at least, but as a sequel to Dark Souls 1, it fails miserably. It made everything that was good in the first game worse.
I actually bought the game when I found out the technical difficulties and crashing are caused by HDMI cable and certain series of GPUs, which I don't have. I played it for a longer while and quit with a strong feeling of disappointment. For me, Dark Souls 1 was kind of a love-hate game. I hated the way it punished you for slightest mistakes, but at the same time it had some kind of charm that made me come back for more and keep playing. Dark Souls 2 is nothing like that. The change in management is very noticeable. They tried to make the game something different by throwing in new ideas, while keeping the same formula. Problem is, they fucked up. "If something works, don't fix it" people say. They tried to "fix" the game and only made it worse. Let's start with the most elementary aspect, that's the core of Souls games - the combat system. In DS1 it was something that stood out because you had to time your attacks and think of a tactic for every enemy. Getting the right equipment was a huge part of it because every item felt entirely different - some were heavier but offered greater damage/protection, so you could just tank your way through, or you could go for a leather-clad, dagger-wielding rogue and rely purely on dodging. Every combination of items gave different results. It does not apply anymore in DS2 because the only aspect that differentiates one item from another is the damage. All weapons swing with the same speed, so there's no difference if you use a greatsword or a shortsword. That makes combat bland and unsatisfying. Also, who the hell thought it'd be a good idea to make weapons durable as if they were made out of plastic? Playing the first time, I broke 3 swords before I got to the second bonfire in Forest of The Fallen Giants. Then I read on some forums that they repair automatically after each visit at the bonfire. That's ridiculous! Another thing is, all the fairness the first Dark Souls had is gone. The enemies aren't tough anymore and one-on-one fights are super easy, so what the creators did to increase the difficulty? Placed more of them. It's a really crappy design move because you find yourself ganked by three or more enemies and stunlocked to death very, very often. Sometimes they even pop up out of thin air behind your back and ambush you. And when you die, the game punishes you not only by taking your souls away, but also by dropping your maximum HP by a certain amount each time you die. It's not that noticeable at first, but after six deaths in a row, when you have more than half your bar cut off, you just have to turn back human and waste the human effigy, which are really rare. In addition to that, the enemies disappear from the game world after certain amounts of deaths (their deaths, not yours), preventing you from farming, just so you wouldn't go a few levels higher than the creators have anticipated and didn't have better stats, so you can get your ass kicked easier. Combine it with dying every short period of the game from unfair fights where you are outnumbered by enemies, and completely broken hit detection, where a hit can easily get through a shield or the game can register a hit when you are too far away for the enemy to actually hit you and what you get is the ultimate frustration and urge to just give up and quit. What's more is that the game lacks balance. There are three out of eight classes that are any good - a warrior, a cleric and a mage. Why? Because they are the only ones that have stats balanced out, fitting their profession and not handicapping you in a way you wouldn't want. The rest of them, however is a mess. They only have one stat maxed out as much as you possibly can while keeping a low level and lack severely in others making you sort of a "glass cannon" - you hit hard, but you are extremely fragile. Not to mention lack of balance or any logic in the starting equipment - the swordsman starts out with two decent beginner swords, a cleric gets a mage and a shield. What does a warrior get? A sword broken in half. What about a knight? Does he get some kind of heavy armor set and a sword + shield set? Nope. All you get is a broadsword and a chainmail armor... robe... something. Yes, no helmet, no shield. They hadn't really thought that out. The boss balance isn't any better. The first one is a walk in the park, you have to be a complete cripple not to beat it on your second-third try. The second one, for a change, is impossible to beat without any help from other players. What about players who want to play alone in offline mode, not to be disturbed by any invasions and such? They are screwed unless they decide to forcibly join "jolly cooperation" the game provides. Let's talk about the atmosphere now. The change of the project director is also very distinctive in this aspect. This game is completely different from the previous Souls games in terms of world and atmosphere. It lacks peculiarity and uniqueness Dark Souls 1 and Demon's Souls had. Instead you get typical dark fantasy stuff in the vein of Gothic or The Witcher. Now, it wouldn't be so bad if it had any personality. It doesn't, though. As I progressively made my way through Forest of The Fallen Giants and then the ruins of the huge fort the forest concealed, slashing through huntsmen with knives, warriors and soldiers with lances and swords, it all didn't make any impression on me, aside from pure boredom. It was bland, uninspired and didn't feel creative at all. Now the technicalities. It's 2014 and what we get is a PC game that is completely unplayable on mouse and keyboard because of ludicrous control scheme consisting of finger-breaking key combinations just to do basic actions in the game, has obsolete graphics that makes it look like it came from the late PS2 era, can't launch on some configurations for absolutely no reason and is filled with glitches that take out the last bits of amusement this game could provide. I'm disappointed, From, really disappointed. Don't get me wrong though - as a separate game, Dark Souls 2 is pretty decent - a 6/10 at least, but as a sequel to Dark Souls 1, it fails miserably. It made everything that was good in the first game worse.
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