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Deceived: Star Wars Legends (The Old Republic) (Star Wars: The Old Republic - Legends) Paperback – November 1, 2022
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Our time has come. For three hundred years we prepared; we grew stronger while you rested in your cradle of power, believing your people were safe and protected. You were trusted to lead the Republic, but you were deceived, as our powers of the dark side have blinded you. . . . You were deceived and now your Republic shall fall.
It is a time of vengeance in a galaxy far, far away.
Darth Malgus steps out of the shadows to lead the Sith in striking a fatal blow to the heart of the Jedi Order. Crimson blades rain death and pain upon the Republic, seizing control of Coruscant. But even in triumph, Darth Malgus discovers betrayal by his own brethren, a quest for peace with the Republic that will only corrode their hard-won power.
As the dark lord plots against the Sith leading their own kind to ruin, vengeance hunts him in turn. Her name is Aryn Leneer—a Jedi with nothing left to lose on a quest to avenge her slain master.
- Print length320 pages
- LanguageEnglish
- PublisherRandom House Worlds
- Publication dateNovember 1, 2022
- Dimensions5.46 x 0.65 x 8.24 inches
- ISBN-100593498941
- ISBN-13978-0593498941
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Editorial Reviews
About the Author
Paul S. Kemp is the author of the New York Times bestselling novel Star Wars: Crosscurrent and Star Wars: Riptide, as well as nine Forgotten Realms fantasy novels and many short stories. When he’s not writing, he practices corporate law in Michigan, which has inspired him to write some really believable villains. He digs cigars, single malt scotch, and ales, and tries to hum the theme song to Shaft at least once per day. Paul S. Kemp lives and works in Grosse Pointe, Michigan, with his wife, twin sons, and a couple of cats.
Excerpt. © Reprinted by permission. All rights reserved.
Day One
Fatman shivered, her metal groaning, as Zeerid pushed her through Ord Mantell’s atmosphere. Friction turned the air to fire, and Zeerid watched the orange glow of the flames through the transparisteel of the freighter’s cockpit.
He was gripping the stick too tightly, he realized, and relaxed.
He hated atmosphere entries, always had, the long forty-count when heat, speed, and ionized particles caused a temporary sensor blackout. He never knew what kind of sky he’d encounter when he came out of the dark. Back when he’d carted Havoc Squadron commandos in a Republic gully jumper, he and his fellow pilots had likened the blackout to diving blind off a seaside cliff.
You always hope to hit deep water, they’d say. But sooner or later the tide goes out and you go hard into rock.
Or hard into a blistering crossfire. Didn’t matter, really. The effect would be the same.
“Coming out of the dark,” he said as the flame diminished and the sky opened below.
No one acknowledged the words. He flew Fatman alone, worked alone. The only things he carted anymore were weapons for The Exchange. He had his reasons, but he tried hard not to think too hard about what he was doing.
He leveled the ship off, straightened, and ran a quick sweep of the surrounding sky. The sensors picked up nothing.
“Deep water and it feels fine,” he said, smiling.
On most planets, the moment he cleared the atmosphere he’d have been busy dodging interdiction by the planetary government. But not on Ord Mantell. The planet was a hive of crime syndicates, mercenaries, bounty hunters, smugglers, weapons dealers, and spicerunners.
And those were just the people who ran the place.
Factional wars and assassinations occupied their attention, not governance, and certainly not law enforcement. The upper and lower latitudes of the planet in particular were sparsely settled and almost never patrolled, a literal no-being’s-land. Zeerid would have been surprised if the government had survsats running orbits over the area.
And all that suited him fine.
Fatman broke through a thick pink blanket of clouds, and the brown, blue, and white of Ord Mantell’s northern hemisphere filled out Zeerid’s field of vision. Snow and ice peppered the canopy, frozen shrapnel, beating a steady rhythm on Fatman’s hull. The setting sun suffused a large swath of the world with orange and red. The northern sea roiled below him, choppy and dark, the irregular white circles of breaking surf denoting the thousands of uncharted islands that poked through the water’s surface. To the west, far in the distance, he could make out the hazy edge of a continent and the thin spine of snowcapped, cloud-topped mountains that ran along its north–south axis.
Motion drew his eye. A flock of leatherwings, too small to cause a sensor blip, flew two hundred meters to starboard and well below him, the tents of their huge, membranous wings flapping slowly in the freezing wind, the arc of the flock like a parenthesis. They were heading south for warmer air and paid him no heed as he flew over and past them, their dull, black eyes blinking against the snow and ice.
He pulled back on the ion engines and slowed still further. A yawn forced itself past his teeth. He sat up straight and tried to blink away the fatigue, but it was as stubborn as an angry bantha. He’d given the ship to the autopilot and dozed during the hyperspace run from Vulta, but that was all the rack he’d had in the last two standard days. It was catching up to him.
He scratched at the stubble of his beard, rubbed the back of his neck, and plugged the drop coordinates into the navicomp. The comp linked with one of Ord Mantell’s unsecured geosyncsats and fed back the location and course to Fatman. Zeerid’s HUD displayed it on the cockpit canopy. He eyed the location and put his finger on the destination.
“Some island no one has ever heard of, up here where no one ever goes. Sounds about right.”
Zeerid turned the ship over to the autopilot, and it banked him toward the island.
His mind wandered as Fatman cut through the sky. The steady patter of ice and snow on the canopy sang him a lullaby. His thoughts drifted back through the clouds to the past, to the days before the accident, before he’d left the marines. Back then, he’d worn the uniform proudly and had still been able to look at himself in the mirror—
He caught himself, caught the burgeoning self-pity, and stopped the thoughts cold. He knew where it would lead.
“Stow that, soldier,” he said to himself.
He was what he was, and things were what they were.
“Focus on the work, Z-man.”
He checked his location against the coordinates in the navicomp. Almost there.
“Gear up and get frosty,” he said, echoing the words he used to say to his commandos. “Ninety seconds to the LZ.”
He continued his ritual, checking the charge on his blasters, tightening the straps on his composite armor vest, getting his mind right.
Ahead, he saw the island where he would make the drop: ten square klicks of volcanic rock fringed with a bad haircut of waist-high scrub whipping in the wind. The place would probably be underwater and gone next year.
He angled lower, flew a wide circle, unable to see much detail due to the snow. He ran a scanner sweep, as always, and the chirp of his instrumentation surprised him. A ship was already on the island. He checked his wrist chrono and saw that he was a full twenty standard minutes early. He’d made this run three times and Arigo—he was sure the man’s real name was not Arigo—had never before arrived early.
He descended to a few hundred meters to get a better look.
Arigo’s freighter, the Doghouse, shaped not unlike the body of a legless beetle, sat in a clearing on the east side of the island. Its landing ramp was down and stuck out of its belly like a tongue. Halogens glared into the fading twilight and reflected off the falling snow, turning the flakes into glittering jewels. He saw three men lingering around the ramp, though he was too far away to notice any details other than their white winter parkas.
They spotted Fatman, and one waved a gloved hand.
Zeerid licked his lips and frowned.
Something felt off.
Flares went up from the freighter and burst in the air—green, red, red, green.
That was the correct sequence.
He circled one more time, staring down through the swirl of snow, but saw nothing to cause alarm, no other ships on the island or in the surrounding sea. He pushed aside his concern and chalked his feelings up to the usual tension caused by dealing with miscreants and criminals.
In any event, he could not afford to mess up a drop of several hundred million credits of hardware because he felt skittish. The ultimate buyer—whoever that was—would be unhappy, and The Exchange would take the lost profits from Zeerid in blood and broken bones, then tack it on to the debt he already owed them. He’d lost track of exactly how much that was, but knew it was at least two million credits on the note for Fatman plus almost half that again on advances for Arra’s medical treatment, though he’d kept Arra’s existence a secret and his handler thought the latter were for gambling losses.
“LZ is secure.” He hoped saying it would make it so. “Going in.”
The hum of the reverse thrusters and a swirl of blown snow presaged the thump of Fatman’s touching down on the rock. He landed less than fifty meters from Arigo’s ship.
For a moment he sat in the cockpit, perfectly still, staring at the falling snow, knowing there’d be another drop after this one, then another, then another, and he’d still owe The Exchange more than he’d ever be able to pay. He was on a treadmill with no idea how to get off.
Didn’t matter, though. The point was to earn for Arra, maybe get her a hoverchair instead of that wheeled antique. Better yet, prostheses.
He blew out a breath, stood, and tried to find his calm as he threw on a winter parka and fingerless gloves. In the cargo hold, he had to pick his way though the maze of shipping containers. He avoided looking directly at the thick black lettering on their sides, though he knew it by heart, had seen such crates many times in his military career.
DANGER—MUNITIONS.
FOR MILITARY USE ONLY.
KEEP AWAY FROM INTENSE HEAT
OR OTHER ENERGY SOURCES.
In the crates were upward of three hundred million credits’ worth of crew-served laser cannons, MPAPPs, grenades, and enough ammunition to keep even the craziest fire team grinning and sinning for months.
Near the bay’s landing ramp, he saw that three of the four securing straps had come loose from one of the crates of grenades. He was lucky the crate hadn’t bounced around in transit. Maybe the straps had snapped when he set down on the island. He chose to believe that rather than admit to his own sloppiness.
Product details
- Publisher : Random House Worlds (November 1, 2022)
- Language : English
- Paperback : 320 pages
- ISBN-10 : 0593498941
- ISBN-13 : 978-0593498941
- Item Weight : 9 ounces
- Dimensions : 5.46 x 0.65 x 8.24 inches
- Best Sellers Rank: #22,221 in Books (See Top 100 in Books)
- #126 in Galactic Empire Science Fiction
- #710 in Space Operas
- #1,145 in Science Fiction Adventures
- Customer Reviews:
About the author
Paul Kemp enjoys good beer, good wine, good company, and a fine scotch every now and again. He writes sword and sorcery and space opera and works very hard to make them a fun ride.
While his mind is often in the fantastical fictional worlds, his body lives in Grosse Pointe, Michigan, with his wife Jennifer, his twin sons, his daughter, and their various and sundry pets.
He is a graduate of the University of Michigan-Dearborn and the University of Michigan law school. When he's not writing , he practices corporate law in Detroit. Yes, that does make him a tool of "the Man," for which he shall bear everlasting shame.
He hopes you enjoy his novels.
Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers find the book well-written and nicely described. They also appreciate the fantastic character development and engaging plot. Readers describe the storyline as great, unique, and engaging. Opinions are mixed on pacing and content, with some finding it fast-paced and others slow.
AI-generated from the text of customer reviews
Customers find the storyline great, with lots of twists and turns. They also say the book is action-packed and one of the best Star Wars novels.
"...In my opinion, it absolutely is.The plot is fairly straightforward, with the vast majority of the action occurring on the planet..." Read more
"...spoiling things, so I'll just say that this is probably one of the best Star Wars novels... ever - or at least within the last few years...." Read more
"...is especially impressive - it’s a tight, character-focused, action-packed story with three likable main characters...." Read more
"...The book has pretty steady pacing with the action spaced out well and does a good job with character development...." Read more
Customers find the book well-written, with plenty of Star Wars imagery. They also say it clearly describes the thoughts and motivations behind the actions of the characters. Readers also mention that the book has decent dialogue, characters, and story. They appreciate the interesting word choice and good information.
"...Kemp's writing is direct & easy to read, I enjoyed the way he brought the heroes & villains to life. '..." Read more
"...done a fantastic job of making these three characters believable and relatable...." Read more
"...He employs a lot of interesting word choice to paint super vivid pictures of Malgus striking out with a knee to the chest, or Zeerid dropping his..." Read more
"...This is why it is easier to write good villain literature (at least within the Star Wars universe) and why it is more enjoyable to read...." Read more
Customers say the book has fantastic character development.
"...It adds dimension to the character & it's believable...." Read more
"...works so well because Mr. Kemp has done a fantastic job of making these three characters believable and relatable...." Read more
"...Deceived is especially impressive - it’s a tight, character-focused, action-packed story with three likable main characters...." Read more
"...steady pacing with the action spaced out well and does a good job with character development...." Read more
Customers find the plot very engaging, exciting, and pleasant. They say the book is a great introduction to the new epic videogame, Star Wars the Old Republic. They also say the action pulls them in and keeps them on their toes. Customers also mention that the book sets up the game well, is unique, and beautifully conceived.
"...The story is magnificent, magnanimous, and unique...." Read more
"...story is well developed, and the battle between the Jedi and Sith is exciting...." Read more
"...The events here are much deeper. We learn a bit more about Sith politics, and get an fairly good look into Darth Malgus' mind...." Read more
"...I finally did and wow! This is a fast, fun and interesting read. So much so that I'm going to look for other works by the author...." Read more
Customers appreciate the book's craftsmanship. They say it has great quality.
"...things, the quality of the service that delivered it and the quality of the product...." Read more
"Book came in good condition, considering I bought it 2nd hand. Do dents at the corners or anything and no marking inside the book or outside...." Read more
"...It's beautifully conceived, excellently orchestrated, and superbly crafted. I would recommend this book to anyone anytime...." Read more
"...But yea I think it was really well done, just wish it had twice as many pages lol." Read more
Customers find the book has good detail without being too much. They say it gives them an inside look at Darth Maglus and his motives. They also appreciate the Star Wars imagery and say it's an easy, enjoyable quick read.
"...The book was really well written with plenty of the Star Wars imagery we've come to love." Read more
"...Good detail without being too much. I wanted to keep reading and wasn't compelled to skip pages or skim.-..." Read more
"...The 2 characters, Zman and Aryn, are fairly straight forward with their motives. Typical revenge plot, and bad man for a good reason story...." Read more
"...This book really gives you an inside look at who Darth Maglus really is and what he is about. The book was paced and written really well...." Read more
Customers have mixed opinions about the pacing of the book. Some find it fast-paced and interesting, while others say it's very slow.
"...The book has pretty steady pacing with the action spaced out well and does a good job with character development...." Read more
"...I finally did and wow! This is a fast, fun and interesting read. So much so that I'm going to look for other works by the author...." Read more
"...The timeline of the book isn't long, 'Deceived' takes place over a period of three days...." Read more
"...the books pace is quick, there is always some sort of action going on and never really gets caught up in the politics that is the background for the..." Read more
Customers are mixed about the content. For example, some mention it provides a wonderful little bit of insight into the Sacking of Coruscant as shown in the Star, while others say it's trite and lacking in the way of Revan.
"...One of the strengths that Kemp has as an author is crafting very interesting and complex characters...." Read more
"...yourself a favor and read the wikipedia page instead of this awful, trite book." Read more
"...on the Jedi Temple on Coruscant, led by Darth Malgus, a very interesting antagonist...." Read more
"...This is a very well written book with lots of interesting aspects on both sides--good and bad; it really shows that regardless, there is good in..." Read more
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Top reviews from the United States
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The plot is fairly straightforward, with the vast majority of the action occurring on the planet Coruscant. There's a rather significant event that transpires in the opening chapter of the novel, which rather appropriately sets the tone for the remainder of the story. The atmosphere & overall mood of 'Deceived' is somber and bleak in its substance. Kemp's writing is direct & easy to read, I enjoyed the way he brought the heroes & villains to life. 'Deceived' is only 300 pages in length, but it's still very much worth the reader's time if they are at all into Star Wars & the Old Republic era.
From reading the bio on the inside of the back cover, I saw that Paul Kemp enjoys writing villains, & 'Deceived' is sufficient to convince me that he also very much has a talent for crafting them. I've always enjoyed reading about the Dark Side & the Sith, so it was only a matter of course before I got around to reading 'Deceived.' The primary Sith Lord in this novel upon which the entire plot is centralized, Darth Malgus, couldn't be a more demonstrative example of a well-conceived antagonist. He's so flagrantly aggressive & volatile that even his Sith contemporaries keep themselves at a comfortable distance from him. One of the elements that assist in making Malgus so engaging of a character to read about is the fact that Malgus has a female Twi'lek companion with whom he is romantically involved, Eleena. It adds dimension to the character & it's believable. The other Sith Lords striving to manipulate Malgus & each other, Darth Adraas & Darth Angral, also were fairly intriguing for the comparatively shorter time we see them appear in the story. The protagonists, a smuggler with honest intentions working for the Exchange & a female Jedi on a quest to ascertain what happened to her Master, weren't bad either. The cast of characters in 'Deceived' is not huge, which didn't really bother me. I don't need every book I read to have so many characters that you need multiple family trees in the back of the book to keep them all straight, such as you would encounter in George R.R. Martin's books.
The timeline of the book isn't long, 'Deceived' takes place over a period of three days. The action is fairly constant, there aren't many slow patches or boring sequences. The plot kept me engaged all the way up to the very end of the novel. I'd recommend 'Deceived' in a heartbeat to anyone at all into Star Wars, it's one of the better 'Star Wars Legends' novels to be found out there.
Having just finished this book, I've gotta say, Mr. Kemp has more than justified The Old Republic to me. Better yet, he may just be one of the better Star Wars authors working in the Expanded Universe at present. I'm still smiling from how everything came together, and it's been a while since a Star Wars book was able to keep me turning pages as frantically as I could.
DECEIVED takes place three hundred years after the Battle of the Star Forge, ten years before the events of THE OLD REPUBLIC MMO , and essentially centers on the initial spark that sets the video game's story into motion. More specifically: The Sacking of Coruscant. If you've watched the similarly-titled "Deceived" game trailer, then you'll already know how the story begins and the players involved; a major one being Darth Malgus, a Sith Lord with a penchant for starting a conflict wherever he can find it. It was his plan that brought the Sith to Coruscant, that toppled the Jedi Temple, and instantly shifted the war in their favor - though his actions won't be without repercussions.
This brings in our other two characters: Aryn Leneer, a Jedi Knight who lost her Master at Coruscant, and Zeerid Korr, a smuggler trying to work his way out from under the heel of one of the galaxy's largest crime syndicates, The Exchange. Both of these characters find themselves on a collision course with an eventual confrontation with Darth Malgus, initially through no fault of their own. Part of what makes this novel so effective is how these three wonderfully unique characters, who at first seem to have no attachment to each other whatsoever, casually begin to work their way toward each other, as the Jedi looks to avenge her master and the smuggler seeks out a bigger payday - for reasons I won't spoil here.
To my (pleasant) surprise, that's what this novel's really about. Causality. One action after another causing an often negative reaction. Keeping in line with the games, there's an overwhelming emphasis on choice here, and how those choices are typically a gamble with their own individual sense of self. How many bad choices (or good choices, from a Sith perspective) can you make before you've changed who you are? There's always internal conflict going on, and I enjoyed every moment of it.
But this really only works so well because Mr. Kemp has done a fantastic job of making these three characters believable and relatable. Even if you don't much care for the choices they make, you'll still fully understand why they made them. The sheer depth of these characters pretty much ensured I was along for the ride; I haven't burned through a Star Wars novel this fast that wasn't written by Matthew Stover. And it's refreshing to know that in a property where most of the authors feel tempted to cram every other page with dense battle scenes, DECEIVED places character development before action, which is the way it should be. After all, there's no tension if you don't care about who's fighting.
It's really hard to say much more on the story without spoiling things, so I'll just say that this is probably one of the best Star Wars novels... ever - or at least within the last few years. All three of these characters have been deceived in some way, and whether or not it's self-imposed is left for the reader to decided. In any case, this was just a fantastic novel and a great jump-in point if you're new to The Old Republic. And if this one novel is indicative of the overall quality of Mr. Kemp's bibliography, then I have some serious catching up to do!
Deceived is especially impressive - it’s a tight, character-focused, action-packed story with three likable main characters. Aryn Leneer is yet another Jedi aggrieved at the death of her master, however, in this case, it’s actually interesting because she immediately seeks revenge. Darth Malgus is as likable a Sith as Darth Bane, with a strong driving philosophy that leads him into conflict with the other Sith. He also has a weakness - a love interest - that makes him vulnerable. And similarly, smuggler Zeerid Korr is driven by the love of his daughter, but has enough of a moral code to recognize when that has taken him too far down a certain path.
Paul S. Kemp writes all three of these characters really well, and is incredible when it comes to action sequences. He employs a lot of interesting word choice to paint super vivid pictures of Malgus striking out with a knee to the chest, or Zeerid dropping his ship through a planet’s atmosphere. Really my only complaints here are that the book maybe could’ve been a little longer - Zeerid’s conclusion seems too simple given the severity of his troubles - and I wish that there had been a sequel with these characters. However, I think they do appear in the SWTOR Onslaught expansion, I just haven’t played it yet.
Definitely seek this book out - you’ll finish it in one sitting.
Top reviews from other countries
Reviewed in Mexico on March 15, 2022
Una saga de novelas muy sólida, que ojalá adapten en algún momento en película o serie. O que al menos hagan un "What if?" al estilo Marvel.