Weapons
Knife
This causes the least amount of damage and the greatest amount of skill to master. Unless you're John Rambo, you'll want to shy away from using this against any creature more powerful than a zombie. Single combat only.
Handgun
The trusty handgun holds 15 bullets. It does moderate damage, but fires quickly. Good for single or distant enemies.
Shotgun
The deadly spray of the Shotgun (which holds 7 shells at a time) is useful against almost any opponent, especially groupers like zombies and crows. At close range, it is a powerful ally. Point it up to take a zombie's head clean off.
Grenade Launcher
Holds as many rounds as you can cram down its muzzle. A great weapon to take on the Nemesis with... and it comes in so many flavors!
- Regular Rounds - The least amount of damage, but still not shabby. Most beasts die from one blast. Nine of these will take down the Nemesis.
- Flame Rounds - An orange blast of destruction, this packs a fiery wallop.
- Freeze Rounds - Rounds of extreme chill halt enemies in their tracks.
- Acid Rounds - Not as powerful as Flame or Freeze, but work best against the Grave Digger.
Magnum
Dirty Harry would be proud. This bad boy packs a nasty wallop, surprisingly without a lot of kickback. One shot drops most creatures. Levels the playing field considerably against the Nemesis. It holds six shots.
Assault Rifle
Available in Easy mode, in the Carlos segment of the game, or after beating the Nemesis all seven times, the assault rifle is a consistent medium damage weapon. Its strength is the constant stream of damage it causes. Rounds are measured in percentage. You cannot mix ammo for this weapon.
Eagle Handgun
Created from parts that the Nemesis drops, this handgun is faster and more powerful than the standard version. Every few rounds, it delivers and extra strength hit that levels most creatures.
M37 Western Shotgun
The second weapon created from parts gained after beating the Nemesis. Like the Eagle Handgun, this Shotgun fires faster and has more power.
Mine Thrower
Available only in Hard Mode, the Thrower shoots explosive darts that stick into anything. When the darts sense movement, they explode, simple as that.
Rocket Launcher
Available for purchase in the Mercenary mode, this is the most powerful weapon in the game. You can¿t aim it up or down, but who cares? Use it to take down the Nemesis. Dueling Launchers let's write a song!
Gatling Gun
Another treat from the Mercenary game. It comes with unlimited ammo, and is a deadly friend. It takes a little while to get cooking, and has no up or down mobility, but is still useful against most foes.
Ammunition
RE3 allows Jill to mix her own ammo, a feature which allows you to produce the kind of firepower that you desire. There are two types of Powder (A and B), and they are used in various combinations, either with the Reloading Tool or Grenade Rounds to produce varying types and amounts of ammunition.
Mix them by using the Combine feature. A + A = AA, AA + B = AAB, etc. Once powders are combined, they can be loaded into ammunition by combining again with either the Reloading Tool or Grenades.
The following is a list of combinations. The "R" stands for Reloading Tool, the "G" for Grenades.
- A + B - Powder C
- A + R - 15 Handgun Bullets / A + G - 6 Flame Rounds
- AA + R - 35 Handgun Bullets / AA + G - 12 Flame Rounds
- AAA + R - 55 Handgun Bullets / AAA + G - 18 Flame Rounds
- AAB + R - 20 Shotgun Shells / BBA + R - 60 Handgun Bullets
- B + R - 7 Shotgun Shells / B + G - 6 Acid Rounds
- BB + R - 14 Shotgun Shells / BB + G - 12 Acid Rounds
- BBB + R - 30 Shotgun Shells / BBB + G - 18 Acid Rounds
- C + R - 10 Grenade Rounds / C + G - 6 Freeze Rounds
- CC + R -10 Freeze Rounds / CC + G - 12 Freeze Rounds
- CCC + R - 24 Magnum Bullets / CCC + G - 18 Freeze Rounds
- AC + R - 10 Flame Rounds / BC + R -10 Acid Rounds
Never carry the Ammunition Reloader, unless you know you are travelling to Powder that you need to mix into ammo. Keep it in a Safe Room and mix your ammo there to preserve space on the Inventory List.
Upon mixing enough ammo (usually 6-7 times), Jill will be faced with the decision to make regular ammo or enhanced ammo. Enhanced ammo is available for the handgun and shotgun only. Basically, it is more powerful and provides less ammo. If you are a killer, not a runner, mix more ammo more often, and forget the enhanced. You need quantity, not quality.
Reloading
When fighting enemies, do not wait for the reloading animation. This takes time and leaves Jill vulnerable to attack. Instead, count your shots and access the Inventory list to reload. This will save Jill from lots of damage and keep her weapon poised to kill.
During certain points of the game, Jill will be faced with a new feature called a "Live Selection." Choosing different options can radically affect the storyline for significant portions of the game. However, the areas will have to be defeated in order. This guide explores all options. Look for the Live Selection choice, then follow the (A) or (B) sections to determine the action required by selecting a specific option.