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- Issues with the faction tracks and scoring, sometimes the game seems to get muddled as to where your tracker is (likely after manual movement) and scores points when it shouldn't. Possible fix could be a move up/down that interfaces with the code similarly to the +1/-1 Victory point mover?
Hope this helps improve the game. It is a truly great implementation. Thank you so much for your hard work!
- After the first player marker makes its way to me, in the next round the order of play is reversed for some reason (maybe this is a rule that I am missing, otherwise it seems to be a bug).
- Swordmaster does not provide a 3rd pawn. I simply had to clone one of the other pawns, however then the game did not recognise it for return (not a massive pain to do manually, but figured it was worth highlighting).
On the resource locking, could possibly make a toggle to turn it on and off, but not 100% that's possible when a game is already active. Plus, it would remove the ability for everyone, not just the targeted player. Guessing you've got some rogue players trying to snag resources?
It should list in the game chat/log if someone is taking a resource. That might give you a little bit of a paper trail to leverage. As for reorganizing the bowls and what not, it's possible, but the potential for some of the code to get out of whack is probably pretty high. I'll make a note of the ask, but that one would be a heavy lift (for me).