Updates
Rust is currently in the Alpha stage of development, and is distributed via Steam Early Access. Below are the most recent updates.
February 06, 2014
- Zombies are gone. To avoid the "zombie survival" trope, the undead / radioactive zombies have been replaced by mutated wolves and bears. They're identified by their red coloring, and still drop item packs when killed just like zombies did.
- Wildife A.I. improved. Deer / pigs fear hostile wildlife (wolves/bears), they react to the sound of gunshots. "Walk backwards" exploit removed, along with the white wolf. Hostile wildlife retreats if it cannot find a path to players.
- Improved resource objects. New models for wood / stone resources were added, as well as a new resource that nets more stones. Resource piles change models to indicate quantity.
- 'Oil Tank' cover added. A large rock formation has been added for cover around the two tanks on the south road.
- Workbenches improve crafting time.
- Locked backpacks. After a player dies, their pack will be temporarily locked to other players, unless they can use a lockpick (new item). Pack lock times are configurable by the server admins.
- New item: lockpicks. Lockpicks are a new item and appear as a default blueprint. They can be used to open locked backpacks, but not doors.
- New / improved animations added. Melee attack, player movement, etc.
- Improved grass textures.
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January 24, 2014
Shared Doors
- You can now set a passcode on a door and share it with other people – Hold E to set the passcode
- Once they’ve entered the passcode they can open and close the door until you change it.
- This also works on gates. In addition, you can set a door to be unlocked so anyone can use it without a passcode.
Grass Improvements
- Grass runs twice as fast as it used to
- Grass looks way better
- Grass shouldn’t flicker on ATI cards anymore (but let us know if it does)
- Grass has improved sound effects
Beds & Bags
- Sleeping bags now reset the use timers of all your other sleeping bags in a 100m radius.
- This prevents base “zerging” Beds were added! – These can only be placed inside a house with a roof and act like the old sleeping bags did
Other changes and fixes
- added vsync option
- rcon now receives msgid 4 containing all console output
- opening boxes no longer resets decay – old things should actually disappear now
- added hud indication so you know when you’re voice chatting
- fixed exploit where mouse sensitivity reduced weapon sway
- added a delay to repairing objects after they have been damaged
- metal structures now need metal to repair instead of wood
- fixed random headshot sound that would happen when shooting near the top of inanimate objects
- camp fire particles are no longer visible at long range (should help with performance)
- you can only repair something 5 seconds after it last took damage
- servers can now be added to favourites by clicking the star on the left
January 9, 2014
- fixed open door hack
- fixed noclipping
- added revolver – default blueprint
- removed 9mm pistol as a default blueprint
- added metal bars you can put in windows
- quality slider has much more of a significant impact on performance
- disabled cursor hack for linux, which should hopefully fix crazy cursor issues.
- server -datadir is now used for config files. Server owners should move their cfg folder inside.
- -datadir default is now “serverdata/”. If not using -datadir previously, server owners should move their saves into the new folder.
- added server rcon, runs on queryport and uses the same *protocol as source servers
- console now reports an error when command isn't found
- console variables now show their values when typed into the console
- changing a console variable will now print the change
- ‘ban’ now accepts a second optional argument, reason
- ‘banid’ now accepts <username> <argument>
- ‘status’ now shows the connected players
- ‘banlist’ shows all banned users
- ‘banlistex’ shows all banned users, with names and reasons
- ‘removeid’ unbans a user by steamid
- ‘say’ allows the server admin to talk to all connected clients
- research kit no longer requires paper
- research kit has a random amount of uses (1-3)
- shelters now use a single mesh instead of compound colliders
- made explosives require metal to craft
- improved pipe shotgun sound
- lowered shadow distance to a realistic level, should help with jittery shadows
- weapon sounds are slightly randomized so each shot isn't identical to the last
- stopped looting through walls
- adjusted clock synchronization
- fix attempt to ghosting
- servers start up faster
- pipe shotgun now visibly ejects a shell on reload
- bolt action bullets are visible during reload
- fixed bug where respawning frequently could cause you to get stuck and have to reconnect due to invisible respawn screen.
- bruteforce rcon guessing is punished
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December 19, 2013
- Doors will no longer fly away
- You can’t stand inside doors and shoot out any longer
- Fixed Metal Doors not setting their rotation properly
- Shelters can be placed closer together than they used to be able to
- Resource nodes respawning should no longer cause server-wide lag
- Deployables placed on inside (new) shelters should no longer destroy when the shelter is destroyed
- Added some missing death effects for shelters and doors
- Should be easier to squeeze sleeping bags into shelters now
- Spike walls can be placed closer together, you can overlap them a little bit now to seal gaps easier
- You can now right click to rotate structures for the one guy without a mousewheel :D
- Servers can now specify a minimum amount of players for airdrops to occur – airdrop.min_players ( default 50 )
- Fixed shotguns not damaging deployables
- Fixed some serverside performance issues
- Fixed explosive charges not dealing direct damage to structure components – They will now deal their damage regardless of their position relative to what they are placed directly on
- Fixed explosions doing too much damage to things with compound colliders (shelters namely)
- Fixed weapon animations while aiming for some weapons (Shotgun)
- Fixed exploit allowing you to place deployables in mid-air
- Fixed being able to put wood boxes inside people/yourself
- You can place stuff on the road now
- Kevlar is harder to produce
- Made ammo much harder to craft
- Research kits are now one time use
- Increased headshot damage multiplier
- Added Bolt Action Rifle
- Weapons now play a dry fire sound when you try and fire them empty
- Added aim sway to some weapons, experimental
- Added a small ‘lazy aim’ cone for weapons
- Shotgun and bolt action rifle no longer stay aimed while actioning the weapon
- Small Stash is a default blueprint, and is easier to craft
- Spike wall returns more damage
- Spike wall has more melee armor
- New death screen (WIP)
December 11, 2013
- Added Official Server Tab – This will list the most reliable servers sanctioned by us
- Fixed people being able to place boxes that peek through walls and shelters so they were lootable from outside
- Spike walls now only prevent foundations from being built, vs all structure components
- Auto-Healing from being near a camp fire will take effect 10 seconds after the last time you took damage
- Sleeping bags under foundations fixed
- Added cooldown timer for hostile wildlife; they will give up and stop chasing you forever
- Fixed players not showing blood effect when hit
- Added grass displacement to Spike Walls, Sleepers, and other things missing it
- Fixed being able to go under water (It kills you once again upon contact)
- Chat mode will now swallow keys (typing in chat will no longer activate items or move your character)
- Fixed spike walls not dealing reflect damage at certain angles
December 10, 2013
- You now get a repair notice when repairing an object
- Fixed Ramps not being able to be placed leading up to foundations
- Shelters can now be placed on rocks and have a more lenient max slope
- Fixed exploit allowing quicker reload times
- Lowered memory usage by about 300 megs !
- Game should load quite a bit faster now
- Linux cursor issue should be resolved
- People who log off near walls shouldn't have their legs poking outside anymore
- Added new surface system, this allows for dynamic footsteps and improved impact effects
- Fixed bug where players would not make footsteps under some conditions ( e.g. walking in tight circles)
- Adjusted LOD levels to be further away from the camera
- Added nudity convar : censor.nudity true
- Duping should be fixed…
- A few crash fixes
- Fixed lasers/flashlights not being turned off for other clients
- You can no longer place sleeping bags under rocks
- Fixed an extremely rare bug where terrain would be invisible under certain conditions
- Grass isn't as tall anymore; it should perform better
- Moved wildlife over to use the navmesh, they will actually be able to find you now :)
- Added some new deployables – Spiked walls for base defense, they will hurt people when they are melee’d or touched
- Foundations cannot be placed too close to spiked walls (prevents base climbing with stairs unless they put some extra effort in and destroy them)
- Added a Wood Gate/Gateway – This can be used to block off parts of the map and create compounds! (Art is very WIP!)
- Added a very rare, non-craftable smoke signal which will call an airdrop in at your location
November 20, 2013
- Fixed dupe bug (disconnecting internet and rejoining)
- Fixed server list not scrolling
- Updated chat
- No more pm’img or local chat.
- Can use unicode.
- Resource collection and other notices are no longer printed in chat. They have their own GUI.
- Fixed structure LODs popping too close
- Fixed grass jittering due to AF being forced on for every texture
- New options screen
- Fixed broken player counts (probably)
- Fixed lots of exploits
- Fixed black line between sky and land
- Updated cargo plane
- Fixed OSX not launching
- Fixed trees not drawing in OSX
- Grass displacement is enabled by default.
November 3, 2013
- Upgraded to Unity 4.3
- Fixed Shelters not counting towards decay grace period
- Fixed injury status not disappearing after death
- Serverside checks for deployables and structures (no more double dooring)
- Some weapon deploy sounds were changed (hatchets no longer sound like guns being drawn)
- Hand Cannon no longer requires a workbench to craft
- 9mm Pistol does slightly more damage and has less recoil
- Reduced range on pipe shotgun
- Bleeding is no longer a death sentence : Wounds will clot over time so it is possible to survive minor bleeding
- Bleeding damage was increased, however…
- Silencer now removes tracers as well as muzzle flash, less range reduction, less damage reduction.
- Sleeping bags are easier to craft, 15 cloth instead of 20
- Pillars take half as many resources to create as they used to
- Grenades are larger and their physics should be more reliable, in addition they should deal appropriate damage now
- Zombies should now interact with the rocks in the world, and should no longer float in mid-air
- Server browser now shows history of servers played on
- Server browser is optimized for smaller screens
- Server browser doesn’t show unresponsive servers
- Server browser shows LAN servers
- Server browser shows servers containing friends
- Server now detects when it has frozen, and closes (allows auto restart scripts to kick in)
- No longer uses DX11 mode (was slower, broke alt-tab, had no real benefits)
- Added disconnect button
- Serverlist can be sorted. Defaults to being ordered by player count descending.