Check out the progress on Ben Macdonald’s UE5, physics-based fighting game! 👀 Ben has spent the last 9 months on this project, and has been utilising Unreal Engine 5’s PCC (Physics Control Component). While the footage shown is the project in its development stage, we can’t wait to see how this one turns out! 🔥 Follow Ben’s page for more updates on the project - https://lnkd.in/efpzUF7Q #unrealengine5 #UE5 #fightinggame #unreal #gamedev #gamesindustry #physics
I've spent the last nine months working on a solo project, creating a physics-based fighting game in Unreal Engine 5. I'm excited to share the progress I've achieved so far! The game focuses on delivering a consistent, physics-driven fighting experience. Every action within the game is meticulously designed to adhere to the in-game physics system, ensuring realism and immersion. Utilizing Unreal Engine 5's new Physics Control Component (PCC), I've enabled the physical simulation of each bone in the skeletal mesh. This technology ensures that every movement, such as strikes, follows keyframe animation positions while respecting physics constraints. Key highlights of the project include: - An advanced striking system allowing for strike aiming and custom combinations. - A hit reaction system that offers realistic hit responses and ragdoll effects. - A detailed health and damage system featuring unique interactions based on the striking limb. To explore more about this project, feel free to visit my portfolio here: https://lnkd.in/epcvK6xV