Just saying, it's been a while since the last game.
What's on your mind?
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Anybody know any news about the next Uncharted Game?
39 Votes in Poll
Well, I haven't played in 10 years but I do remember my friend having to take over for a few parts, and I am watching Living Sun's playthrough of them right now and this is his primary complaint about them, and seeing him die over and over again I kinda have to agree.
Is the combat sequences. I'm not saying there shouldn't be any, but if you're familiar with Tomb Raider: Legend and Anniversary, they do it much better.
Of course the games are more fun with a main villain and so of course you expect to fight their mooks as enemies. But these sequences often drag out for too long, there are too many enemies at once, sometimes they take more hits than you do, etc. And sometimes, especially in the first game and to a bit of a lesser extent in the second, they seem the main focus over the Tomb Raider style climbs, jumps, and obstacles, and/or the puzzles.
Don't get me wrong, the obstacles courses and puzzles are pretty fun, it's what I love about the Tomb Raider Legend Trilogy that the Survival Trilogy is lacking (at least for the obstacle courses, I think there are puzzles in the small tombs but they're a lot trickier). And the story is pretty good too, and I especially love Uncharted 3. Just that they went a bit overboard on the combat sequences. Even in Uncharted 3, while they did improve greatly, there are still that one fight on Rameses's ship and the whole sequence under the hallucinogenic drug in Ubar.
In the Tomb Raider Legend Trilogy, for the most part, the enemies go down faster, and those that take more hits like lions, bears, etc. there usually aren't so many of them (except panthers in one Egypt room and demons in Natla's Mines), and that's more the sideshow than the athletic obstacles and puzzles.
Who else thinks that, in many ways, the combat sequences should have been toned down a bit?
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HeroForge is not really designed for this but it's too much fun. I'll probably never finish it, I've done Nate and Chloe and I'll do Nadine next (for a 2-person figure with Chloe) then Elena and Sully and Sam. Probably.
1- Uncharted Thief’s End
2-Uncharted 2
3-Uncharted 1
4-Uncharted 3
Unchartes Lost legacy
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103 Votes in Poll
Let me paint you a word picture. You’re the biggest, baddest thing in town. There’s not a grunt or mini-boss or named enemy that can stand against you. You’ve flattened more bad dudes than you can remember and you’re overleveled to hell. Well, not in this cutscene you aren’t. You might have spent the rest of the game kicking ass and taking names but stories usually require ups and downs so despite being a bonafide hero all it takes is a cutscene to get your character critically wounded, all of a sudden missing all their shots, or watching a loved one die. The latter of which is especially weird when you factor in games that give you healing and resurrection spells, ultimately undermining the narrative significance of death and injury. This happens a lot in Uncharted where Nathan Drake romps through random soldiers for the whole game but when facing off against the antagonist, totally loses the ability to be a competent fighter. Pile on top of this the fights where you’re scripted to lose and it's a big ball of cliches we’re totally sick of seeing. If you’re going to die in a video game, you better hope you do it in gameplay and not during a cutscene.
How did Cassandra only find out about her father and mother's adventures in the epilogue? Surely she knew her family was famous and that someone mentioned it to her at one point in her life. It may seem likely her parents monitored her internet activities and blocked all elements of them and their journeys on her devices, but there is no realistic way she only discovered the truth at age what, 15?