574 Games in Library
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24
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534
10
RPG Time boasts stunning art direction and craft, but sadly very little else to forgive its numerous other shortcomings. The movement is slow and tedious, the gameplay consists a large degree of luck / trial and error, and when it doesn't, there is very little independent thought to be had due to an abundance of hand-holding. It very much captures the spirit of a game made by a child, which in part is somewhat endearing, but does little to create an invigorating experience beyond that.
An absolutely beautifully animated point-and-click adventure full of whimsical imagination and delightful humor. This game is like a Saturday morning cartoon came to life and the puzzle design contains just enough complexity without overstepping its boundaries. It may be a tad on the short side as its over sooner than you may hope for, but still manages to deliver a satisfying conclusion to an utterly charming story.
While Minute of Islands boasts a beautiful visual aesthetic and captivating world, the inner workings is ultimately a disappointing experience filled with uninspiring gameplay and a narrative devoid of any meaningful impact.
A charming capture of young adult struggles, friendships and life in a small town that unfortunately becomes muddled with other convoluted plots.
Yooka-Laylee is a sadly failed attempt to recapture the magic of such esteemed collect-a-thons as Banjo-Kazooie. Worlds feel slapped together with repeated characters and awkward item placements that annoyingly have to be expanded for further exploration, which instead makes them feel just sad spaces not lived in. The art and character design is mostly well crafted, but the end result sadly just lacks the passion of our goofy bear and bird.
Somerville sets up an intriguing world in which to explore, but fails in delivering an engaging experience due to sluggish controls and an uninspiring story.
SteamWorld Dig 2 succeeds in offering a more robust and grander adventure than that of its predecessor. While the gameplay remains as solid as ever, the narrative and repetitive nature of the game lessen the impact of what should be a more memorable experience. Even so, this game is such a finely tuned and well designed package, you'll be sure to find enjoyment digging and zipping around these twisting tunnels again.
The Way-Out is fine, but largely forgettable co-op game filled with many a cliche plot thread and uninspiring characters. The ending does provide some compelling moments that play well into such being co-op game, but the weight such carries is belittled due to the lack of care for these characters / story by this point of reaching the conclusion.
A decent Metroidvania take that uses procedural world building to no offense perse, but not really any gain either. With solid enough mechanics, it's a fine game to scratch that Metroidvania itch if needed.
Wandersong is one of the most heartfelt and genuine games I've ever experienced. While the mechanics of the game may not be incredibly deep and a tad clumsy to control, it wonderfully embodies the narrative direction and finds its own creative means to continually surprise and intrigue the player, you can't help but growing an emotional attachment to these many characters and stakes of this world.
Inmost offers a superb style and atmosphere with the promise of some compelling Metroidvania gameplay and tantalizing narrative threads, but unfortunately never evolves much throughout. By the game's conclusion, the game takes an odd turn of scripting the final moments rather than letting you enjoy playing them for yourself.
Note these impressions are from playing the game at launch on PS5 - The whole experience of Cyberpunk 2077 feels one of very much smoke and mirrors; It's a beautiful game on the surface with grand ambitions, but your choices or how you play never really seem to matter or have any satisfying depth to them. While I'm sure the game has since been patched significantly, the most poetic ending was having the game crash mid-credits.
A chill and beautiful game to drift around, endlessly roaming and exploring a vast desert region full of nomads and mysterious wonders. It perfectly captures the magic of exploration that is akin to something like Breath of the Wild, but falls just a bit short in satisfying rewards for these explorative exploits.
What starts as the simple and pure joys of exploration as found in the likes of many a Zelda adventure turns into one of the greatest puzzle games ever such as one might find from The Witness or Fez. While the game may too cryptic at times for its own good, the way the world and puzzles hide in plain sight and unfold upon itself is nothing beyond brilliant. And the means of integrating a game manual as a central mechanic is just too cool.
A game full of fun and quirky short stories that unfortunately do not come together into a satisfying whole / conclusion. Given the nature that these narratives take place across various periods of time, you would assume there is at least a thread of a shared timeline or such, but there sadly really is no connection to be found in these worlds aside what the game attempts to force into its final act.
Sonic's core gameplay design that is speed has never felt more at home than with an open world format. The game is full of such truly epic moments while also being riddled with an abundance of questionable design decisions. Ultimately though, the highs outweigh the lows in this case to make for a memorable and worthwhile experience.
The Pathless offers a beautiful, engaging open-world to explore if players are willing to overcome some of the tedium each zone requires to partake at their own pace. While the ominous storm clouds and boss battles display a thrilling spectacle on first pass, they lose their luster upon repeated engagement as they just needlessly redirect players and have no logical correlation to their actual animal forms / narrative. These odd design decisions aside, the movement in this game has an impeccable feel and the many scattered puzzles about are a joy to pick apart.
A well-crafted and enjoyable little puzzle game with a charming variety of intricate dioramas to poke around in. A fair share of the gameplay is just determining what you are able to interact with which can be hit or miss in clear communication at times, but there are enough clever ideas and occasional actual puzzles to solve that keep the experience enjoyable throughout.
While light and shadow play is not a new concept to the world of video games, Shady Part of Me manages to deliver some fresh and compelling mechanics on this concept still the likes of which at times feel as inspiring as gravity flipping / world-bending design of something akin to a 2D Mario Galaxy. While the voice acting can be a little hit or miss how much it compliments the experience, the narrative does provide some compelling introspective looks into the world of mental health.
Unlike its main counterpart, Mini Racer chooses to build its cyclical structure with procedural and rogue-like elements, the result of which is much less interesting effect and more tedious grinding / level design. It's fun enough for a short bout, but ultimately ends up just feeling a bit of a time waster.