The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

5,460 ratings
Towns and Villages Enhanced: Villages
7
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
572.330 KB
May 7, 2012 @ 3:00pm
Jul 2, 2012 @ 3:42pm
8 Change Notes ( view )

Subscribe to download
Towns and Villages Enhanced: Villages

Description
This is a mod that adds new levels of detail to the towns and villages around Skyrim, Immersing you in stunning scenery, and adding functionality to the rather boring and useless villages. This is to compliment my other mod, --------------------------------------------------------------------------------------------------------------which will change city exteriors (Currently only Whiterun, check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=68135774)

Follow me on twitter for News on my upcoming Mod, The Rocky Isles (It's pretty massive! :D)
https://twitter.com/#!/AplestormyMods

Shors Stone is Done! Check it out! Pics are up! :]

Towns Changed:

Rorikstead - Done: Now looks much better, a shrine of Talos was added along with a statue, and a mill. Many foliage items and rocks have been placed, along with new light sources around the city (Shown in pictures!) CHICKENS! And a cow...

Riverwood - Will probably leave this place alone :(

Dragon Bridge - Done: A heck of a lot more detail, guards, buildings, rocks, trees, shrubs, flowers, effects, animals, archatecture, lighting etc. This is probably the most "Rescource Heavy Town." Many more light sources have been added, as the town seemed quite dull and dark (Especially after the Pines....) There are also more guards, and checkpoints, to make it seem more like an Imperial Village, which it is.
(You cannot access the building at the moment, It's on the cliff edge near the bridge, some new NPC's will be coming to Live inside it, and maybe even a quest) Secret Chest ;)

Karthwasten - Done: Many more plants, re-textured the town, added a forge, general enhancement :) Didn't put as many trees, as it didn't really fit Karthwasten very well..

Ivarstead - Done: Looks way better now, new guard towers and guards, tonnes of trees, shrubs, rocks, new bridge, More BlackSmithing tools, including workbench, anvil, grindstone (No forge as of yet) extended the road, added new light sources, etc :D Next up, Dragons Bridge!

Shors Stone - General Enhancement for this tiny village :) Plus a new merchent coming soon... :D Lights are everywhere, as well as forests, shrubs, rocks etc. Also lots of ingrediants usefull for alchemists! Looks much better :)

---------------------------------------------------------------------------------------------------------------------

Issues:
Some bugs have been found :[ Incompatability with More village Animals (But don't worry, I've added quite a few myself :D) Incompatabilities with Mods that extend villages such as Ivarstead Expanded (Causes CTD) For the most part, you're fine, and the different mods just merge the Cells together.
FPS drops of 1-5 Fps are expected, depending on you're PC specifications, due to the increased number of items in rendered cells. I had a maximum drop of 4 Fps in Rorikstead with a Phenom II X4 965 and 560ti.

Recommended Mods:
I recommend the Sexy Towns mod (Seen in the pic) for best results with mine, any lighting mod (Im using the RNB Pure Mod) or foliage mod will greatly benefit too.

NOT COMPATIBLE WITH LANTERNS MOD! As I have added many myself.
-----------------------------------------------------------------------------------------------------------------------

Please comment, rate and favourite! :) And report any bugs found in the comment section below! I read every post :D

On the Nexus too: http://skyrim.nexusmods.com/downloads/file.php?id=17406

============================================================

NOTICE: This mod is being deleted soon, I will be slowly replacing "Whiterun Exterior Enhanced" and "TAVE Villages" The reason for this is various errors and crashes both mods are causing. They will be replaced with much more game friendly versions, that should keep the same style, and apply more advanced modding techniques. Look out for them soon.
351 Comments
dwoodbury Jan 7 @ 1:29pm 
Not too bad
Mayhem Aug 14, 2023 @ 10:32pm 
Having a CTD caused by this mod and another it seems.
Whenever I would go to Dawnstar, and near the first interaction with the Jarl Skald and Brina Merilis, it would instantly CTD. I disabled a few plugins in Vortex (Mod manager), specifically this mod and TownsandVillagesEnhancedProAlpha.esp and found it would only CDT when both were enabled. No CTD when using each individually however, so there has to be something that makes this Mod Dirty and conflict.
xpaypere Sep 22, 2022 @ 4:28pm 
Really isn't realistic, just because there's trees every 3 feet doesn't help it make immersive, it looks like Chernobyl. Remember to build villages involved cutting a lot of trees, so I would of thought they'd cut down the trees nearby a long time ago.
NTAPZ Nov 20, 2021 @ 9:45am 
this mod causing my follower to always go to filnjar house whenever i try to go traveling from shor's stone, do you know why?
Arl0 May 13, 2020 @ 8:17pm 
This mod is okay if you are wanting something to pretty-up most of your current villages without having to use an individual mod for each town, however this is an OLD mod. It still loads up fine if you don't have any conflicting mods, but expect CTD's and random freezes. There's a reason the mod author was going to completely replace this mod with an updated version. If you are concerned about your game stability, I'd say to skip this mod and look for individual-mods per town. {There is also navmesh issues with this mod which is what probably causes the crashing.}
Broke my Profile Apr 6, 2020 @ 7:54am 
Giving it a try.
Vodkavsky Mar 1, 2020 @ 9:19am 
Great mod, still works and doesnt seem to break
Kyro Jorvaskr Jun 29, 2019 @ 3:58pm 
Just wanted to stop in and say I LOVE your mods. Please keep us up to date :)
acolem23 Jun 20, 2019 @ 12:21am 
"failed to extract from ckm" says the load order list
Oh just saw that you said you were deleting this. Was a nice mod, made Morthal more than just some river town for me. #Willbemissed
Sgt.Random♿ Apr 27, 2019 @ 8:11am 
Heads up, you'll sometimes have to manually uninstall this, I had to cuz I had some deleted navmeshes, so if it still shows up in LOOT search for it in the Data folder (when I had it before, it looked amazing, just don't want many dirty plugins rn).