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Red Imprint Stone
Tier 1: Increases Penetration by 80 Tier 1: Increases ATK by 3% // Tier 2: Decreases [Burn, Poison, Bleed] DMG received by 9% Tier 1: Decreases [Shock, Chill] DMG received by 5% Tier 1: Increases Penetration by 100 // Tier 2: Increases [Burn, Poison, Bleed] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 2% Tier 1: Increases HP by 3% // Tier 2: Decreases Active Skill cooldowns by 0
Blue Imprint Stone
Tier 1: Decreases [Strike, Grab] Skills DMG received by 2 Tier 1: Increases Penetration by 100 // Tier 2: 20% chance to reflect 4% of DMG received when receiving a Critical Hit (Cooldown: 1s) Tier 1: Decreases DMG received from [Attack, Defense Type] enemies by 5% Tier 1: Increases ATK by 3% // Tier 2: Decreases DMG received by 8% for 5s upon using an Awakened Skill Tier 1: Increases [Blast] Skill DMG by 5% Tier 1: Decreases [Strike, Blast] Skill DMG received by 5% // Tier 2: 10% chance to gain Super Armor for 0
Green Imprint Stone
Tier 1: Increases DEF by 2% Tier 1: Increases DEF by 3% // Tier 2: Increases [Strike, Grab] Skill DMG by 4 Tier 1: Increases DMG dealt to Purple element, Red element Fighters by 5% Tier 1: Increases DEF by 3% // Tier 2: Decreases [Strike, Grab] Skill DMG received by 6% for 10s upon using an Awakened Skill Tier 1: Increases Critical damage by 5% Tier 1: Increases HP by 3% // Tier 2: Increases DMG dealt to [Balance, Defense] type enemies by 6%
Yellow Imprint Stone
Tier 1: Increases [Strike] Skill DMG by 5% Tier 1: Increases HP by 3% // Tier 2: Removes the enemy's Power by 2% upon landing an Active Skill (Cooldown: 3s) Tier 1: Increases Power Charge Rate by 2% Tier 1: Increases Power Charge Rate by 3% // Tier 2: Gains Power by 1% for every 1s for 10s upon using an Awakened Skill Tier 1: Increases [Grab] Skill DMG by 5% Tier 1: Increases Penetration by 100 // Tier 2: Decreases the enemy's DEF by 8% for 4s upon landing an Active Skill (Cooldown: 10s)
Purple Imprint Stone
Tier 1: Increases HP by 2% Tier 1: Increases ATK and HP by 2% // Tier 2: Recovers HP by 4% upon landing an Active Skill as a Critical Hit when HP is 70% or less (Cooldown: 15s) Tier 1: Increases DEF by 2% Tier 1: Increases HP by 3% // Tier 2: Recovers HP by 0 Tier 1: Decreases [Burn, Bleed] DMG by 5% Tier 1: Increases ATK by 3% // Tier 2: Recovers HP by 0


ATK/HP/Power Gauge Red Imprint Stone Plus
Tier 1: Increases ATK by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill
ATK/HP/Power Gauge Blue Imprint Stone Plus
Tier 1: Increases ATK by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill
ATK/HP/Power Gauge Green Imprint Stone Plus
Tier 1: Increases ATK by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill
ATK/HP/Power Gauge Yellow Imprint Stone Plus
Tier 1: Increases ATK by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill
ATK/HP/Power Gauge Purple Imprint Stone Plus
Tier 1: Increases ATK by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases ATK by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases HP by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Burn, Darkness] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Bleed, Poison] DMG dealt by 8% for 10s upon using an Awakened Skill Tier 1: Increases Power Charge Rate by 3% // Tier 2 : Increases [Shock, Chill] DMG dealt by 8% for 10s upon using an Awakened Skill


HP Purple Imprint Stone Plus [R] (円形刻印石プラス[R] : 体力)
Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Attack Type] (攻撃型) Fighters'ATK by 12% Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Attack Type] (攻撃型) Fighters'ATK by 12% Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Attack Type] (攻撃型) Fighters'ATK by 12% Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Attack Type] (攻撃型) Fighters'ATK by 12% Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Attack Type] (攻撃型) Fighters'ATK by 12%
Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Defense Type] (防御型) Fighters'ATK by 12% Tier 1: Increases HP by 3% // Tier 2 : Increases [Poison] DMG dealt by 10% for 10s upon using an Awakened Skill // Tier 3 : Increases [Defense Type] (防御型) Fighters'ATK by 12%


Seven Knights ATK Plus Imprint Stone (攻撃力) Seven Knights DEF Plus Imprint Stone (防御力) Seven Knights HP Plus Imprint Stone (体力)
Tier 1: Increases ATK by 3% // Tier 2 : Decreases enemy's DEF by 8% for 4s upon landing Seven Knights Fighter's Active Skill (Cooldown: 10s) // Tier 3 : Increases Seven Knights Fighters'ATK by 10% Tier 1: Increases ATK by 3% // Tier 2 : 10% chance to gain Super Armor for 0 Tier 1: Increases ATK by 3% // Tier 2 : Gains Power by 0 Tier 1: Increases DEF by 3% // Tier 2 : Decreases enemy's DEF by 8% for 4s upon landing Seven Knights Fighter's Active Skill (Cooldown: 10s) // Tier 3 : Increases Seven Knights Fighters'ATK by 10% Tier 1: Increases DEF by 3% // Tier 2 : 10% chance to gain Super Armor for 0 Tier 1: Increases DEF by 3% // Tier 2 : Gains Power by 0 Tier 1: Increases HP by 3% // Tier 2 : Decreases enemy's DEF by 8% for 4s upon landing Seven Knights Fighter's Active Skill (Cooldown: 10s) // Tier 3 : Increases Seven Knights Fighters'ATK by 10% Tier 1: Increases HP by 3% // Tier 2 : 10% chance to gain Super Armor for 0 Tier 1: Increases HP by 3% // Tier 2 : Gains Power by 0
Seven Knights ATK/HP Plus Imprint Stone Seven Knights DEF/HP Plus Imprint Stone
Tier 1: Increases ATK and HP by 1% // Tier 2 : Decreases enemy's DEF by 8% for 4s upon landing Seven Knights Fighter's Active Skill (Cooldown: 10s) // Tier 3 : Increases Seven Knights Fighters'ATK by 10% Tier 1: Increases ATK and HP by 1% // Tier 2 : 10% chance to gain Super Armor for 0 Tier 1: Increases ATK and HP by 1% // Tier 2 : Gains Power by 0 Tier 1: Increases DEF and HP by 1% // Tier 2 : Decreases enemy's DEF by 8% for 4s upon landing Seven Knights Fighter's Active Skill (Cooldown: 10s) // Tier 3 : Increases Seven Knights Fighters'ATK by 10% Tier 1: Increases DEF and HP by 1% // Tier 2 : 10% chance to gain Super Armor for 0 Tier 1: Increases DEF and HP by 1% // Tier 2 : Gains Power by 0
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