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I'm not complaining that it's too big of a task, it's a heads up to let you know of how long the process takes since Unity assets may not be named properly when searching for each asset that belongs to a character.
I'll absolutely try since it's a good first practice with ragdolls.
An example that supports of how long the process takes in regards to asset names:
- Take the Coffee Bag prop I previously exported.
- Open up the asset extractor.
- Cue a humongous list of assets named by specific shapes (Cube, Cylinder, Shape003/Shape004, so on and so forth).
- Lots of scrolling and handwritten notes to determine which model belongs with which.
- Spend time trying to find the exact texture to match it. Thankfully, the texture's not difficult to find compared to finding the 3D assets.