Movement and combat are fine in Unity. It takes time to work out the slight changes to previous games, but not that long.
I enjoy the combat, and the effortless movement in Unity. It totally beats Sydicate, where both fighing and movement were crap.
My biggest complaint is that it doesn't move they I want it to. AC movement has at times been annoying but never this annoying. The reaction time from when I press a button to what I want him to do is slow if it happens at all. Same during combat. Even when I'm taking cover it doesn't respond fast enough. If this is bad I can only imagine how bad syndicate isIf you want to discuss this back up your complaints with sensible explanations.
Why do you feel the controls are bad?
Why do you feel the game play is bad?
If not prepare yourself cause I'm perfectly ready to tell you why Unity save for it's catastrophic release is the best game to date.
Movement and combat are fine in Unity. It takes time to work out the slight changes to previous games, but not that long.
I enjoy the combat, and the effortless movement in Unity. It totally beats Sydicate, where both fighing and movement were crap.My biggest complaint is that it doesn't move they I want it to. AC movement has at times been annoying but never this annoying. The reaction time from when I press a button to what I want him to do is slow if it happens at all. Same during combat. Even when I'm taking cover it doesn't respond fast enough. If this is bad I can only imagine how bad syndicate isIf you want to discuss this back up your complaints with sensible explanations.
Why do you feel the controls are bad?
Why do you feel the game play is bad?
If not prepare yourself cause I'm perfectly ready to tell you why Unity save for it's catastrophic release is the best game to date.
Dude I can say whatever I like. The gameplay and movement suck. That's my opinion. As far as button mashing, that's not what I'm talking about. There are many aspects of the movement and combat make this bad. For example let's use basic movement, just yesterday I was playing and got a minor detection, as I turned and walked away it climbed on a box instead. The problem wasn't that it climbed on the box it was that it wouldn't get off of it. I don't press a lot of buttons to move, this is just basic walking, no running. I had to freerun off that box that landed me half way up a building rather than just getting off the box. It says hit L2 when near a window to enter; I'm near a window. He jumps down or further up. Many of these new things are just a annoyances more than anything. And I'm no stranger to countering in combat either but the reaction time is slow. The staggering strike takes too long and end up getting hit more than I care to. I don't mash buttons. Never have.Movement and combat are fine in Unity. It takes time to work out the slight changes to previous games, but not that long.
I enjoy the combat, and the effortless movement in Unity. It totally beats Sydicate, where both fighing and movement were crap.My biggest complaint is that it doesn't move they I want it to. AC movement has at times been annoying but never this annoying. The reaction time from when I press a button to what I want him to do is slow if it happens at all. Same during combat. Even when I'm taking cover it doesn't respond fast enough. If this is bad I can only imagine how bad syndicate isIf you want to discuss this back up your complaints with sensible explanations.
Why do you feel the controls are bad?
Why do you feel the game play is bad?
If not prepare yourself cause I'm perfectly ready to tell you why Unity save for it's catastrophic release is the best game to date.
That's the thing about contextual buttons, sometimes it's not going to do what you want.
As for it being slow, I never noticed that. It requires timing and not mashing in Unity. You can't just mash B and hope to counter, you can't just mash attack and hope everything will go well, calm down and don't press buttons without making a deliberate and well thought out decision.
When an enemy attacks you focus on countering and when you see an opening you get in an attack or two and prepare for countering again. Sure there are a lot of animations where you can only cancel out of them near the end but that's just something we have to deal with. (That's an actual good argument you COULD have used)
If you don't like the way it feels that's a personal problem, it doesn't make the game worse. It worked well enough that when I screwed up I knew it was my fault.
You can't just say I don't like how it feels and say the game is bad and expect to be taken seriously by anyone intelligent.
Dude I can say whatever I like.My biggest complaint is that it doesn't move they I want it to. AC movement has at times been annoying but never this annoying. The reaction time from when I press a button to what I want him to do is slow if it happens at all. Same during combat. Even when I'm taking cover it doesn't respond fast enough. If this is bad I can only imagine how bad syndicate is
That's the thing about contextual buttons, sometimes it's not going to do what you want.
As for it being slow, I never noticed that. It requires timing and not mashing in Unity. You can't just mash B and hope to counter, you can't just mash attack and hope everything will go well, calm down and don't press buttons without making a deliberate and well thought out decision.
When an enemy attacks you focus on countering and when you see an opening you get in an attack or two and prepare for countering again. Sure there are a lot of animations where you can only cancel out of them near the end but that's just something we have to deal with. (That's an actual good argument you COULD have used)
If you don't like the way it feels that's a personal problem, it doesn't make the game worse. It worked well enough that when I screwed up I knew it was my fault.
You can't just say I don't like how it feels and say the game is bad and expect to be taken seriously by anyone intelligent.
The gameplay and movement suck. That's my opinion.
As far as button mashing, that's not what I'm talking about. There are many aspects of the movement and combat make this bad. For example let's use basic movement, just yesterday I was playing and got a minor detection, as I turned and walked away it climbed on a box instead. The problem wasn't that it climbed on the box it was that it wouldn't get off of it. I don't press a lot of buttons to move, this is just basic walking, no running. I had to freerun off that box that landed me half way up a building rather than just getting off the box.
It says hit L2 when near a window to enter; I'm near a window. He jumps down or further up. Many of these new things are just a annoyances more than anything.
And I'm no stranger to countering in combat either but the reaction time is slow. The staggering strike takes too long and end up getting hit more than I care to. I don't mash buttons. Never have
And that's just that part. Simple elements from previous games that have changed like lockpicking for instance, and this stupid sync points and helix points. I've been playing AC since it first came out and this one is by far the worst. At least I like the story but it doesn't make up for it. Don't be a condescending prick Sesheenku it's unnecessary. We simply don't agree. Classicnerd is saying the same things and he's not being a dick about it
Yeah, the controls were great, the game shines when doing what it does best, traversing the landscape at your leisure, sneaking around and assassinating targets, it's when they try and implement this into linearly designed missions where things get frustrating, making you pursue someone, or kill a boss a certain way, the gameplay is just not conducive to these types of missions.personally think its one of the better AC games to date
think the controls were by far the best in any AC game
never had issues with making him go where i wanted him to
really liked the jumping down button.. great free running in Unity,
Yeah, the controls were great, the game shines when doing what it does best, traversing the landscape at your leisure, sneaking around and assassinating targets, it's when they try and implement this into linearly designed missions where things get frustrating, making you pursue someone, or kill a boss a certain way, the gameplay is just not conducive to these types of missions.
Syndicate is similar, there are a lot of missions and activities allowing you to approach things how you want, a lot of the story missions still contain the cookie cutter pursuit or tail missions, with the final showdown requiring specific actions to win. These are the parts I hate about AC games.Yeah, the controls were great, the game shines when doing what it does best, traversing the landscape at your leisure, sneaking around and assassinating targets, it's when they try and implement this into linearly designed missions where things get frustrating, making you pursue someone, or kill a boss a certain way, the gameplay is just not conducive to these types of missions.
all AC games have had this issue....overall
i found it to be the most open ended do it your own way AC game to date
havn't played Syndicate so not sure if they fixed that issue