Total War: WARHAMMER III

Total War: WARHAMMER III

1,566 ratings
[BETA] Sigmar's Heirs, an Empire Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
29.242 MB
Nov 19, 2022 @ 1:26am
Jun 25 @ 2:04pm
87 Change Notes ( view )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Description
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



Only for IE / IEE / Orld World, RoC not implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (6)
27
May 9 @ 7:52am
PINNED: Grand Order of the Reiksguard
Xoudad
12
Sep 6, 2023 @ 5:40am
PINNED: Swords of the Emperor
Xoudad
6
May 20 @ 9:44am
Cults of the Empire
Xoudad
2,148 Comments
Xoudad  [author] 8 hours ago 
@OmegaX769: Better post screenshots on Discord
SaintRector 10 hours ago 
Is the base mod compatible with SFO? If not, is there any submod for it?
OmegaX769 11 hours ago 
i have an issue with the unique steam tank issue , each time i try unlock them the game crash , and instead of showing my current prestige it shows my imperial mandate on the steam tanks painel.
wha can i do to fix that or what order the mods should be
Xoudad  [author] Jul 13 @ 11:50pm 
I suggest reading the guide
Franzosisch Jul 13 @ 11:02pm 
@罗德里特 They're not the same. The electors one is unique to each province, and the provincial one is for the faction you're playing and is used when building outside of empire territory. The original one is just the base game buildings and can be disabled with a submod.
罗德里特 Jul 13 @ 7:36pm 
After playing this MOD, there will be three military building sequences: one for recruiting provinces, one for recruiting electors, and one for original buildings. The content of provinces and electors is exactly the same. Has anyone encountered the same situation as me?
Bababooy Jul 9 @ 4:22pm 
is there a way to give Franz ghal maraz? or is there a mechanic in the mod that lets him have it? or a submod?
OmegaX769 Jul 9 @ 8:22am 
@Retruvian for me it just popped turn 10ish
Xoudad  [author] Jul 9 @ 7:39am 
What campaign ?
Retruvian Jul 9 @ 6:56am 
Valten missing
guys im turn 70 round about. i still havent found any trace sign anything at all regarding Valten. Help. If u have any informationion regarding him please contact.