All Interactive Maps and Locations
MW3 Season 2 Patch Notes
Season 2 of Modern Warfare 3 has arrived, bringing with it a host of new maps, game modes, weapons, events, equipment, and more!
This page acts as a comprehensive breakdown of the Season 2 Patch for MW3, including a link to the full Patch Notes.
New Maps
Three new 6v6 maps are available, with a fourth set to arrive in-season:
- Stash House
- A Bay Area stash house built for close-quarters firefights
- Vista
- A Brazilian mountaintop resort fit for all playstyles
- Departures
- The Departures section of Zakhaev International Airport with ranges of all kinds
- Das Haus (In-Season)
- An under-construction skyscraper - returning from Call of Duty: Vanguard with an all-new look
New War Map
Operation Tin Man is the new, linear experience in War Mode, where your gameplay will be objective-driven. Explore a multi-level construction site as you venture down a skyscraper, with one team planting explosives and the other protecting the structure.
New Modes
Throughout each week of Season 2, you'll receive Playlist updates containing each of the 5 new modes this Season:
- Hordepoint
- Capture the Hardpoint and hold it against attack. Fight back against the horde of zombies. The first team to reach the score limit wins
- Team Gun Game
- Progress through a series of weapons with your team. First team to reach the score limit wins
- Snipers Only (In-Season)
- Battle in objective-based modes with only hard-hitting Sniper Rifles
- Juggermosh (In-Season)
- All Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint
- Bounty (In-Season)
- The player with the most kills from each team will be marked as an HVT. The HVT alternates on a time interval and rewards extra points when killed
New Weapons
A total of four weapons are being introduced this Season, two at launch and two mid-season. They are as follows:
- Launch
- BP50 (Assault Rifle)
- RAM-9 (Submachine Gun)
- In-Season
- SOA Subverter (Battle Rifle)
- Soulrender (Melee)
New Aftermarket Parts
The new Aftermarket Parts being introduced in Season 2 are as follows:
- JAK Burnout (Holger 26, Battle Pass)
- JAK Tyrant 762 Kit (Longbow, Weekly Challenge)
- JAK Backsaw Kit (Holger 556, Weekly Challenge)
- JAK Limb Ripper (Attachment, Weekly Challenge)
- JAK Maglift Kit (Haymaker, Weekly Challenge)
- JAK Outlaw-277 Kit (BAS-B, Weekly Challenge)
- JAK Glassless Optic (Attachment, Weekly Challenge)
New Perk
The new Perk for Season 2 is Ninja Vest. Ninja Vest provides the following bonuses:
- Eliminate footstep sounds.
- Immune to movement reduction effects
- Bonus Shuriken and Throwing Knife ammo
- Resupply Shuriken and Throwing Knives every 25 seconds
New Operators
Characters from AMC's The Walking Dead are debuting in the game alongside a familiar face:
- Rick Grimes (Battle Pass)
- Laswell (Battle Pass)
- John Doe (BlackCell)
- Michonne (In-Season)
New Events
The events laid out for Season 2 are as follows:
- Horde Hunt
- Year of the Dragon (In-Season)
- Cryptid Bootcamp (In-Season)
- The Walking Dead: Fear the Living (In-Season)
- Vortex: Decay's Realm (In-Season)
- Dune: Rule of Fate (In-Season)
Gameplay Updates
ADS Idle Sway
- ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon
- After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights
- ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve
Hipfire Crosshair Sway
- Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera
- Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen
Weapons & Attachments Updates
- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards
- Increased movement speeds of all MWII Weapons to align with MWIII standards
- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons
Assault Rifles
- Holger 556
- Increased aim down sight time from 260ms to 270ms (+4%)
- MCW
- Increased aim down sight time from 240ms to 265ms (+10%)
- Increased sprint to fire time from 241ms to 252ms (+5%)
- JAK Raven Kit
- Increased maximum damage from 31 to 33 (+6%)
- Decreased medium damage from 23 to 22 (-4%)
- Decreased minimum damage from 22 to 20 (-9%)
- Decreased maximum damage range from 20.3m to 19.8m (-3%)
- Increased near-medium damage range from 29m to 35.6m (+23%)
- Increased medium damage range from 40.6m to 45.7m (+13%)
- Increased headshot damage multiplier from 1.4x to 1.5x (+7%)
- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%)
- Decreased hipfire spread while sliding
- Decreased recoil and gun kick significantly
Battle Rifles
- BAS-B
- Increased sprint to fire time from 231ms to 252ms (+9%).
- Increased aim down sight time from 260ms to 270ms (+4%)
- Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%)
- Sidewinder
- Increased bullet velocity from 540m/s to 600m/s (+11%)
- Decreased recoil and gun kick significantly
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%)
- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%)
- Increased gun kick control and recoil control by 35%
- TAQ-V
- Increased maximum damage range from 35.6m to 43.2m (+21%)
- Increased near-medium damage range from 48.3m to 55.9m (+16%)
Submachine Guns
- Striker
- Increased near-medium damage range from 19.1m to 21.6m (+13%)
- Increased medium damage range from 25.4m to 27.9m (+10%)
- AMR9
- JAK Ettin Double Barrel Kit
- Added missing hipfire crosshair
- JAK Ettin Double Barrel Kit
- WSP-9
- Decreased aim down sight time from 240ms to 220ms (-8%)
- Increased maximum damage range from 16.5m to 18.5m (+12%)
- Increased near-medium damage range from 22.9m to 25.1m (+10%)
- Broodmother .45 Kit
- Decreased aim down sight time from 270ms to 241ms (-11%)
- Decreased movement speed penalties by 50%
Shotguns
- Lockwood 680
- Lockwood Defender Heavy Long Barrel
- Increased sprint to fire time penalty from 8% to 30% (+22%)
- Lockwood Defender Heavy Long Barrel
- KV Broadside (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%)
- Decreased aim down sight time from 330ms to 240ms (-27%)
Light Machine Guns
- TAQ Eradicator
- Increased sprint to fire time from 210ms to 252ms (+20%)
- Increased aim down sight time from 330ms to 340ms (+3%)
- RAAL MG
- Decreased sprint to fire time from 216ms to 199ms (-8%)
- Decreased aim down sight time from 390ms to 330ms (-15%)
- 556 Icarus (MWII)
- Decreased sprint to fire time from 250ms to 235ms (-6%)
- RPK (MWII)
- Decreased aim down sight time from 410ms to 380ms (-7%)
Marksman Rifles
- MCW 6.8
- Decreased aim down sight time from 271ms to 245ms (-10%)
- Decreased all damage ranges by 18%
- Decreased bullet velocity from 1016m/s to 930m/s (-8%)
- Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%)
- Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%)
- DM56
- Decreased near-medium damage from 42 to 41 (-2%)
- Decreased minimum damage from 39 to 38 (-3%)
- MTZ Interceptor
- Increased sprint to fire time from 252ms to 262ms (+4%)
- Increased aim down sight time from 265ms to 280ms (+6%)
- Decreased neck damage multiplier from 1.62x to 1x (-38%)
- SP-R 208 (MWII)
- Decreased maximum damage range from 19.6m to 13m (-34%).
- Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%)
- Lockwood Mk2 (MWII)
- Increased maximum damage from 110 to 125 (+14%)
- Decreased maximum damage range from 8.9m to 6.4m (-29%)
- LM-S
- Decreased intensity of aim down sight idle sway
- SA-B 50
- Increased maximum damage from 110 to 120 (+9%)
- Decreased maximum damage range from 14.2m to 10.4m (-27%)
Sniper Rifles
- Longbow
- Decreased aim down sight time from 550ms to 520ms (-5%)
- Signal 50 (MWII)
- Decreased maximum damage range from 48.5m to 35.1m (-28%)
- SP-X 80 (MWII)
- Increased aim down sight time from 521ms to 545ms (+5%)
Handguns
- Renetti
- JAK Ferocity Carbine Kit
- Decreased movement speed penalties by 50%
- JAK Ferocity Carbine Kit
- Basilisk
- Increased maximum damage range from 6.9m to 8.4m (+22%)
- Increased near-medium damage range from 15.2m to 22.9m (+50%)
- Increased medium damage range from 22.9m to 35.1m (+53%)
- Increased far-medium damage range from 35.1m to 41.9m (+20%)
- Increased lower-torso damage multiplier from 1x to 1.2x (+20%)
Launchers
- Stormender
- Addressed an issue preventing some Killstreaks from being destroyed and/or disabled
Melee
- Gutter Knife
- Decreased melee lunge distance by 30%
- Karambit
- Decreased melee lunge distance by 30%
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%
Attachments
- JAK BFB Muzzle
- Decreased gun kick control benefit from 60% to 55% (-5%)
- Decreased vertical recoil control benefit from 40% to 35% (-5%)
- Increased aim down sight time penalty from 12% to 15% (+3%)
- Increased sprint to fire time penalty from 11% to 14% (+3%)
- Increased aim walking speed penalty from 14% to 17% (+3%)
- Added 18% bullet velocity penalty
Field Upgrades
- Med Box
- Decreased time to deploy from 1.9s to 1.3s (-32%).
- Munitions Box
- Decreased time to deploy from 1.9s to 1.3s (-32%).
- A.C.S.
- Objectives can no longer be captured from further vertical distances than intended.
- Tactical Camera
- Resolved an exploit that allowed players to see through the environment when used with certain Equipment.
- Deployable Cover
- Addressed an exploit that allowed players to become invisible.
- Dead Silence
- Resolved an issue causing activation sounds to be more audible to other players than intended
Killstreaks
- Juggernaut Recon
- Oxygen meter will now display as expected while underwater.
- Gunship
- When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD
Full Patch Notes
If you wish to read about Season 2 in full, including Ranked Play updates and Zombies additions, you can do so via the official Call of Duty websites Season 2 Patch Notes blog post.