All Interactive Maps and Locations
All SCAB Scheme Locations
There are a total of 45 SCABs in Grounded. You'll start with four of them and have to find the other 41 scattered throughout the yard. This IGN guide will detail everything you'll need to know about finding all of the SCABs in-game, with information on how to find them.
Are you looking for a specific one? Click the links to jump ahead.
- What Are SCABs and What Do They Do in Grounded
- Aerobics
- Billy Hog Horror
- Bugjuice
- Chubbs Series
- Corporate Issue
- Cyberstrike
- Dog Loaf
- Flying-V
- Frankenline
- Fright
- Ghostmint
- Hedgeberry
- Legend
- Frostbite
- Gingerspice
- Holidazzle
- Muck
- Shallows
- Shinebright
- Garbo
- Girthscape
- Greystone
- Gunmetal
- Hyperblaster
- Lasercorp
- Miterider
- Neomauve
- Panfish
- Punch-O
- SCA.B Bugged
- SCA.B V1.02
- SCA.B V2.11
- SCA.B V3.09
- Sewage
- Syndrome
- Supreme
- Textbook
- The Sad Stab
- Witchly
- RPG Module
- Sawdust
What Are SCABs and What Do They Do in Grounded
SCABs are the little wristwatches that are worn by your character. But they're also collectibles you can get that are scattered around the yard.
In addition to being collectibles, they also change your hug whenever you pull up the menu and will change between day and night.
Aerobics
The Aerobics can be found on the nightlight north of the Old Anthill, as shown in the picture below.
Once you're there, you'll need to build a platform to get to the roof of the nightlight.
When you get to the top, you'll see the SCAB on the floor waiting to be picked up.
Billy Hog Horror
The Billy Hog Horror can be found inside the Calvo Can on the west side of the pond, as shown in the picture below.
You'll need to go inside the can and walk to the back. There'll; you'll find the Billy Hog Horror SCAB.
Bugjuice
To find the Bugjuice SCAB, you'll want to up Field Station outside The Hedge Lab, as shown in the picture below.
Make a right and follow the branches when you get to the lab.
As you're going up the branch, you'll see a red wire hanging, and the path will split. At the split, make a right. Follow the path until the smaller branch connects with, the larger one. Make a right and follow the path up as soon as it connects.
You'll want to continue going straight and jump on top of the mushrooms towards the juice box. When you reach the end of the path, you'll see a zipline you'll need to use.
As soon as you land, you'll need to make a left and follow the path until you see the mushrooms and berry on the other tree branch.
Jump over to that branch and keep going right. You'll then see a building that you can enter, and inside the building is the SCAB.
Chubbs Series
To find the Chubbs Series, you'll need to be on the Southeast part of the yard, as shown in the picture below.
Once you arrive at the location, you'll find a leaf and a body of water. You'll need to jump into the water and when you do, swim into the cave.
Right before you reach the end of the cave, you'll find the Chubbs Series SCAB between some rocks underwater.
Corporate Issue
To find the Corporate Issue, you'll need to go to the Black Anthill Descent in the Sand Box, as shown in the picture below.
Once you're there, go inside the cave, and when you see a path leading uphill or downhill, walk up and continue to follow the path.
As you follow the path, make the first available left, and you'll see a cracked rock. To break the rock, you'll need explosives, but you'll find the Corporate Issue SCAB inside it.
Cyberstrike
To find the Cyberstrike SCAB, you'll want to go west of the Berry Tree, as shown in the picture below.
The SCAB is located on top of the outlet, so you'll need to build upward to get to it. We recommend building Clover Roofs to do so.
When you get to the top, you'll find the SCAB.
Dog Loaf
To get the Dog Loaf SCAB, you'll need to go to the Picnic Table, as shown in the picture below.
When you arrive there, go behind the honey pot, and you'll see a plastic knife right behind it. The SCAB can be found resting on the knife handle.
Flying-V
To find the Flying-V, you'll want to go south of the Mysterious Machine, as shown in the picture below.
When you get to the rock, climb to the top, and you'll find the Flying-V.
Frankenline
The Frankenline SCAB can be found right outside the shed and east of the Garden Gnome, as shown in the picture below.
To get the SCAB, you'll need to get on top of the toy. Once you're on top, you'll find the Scab on the edge of the toy.
Fright
To find the Fright, you'll want to go to the Hedge Lab, as shown in the picture below.
Go inside the lab, and when you reach the broken hall with the berry hanging out, jump on top of the branch to get to the roof of the lab.
When you get to the roof, make a left, and you'll reach a little patch of grass.
Afterward, look to the edge on the left side, and you'll find the SCAB on a branch.
Ghostmint
To find the Ghostmint SCAB, you'll need to be in the Hedge Lab, as shown in the picture below.
When you arrive inside, you'll want to go to the first room on your right. Once inside that, towards the broken hallway, you'll find the SCAB near the edge.
Hedgeberry
To find the Hedgeberry, you'll want to up Field Station outside The Hedge Lab, as shown in the picture below.
Make a right and follow the branches when you get to the lab.
As you're going up the branch, you'll see a red wire hanging, and the path will split. At the split, make a right.
Follow the path until the smaller branch connects with, the larger one. Make a right and follow the path up as soon as it connects.
You'll want to continue going straight and jump on top of the mushrooms towards the juice box. When you reach the end of the path, you'll see a zipline you'll need to use.
You'll want to make a left and jump on the green leaves when you get to the other side. You'll want to get to the other tree branch right across from you, so jump from leaf to leaf until you do so.
Once you get to the other side, follow the path, and you'll pass a zipline on your right-hand side. Continue to go forward, and you'll see another fork in the road. When you're there, make a right and follow the path.
You'll need to use the leaf as a ramp to get to the very top of the bird bath and in the center,
you'll find the SCAB.
Legend
To find the Legend SCAB, you'll need to go to the Fizzam Can, which is east of the Hedge Ascent and right outside the Hedge lab. Below is a picture of the exact location of where you'll need to be.
The Legend SCAB can be found inside the can all the way at the end.
Frostbite
The Frostbite SCAB is right outside the entrance of the Pond Lab. Below is a picture of where you'll need to be. It's also important to note you'll have to be underwater to find this SCAB.
When you're at the entrance, look for the structure shown in the picture below.
There'll be an entrance on the left-hand side of it, and when your side makes a right and follows the path. Before making a right towards the generator, go straight, and you'll find the SCAB next to a skeleton.
Gingerspice
To get the Gingerspice SCAB, you'll need to enter the Pond Lab, as shown in the picture below.
When you're inside, you'll want to go to the sunken area of the lab and begin to swim down. Follow the path until you reach the first broken hallway. You should see Clay on the bottom.
You'll need to break the Clay, and once it's broken, you'll find the SCAB on the other side.
Holidazzle
To find the Holidazzle, you'll need to be at the Pond Lab entrance, as shown in the picture below.
When you're at the entrance, you'll need to swim toward the power switch that's in the maze-like room.
Afterward, stick to the roof of the area and swim left. Eventually, you'll reach a pillar that'll open up.
When you get inside, you'll find the SCAB next to some beakers on the shelf.
Muck
To find the Muck SCAB, you'll need to be at the Pond Lab entrance, as shown in the picture below.
As soon as you get there, swim directly from the entrance, and you'll find the SCAB near algae and bolts.
Shallows
To find the Shallows SCAB, you'll need to go to the Pond Lab Dome, as shown in the picture below.
When you arrive at the Dome Lab, make a left at the entrance, and you'll see the SCAB on a shelf next to some beakers.
Shinebright
The Shinebright SCAB can be found in the Underwater tunnel that connects the pond and Oak Tree Lab. To enter the tunnel, go to the Oak Tree Lab and jump through the broken window.
When you jump through the window, swim left, and you'll find the tunnel. After finding it swim inside it.
Follow the main path until you reach the broken hallway.
There'll be a broken door, and the SCAB will be right under the door.
Garbo
To find the Garbo SCAB, you'll going to need to visit the garage area on the Southwest side of the map behind the Sandbox. Below is a picture of where you'll need to be.
Once you're there, you'll need to go inside the lunchbox and walk behind the juice box.
After you do that, you'll find the SCAB in the corner.
Girthscape
To the Girthscape SCAB, you'll need to go to the Yoked Girth Head, as shown in the picture below.
As soon as you get there, walk under the head and go into the little cave. The SCAB will be at the end of the cave next to a Raw Science.
Greystone
To find the Greystone SCAB, you'll want to go to the North Laser Machine, which can be found northwest of the Mysterious Machine.
To get to the SCAB, you'll need to build up to it, or you can use the plant in the picture below as a ramp to get up there.
Once you get to the top, you'll find the SCAB on a bolt.
Gunmetal
To get the Gunmetal SCAB, you'll need to go East of the Mysterious Machine, as shown in the picture below.
To get to it, you'll need to break these acorns first.
After that, you'll need some explosives to blow up the wall, and you'll need to blow up another wall after entering the tunnel.
You'll need to then make a right when you reach the Field Station in the tunnels.
The SCAB will be underwater, sitting next to some Saggy Roots and a computer.
Hyperblaster
To get the Hyperblast SCAB, you'll need to visit the Laser Machine East of the Mysterious Machine, as shown in the picture below.
When you arrive at the machine, you'll need to build up to the machine. We recommend you use Clover Roofs to do so.
When you arrive at the top, you'll want to use the copper wires to reach the highest level possible. You'll then find the SCAB on top of a ledge.
Lasercorp
To find the Lasercorp SCAB, you'll need to go behind the Paintbucket that's south of the Mysterious Machine, as shown in the picture below.
When you arrive at the Paintbucket, walk behind it, and you'll find the SCAB in the paint.
Miterider
The Miterider SCAB can be found in the cave next to the Laser Machine south of the Mysterious Machine.
When you arrive in the cave, you'll need a hammer to break the pebbles.
Once it's broken, you'll find the SCAB right next to a chunk of Sturdy Marble.
Neomauve
The Neomauve can be found in the Red Ant Hill, as shown in the picture below.
You'll need to enter the cave and follow the main path down.
When you reach the open area within the ant hill, continue on the right path, and you'll pass a Slime Mold Stalk growing on the walls.
As you continue down the main path, you'll find the SCAB on the floor.
Panfish
The Panfish SCAB can be found in the pond just north of the Oak Tree, as shown in the picture below.
When you arrive there, you'll want to find the little branch sticking out of the water.
The SCAB can be found resting on top of the branch.
Punch-O
The Punch-O SCAB can be found at the Tropico Punch-O, as shown in the picture below.
Once you get to the top, you'll find the SCAB on the edge.
SCA.B Bugged
To find the SCA.B Bugged, you'll need to enter the abandoned anthill. You can enter it by jumping the broken window in the Oak Tree Lab.
When you go through the window, you'll want to use the branch on your left as a bridge to get to the other side.
After you do so, follow the path until you see a gap where you can jump down.
You'll need to fall, and you'll see the SCAB on your right-hand side.
SCA.B V1.02
The SCA.B V1.02 can be found near the west of the berry tree next to all the mushrooms, as shown in the picture below.
When you find all the mushrooms walk towards the ones on the right, and you'll find the SCAB in the corner.
SCA.B V2.11
To get the SCA.B V2.11, you'll need to go back to the Hegde Lab, as shown in the picture below.
When you get to the lab, you'll want to get to the roof of the lab, and you'll see a patch of grass and a fork in the road. When you reach the fork, make a right.
After you make a right, continue to follow the main path, and you'll then stick with some leaves on it. When you see that, make a left.
You'll then want to jump on the branch touching the roof of the hallway and follow the path until you reach the mushrooms.
Once you reach the mushrooms, make a right, and you'll be taken to the Observation Pod.
The SCAB can be found on top of a table overlooking the yard.
SCA.B V3.09
The SCA.B V3.09 is located West of the Garden Gnome, as shown in the picture below.
You'll want to jump on the rocks and look for these grass leaves. When you see them, you'll have to jump down between the rocks.
The SCAB can be found on top of a stick in the middle of the rocks.
Sewage
The Sewage SCAB can be found near the Exposed Pipe, as shown in the picture below.
You'll want to swim into the pipe and begin going south. When you reach the fork in the pipes, you'll want to make a right. You'll then reach some Soggy Roots you'll need to break.
After you break a few more roots, you'll find the SCAB resting on some dirt.
Syndrome
The Syndrome SCAB can be found in the cave underneath the Rake, as shown in the photo below.
Follow the main path in the cave, and you'll find the SCAB on top of a skeleton tooth.
Supreme
The Supreme SCAB can be found on the Flingman Flying Disc, as shown in the picture below.
The SCAB can be found on the upper left side of the Flying Disc.
Textbook
The Textbook SCAB can be found Northeast of the La Bise Can and east of Rash, as shown in the picture below.
You'll need to swim in the water and look for the rock at the bottom. Once you find the rock, you'll find the SCAB right next to it.
The Sad Stab
The Sad Stab SCAB can be found under the cassette tape, as shown in the picture below.
To find it, all you need to do is go underneath it, and you'll find the cassette tape.
Witchly
To find the Witchly SCAB, you'll want to follow the Red Wire near the Hedge Lab. Below is a picture of a good starting point.
Eventually, the Red Wire will lead you to the building below.
You'll want to jump on top of the wire and go towards to branch leading away from the building, and eventually jump over another branch that has the wire wrapped around the tree. After, you'll need to jump over a few leaves that are touching the wire and get to the top of a branch. You'll then see another tree branch with leaves you can jump on to your left.
To get the SCAB, you'll need to make the jump and walk all the way to the end of the branch.
Once you do that, you'll find the SCAB between some leaves.
RPG Module
To get the RPG Module, you'll need to first go to the Exposed Pipe south of the Picnic Table. As shown in the picture below.
When you get in the Pipes you'll need to make a right, and you'll see a hole that you can swim further down into.
You'll then run into roots that you'll need to destroy, and after breaking them you'll be able to get the Minotaur Maze Key.
Now that you have the key you'll need to go to the DnD castle on the Picnic Table.
When you get inside the castle, you'll want to make a left right away, and follow the path all the way down and make a right. You'll then see a statue of a monster and a doorway to your right, and you'll want to enter the door on your right.
Once you've entered the door, go straight and go through the door straight ahead past the statue. When you've gone through the door, you'll see a D20 dice and a chest in the room over.
You'll need to open the chest with the key you got earlier, and when it's open, you'll find the Picnic SCAB inside.
Sawdust
To get the Sawdust SCAB, you'll need to visit the Termite Den in the northern part of the yard. As shown in the picture below.
When you arrive at the den, you'll want to follow the path, and you'll then be taken to with a Bike in front of you.
If you turn around, you'll see another hole in the den. You'll need to enter through that hole. You can enter by either jumping into the hole or building to it.
Now that you're in, follow the main path forward, and you'll reach an open room.
Walk towards the open room and go into the room left of the rusty nail standing straight up. When you enter the room, you'll need to make another left.
Follow the path all the way down, and you'll find the SCAB next to some Mushrooms on the floor.