Roadmap

Stage 1: Play Through the Game Doing Everything

As it says, this stage is your first playthrough doing everything in the 6 levels. You will go through solving the puzzles and get all the collectibles.

Basically, all the trophies in this game are gotten in one of 3 ways:
  • Playing through the story
  • Doing a Quick-Time Event section without dying
  • Collectibles (24 cookies, 48 photos, and 3 pieces of clothing)

As you play, follow the Walkthrough, and whenever you die in a QTE chase section, close the app and reload. The main bit of semi-missable (as the game does have chapter select) trophies are gotten for doing the chase/QTE sections without dying. You can miss a button press, but if you get a game over. you will need to close your game/go back to the main menu and reload to try again. If you beat one with a death, then you need to go back to the section in chapter select and try again. 
Run to save an invaluable papyrus.
Find a way to reach Tintin.
Escape from the MS Epomeo.
Make the archeological discovery of the century!
Solve the trial of Anubis.
Pay dearly for your discovery.
Become a shrewd negotiator.
Defuse the dynamite.
Save loyal Altair by a hair's breadth!
Be saved to be arrested. To be precise, be arrested to be safe.
Slink through the clouds!
Find a link to the cigars' plot.
Survive a clash with the evil fakir.
Escape from the psychiatric hospital!
Enter the Brotherhood's hideout.
Attend the Brotherhood’s meeting.
Solve the mystery behind the Cigars of the Pharaoh.
Get all the cookies in the game.
Take every possible picture you can.
Finish the obstacle race without making a single mistake.
Throw a coconut without ever being seen.
Escape from the enemy airplanes without making a single mistake.
Arrive at the hospital as fast as possible.
Escape the hospital without making a single mistake.
Chase Snowy through the traps without making a single mistake.
Chase Snowy in your dreams without making a single mistake.
Run out of Abudin without making a single mistake.
Outrun the professor without making a single mistake.
Run after the fakir without making a single mistake.
Corner the Grand Master without making a single mistake.
Get an oversized, meaty cookie.
Find all of the professor's clothes.
Get the Sheik to talk about a certain talking dog.
Scare a cat a certain number of times.
Number one way to get someone to confess!
The best approach to getting someone to confess!
The optimal tactic for extracting a confession!

Stage 2: Cleanup for Collectibles

If you miss any photos, cookies, etc, you will be able to get them back through chapter select. When going between the 6 levels in chapter select, you can pick individual parts of a level to play, and above the section title, you will be told how many treats/photos you have left to get.

Go through and see what you're missing and correlate it to the walkthrough to hopefully find it. 
Get all trophies in the game.
Get all the cookies in the game.
Take every possible picture you can.
Get an oversized, meaty cookie.
Find all of the professor's clothes.

All Cookies and Pictures Walkthrough

In this game, there are 2 main collectables: dog biscuits and photographs. These are semi-missable, but you can go through the game after you beat it and pick chapters to find them. This walkthrough goes over all of them, as well as the 3 pieces of clothing in Chapter 2 that are needed for Silver The Pharaoh's New Clothes

Chapter 1: Ms. Epomeo

Once you get upstairs, photograph the chain tag.
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Go to the left of the actor and photograph him.
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Go to the old man sleeping on the right side and photograph him.
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Once in your room, pick up your camera to be forced into this photo.
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Go to the bathroom and photograph the ashes on the ground.
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490117.jpgOnce you play as Snowy, go into the next hallway the sailor walks through and go to the right to find the cookie.
d766d5.jpgContinuing forward, go to the first left and find it under the cart.
6209c0.jpgWhen you get to the guy sleeping at the chess table, get the cookie under the left chair.
7ca1d9.jpgOnce in the music room, hop up to the shelf on the left side of the bar to get the cookie.
44210b.jpgOnce you go through the window via the piano, go around the shelf to find the cookie.
950060.jpgThe only non-cookie treat is found after the last one. Go to the room with the sailor eating (not the kitchen room). Climb up the boxes and follow the path around the top of the room. At the end, you will find a meaty bone.
8ad685.jpgIn the sailor's bedding room, go to the back left corner, right before the exit, to find the cookie.
d19347.jpgAfter the room with the last cookie, avoid the window on the left side of the desk, hop up, and go to the shelf on the right to get the cookie.
07e798.jpgAfter you jump through the window, enter the next room with the sailor in it and go to the left side of the steps you come down.
3ad130.jpgOnce you reach the section with the guy talking about a ghost, go into the room before that to find the cookie.
9bb7e2.jpgOnce you reach behind the Thompsons, go to the shelf behind them on the left to get the last biscuit of the chapter.
Once you get the sailor out of the mail room, go through it and turn around to photograph the bald guy.
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Enter the first room on the left after the vent area to photograph literally nothing at all.
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Chapter 2: Egypt

At the very start, turn around and photograph the hatch you came through.
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Just down from the last photo, look at the left wall to take the photo.
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This one is the most annoying to get so far. Down the hallway, there will be pillars. Before the one with sand and a bag on the right side of it, run back into the right corner of the previous pillar.
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In the Scarab room, walk near the door and face the right side of the room to take a photo of the mural.
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In the light puzzle room, go to the back-left corner and face the center of the room to get the photo.
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Once you get to the scale puzzle room, walk near the front-left side of the symbol on the floor and take a photo.
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d59b66.jpgTake the left door in the scale puzzle room. In here, get near the jacket on the wall and interact with it to "find it."
As you progress through the mini puzzle in the left room, you will be above and about to push down a box. Look to the right and photograph the box.
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1456e4.jpgOnce the scale puzzle is solved, go through where it opens and take the left turn instead of the right to find cuff links on the sill.
b4c50e.jpgThe first cookie in the maze is found once you play as Snowy. Stick to the right and go around until you eventually find a path that wraps around. In the middle is the cookie.
82653b.jpgFrom the last cookie, continue the normal path before wrapping it to the left to find it in an alcove.
ffe975.jpgOnce in the scaffolding area, go to the path you had to, but then double back under the path you first ran down. The cookie is on the piece of wood.
Once you get back to playing as Tintin, continue until you get to this door, and then photograph it.
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a1e747.jpgThe final piece of clothing is found just after the door photo. Interact with it to find the final piece.
Continue past all puzzles until you walk past this box, then turn around to photograph it. 
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In the pillar puzzle room, go up the ramp to the top platform and get near the tall crystal to photograph it. 
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In the second to last room of the level, walk to the front-left corner and turn around to photograph one of the statues.
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Chapter 3: Arabia

On the ship you start on, to go to the left side by the steps to photograph the horse.
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a75dc0.jpgOnce you get rid of the dynamite, go to the table where the sharp thing is and jump on the barrels to the left of it to get the biscuit.
Once free, go to where Snowy got the harpoon and photograph it.
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Once underground, before the red sheet, walk back and photograph the box.
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Go straight all the way until you can turn around and photograph the clock.
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0c3113.jpgAs Snowy in the cat room, you can find a treat under the table.
ff85ff.jpgIn the second place the cats run to (on the boxes), face the box near the door to find the treat.
8672f1.jpgThe final biscuit is found on the rafters. Jump on it and go to the far side near the hatch.
Once Tintin gets up through the hatch, go to the table from this hyper-specific angle and photograph it.
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Just across from the hatch you came out of, photograph whatever that is.
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Now go to the bed on the far right and photograph the map.
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Chapter 4: Abudin

Once you get sent to change into your military clothes, find the chess board in the holding room.
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Once you break into Fuad's office, go to the leftmost window and peak through to photograph cannons.
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Once you break out of prison, go to the left and run back to the alleyway, then turn around to photograph the tower.
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Progress until you see someone open a crate of coconuts, then jump over the box and face back to the prison to photograph it.76471d.jpg
Once you get to the segment with the one guard patrolling the area with two big boxes in it, duck into a side room with tires inside and photograph the light tower.56d5d6.jpg

Chapter 5: Jungle

In the house you start in, photograph the piano.
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Now go upstairs right behind you and photograph Snowy on the couch.
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In the main room, photograph the wall mount from the kitchen.
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In the kitchen, photograph the fruit.
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Once you speak to the couple on the couch in the living room, you can photograph them.
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After you get to Zlotsky's room, photograph his chess game.
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You can also photograph his table by going to the left of it.
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Once you've completed everything the game gives you, you can follow the professor or snap the waterfall.
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Continuing forward, take the top path in the rock area and photograph the waterfall again.
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Once you usher the professor up into a cave, you can photograph the brush on the other side.
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37ff6e.jpgPlaying as Snowy now, in the log on the right side of the area is a cookie.
7ca7cf.jpgOnce you move the professor out of the way with a coconut, go up the path he was guarding and go to the right. Up this path, you will eventually find the cookie on a rock.
d10d89.jpgGoing up the left path, you can find the cookie on a lower platform as you progress.
87f146.jpgRight before you jump on the branch to hit down the second coconut, you can find the cookie on the platform below.
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On the final tree section, follow the branch up and around a tree to find the last cookie in the game.
Once you drive to the Asylum, you can go to the left side of it and photograph it.
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On the right side, you can take a photo of the guy pretending to drive a race car.
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Chapter 6: Gaipajama 

Once you gain control in the bedroom, go to the left side of the bed and take a photo of the tiger bedding.
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Once you solve the tree puzzle, go to the right to the weird design thing and look at the center screw to photograph it.
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Once you get to the section right before where you need to sneak past the light, sit still and photograph the lights. 
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In the cigar room, get to the bottom-left corner to photograph the cart. 
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The final photo in the game is found in the secret meeting room. Go to the back left corner to photograph everything.
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Cigars of the Pharaoh
Get all trophies in the game.
21.13%
Uncommon
Platinum
My Papyrus!
Run to save an invaluable papyrus.
90.48%
Common
Bronze
The first thing you will have to do in the game is chase down a surprisingly mobile piece of paper. This is where you will be shown the game's quick-time event actions. You will need to use both analog sticks and the shape buttons to stay on track and avoid obstacles to catch the paper. Once the surprisingly long chase is over, this trophy will unlock.
A Loyal Friend
Find a way to reach Tintin.
72.26%
Common
Bronze
After Tintin gets arrested with planted opium, you will play as Snowy. Go through the segment and eventually sneak into the room where Tintin is locked to unlock this. 
Abandon Ship!
Escape from the MS Epomeo.
67.58%
Common
Bronze
Once you complete the first chapter, where Tintin and Snowy are taken from MS Epomeo to the port by the fishermen, this trophy will unlock.
The Tomb of Kih-Oskh
Make the archeological discovery of the century!
62.42%
Common
Bronze
In Egypt, one of the first rooms you will end up in will have a big scarab beetle, and you will need to solve 3 puzzles to exit this room. On the right wall, you need to get a blue peg to the blue slot by moving blocks away. The left wall puzzle wants you to rearrange a snake into the right shape using blocks; they glow when in the right place, so it is also easy.

The final puzzle after those two is actually sort of hard: the scarab on the floor will pop up and you will need to repeat the melody that plays by tapping the right wings.

The answer for all 3 sequences is:
  • First one: Bottom on the left side, 2nd from the top on the left side, 3rd from the top on the right side.
  • Second one: Bottom on the right side, top on the right side, 3rd from top on the right side, 2nd from top on the right side. 
  • Third one: Top on the right side, 3rd from top on the right side, second from top on the right side, bottom one on the left side, bottom one on the right side, second from bottom on the left side. 

Once all 3 are done and you go through the door, this trophy will unlock.
The Weighing of the Soul
Solve the trial of Anubis.
57.26%
Common
Bronze
The Trial of Anubis is the weight puzzle found in Egypt. You will need to go the both the left and right rooms and solve their puzzles (filling a box with sand and putting it on a pressure plate and matching colors) on each side. This will give you a piece you can put in the scale on each side; once they are level, you can go to the back and make the symbol to finish the trial.
The Curse of Kih-Oskh
Pay dearly for your discovery.
53.23%
Common
Bronze
This trophy will unlock at the end of Chapter 2 after you get done with the dream section where Tintin is chasing Snowy across all the platforming sections.
It's a Deal!
Become a shrewd negotiator.
50.65%
Common
Bronze
Through the story of Chapter 3, you will have to negotiate with someone selling things on the boat you are on. This starts by getting them some tea to get a compass and then, after progressing more, giving them an umbrella to get something else from them. Once this is done, this trophy unlocks. 
Dynamite, Treason and Coconuts
Defuse the dynamite.
47.90%
Uncommon
Bronze
This trophy is unlocked at the end of Chapter 3, after you defuse the 4 dynamite barrels before they explode and escape your pursuers. 
Save a Friend
Save loyal Altair by a hair's breadth!
43.87%
Uncommon
Bronze
In Chapter 4: Abudin, at the end of the obstacle course segment, you will sacrifice the win to save a horse. Once you get to the end of the course, you will go across a rope and bash a mount to pull the horse out of harm's way. Once you do, this trophy will be unlocked.
In the Name of the Law
Be saved to be arrested. To be precise, be arrested to be safe.
45.48%
Uncommon
Bronze
In Chapter 4, after you get through the section where you need to sneak out of prison by walking past enemies, Thomson and Thompson will arrest you yet again. This trophy is unlocked after that cutscene. 
Au Revoir, Abudin
Slink through the clouds!
44.03%
Uncommon
Bronze
For more information, please see Gold Flying Ace.
Mysterious Bungalow
Find a link to the cigars' plot.
42.58%
Uncommon
Bronze
In Chapter 5, during the house segment, you will need to give Zlotsky a spicy piece of food to get him out of his room, then you can go through his room and solve the puzzle in it to unlock this trophy. 
The Eyes!
Survive a clash with the evil fakir.
41.13%
Uncommon
Bronze
For more information, please see Silver Eyes Shut
Keep the Doctor Away
Escape from the psychiatric hospital!
40.81%
Uncommon
Bronze
For more information, please see Silver A Diagnosis
Just a Palm Tree
Enter the Brotherhood's hideout.
40.00%
Uncommon
Bronze
Once you make a fake dummy to get shot, you will be outside, ready to catch the perpetrator. This will eventually lead into a puzzle where you need to light up every part of a symbol, and once you do, this trophy will unlock.
Under the Hood
Attend the Brotherhood’s meeting.
38.87%
Uncommon
Bronze
During the last chapter of the game after you solve the cigar room puzzle you will knock out a Brotherhood member and then steal his robes, then sneak into the meeting. Once you do this, this trophy will be unlocked. 
Long Live Gaipajama!
Solve the mystery behind the Cigars of the Pharaoh.
39.03%
Uncommon
Gold
This trophy is unlocked during the ending cutscene of the game, in which Tintin and the Maharahjah celebrate at the parade.
Tintin, Reporter
Take every possible picture you can.
34.03%
Uncommon
Gold
Note: The photos in this game can only be taken from a very specific angle, sometimes not making sense and sometimes having you slam your camera against a wall.

When playing as Tintin, you can sometimes photograph important things by pressing Triangle to pull your camera out when you are prompted. For a walkthrough of all the collectibles, please see here.

On the "Load Game" screen, you can pick the level and then segment of the level you want to play. The number of collectibles will be at the top of the segment, letting you see where you are missing some. 
The Corporal's Golden Boy
Finish the obstacle race without making a single mistake.
33.23%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

During the opening part of Chapter 4, after you put on your new uniform, you will be made to race another soldier, with the winner getting a prize. Your opponent starts before you, but as long as you don't get anything wrong, you will unlock this. Press the buttons as they appear on screen. There is a small segment in the middle that has you throw rocks at bags, but as long as you don't take too long and only throw when the arch is yellow, you should be fine. After you save the horse, this trophy will unlock if you didn't get a game over.
Eyes Shut
Throw a coconut without ever being seen.
27.90%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

In Chapter 5, after you are done guiding the professor to the eyes, Tintin will be hypnotized and you will have to play as Snowy to save him. In this section, you need to drop coconuts to distract both your former friends and to also knock out the Fakir. The area is open, but what you have to do is linear.

Go up the downed tree branch and drop a coconut to distract the professor, then go up the hill he was guarding. Go along the path until you can drop another coconut to distract Tintin, then bounce off him to eventually lead to the 3rd coconut. This section is the hardest, as if you fall at all, you get seen and also fail. Once you make it to the 3rd one with careful jumps and drop it without being seen, this trophy will be unlocked. 
Flying Ace
Escape from the enemy airplanes without making a single mistake.
22.74%
Uncommon
Gold
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

At the end of Chapter 4, you will be in a yellow plane as Tintin usually is found in and need to fly away from Fuad's forces. This trophy wants you to do this without dying, meaning avoiding the obstacles and staying ahead enough not to get shot. With your plane, you can press L1 or R1 to move your plane vertically. While this is never needed, it can help you fit through smaller gaps. The main thing you need to keep your eyes out for are wind tunnels that will boost you forward and help with that whole staying ahead thing.

You also will need to watch the side of the cliffs you fly by. Sometimes, rocks will just fall down and abruptly destroy your plane. Once you get to the end, complete the quick-time event flawlessly to unlock this trophy. 
Punctual
Arrive at the hospital as fast as possible.
41.13%
Uncommon
Silver
Just before the hospital segment in Chapter 5, you will be given a map to the hospital and have to drive there. However, this trophy is misleading. By "as fast as possible", it really just means get there, so even if you arrive with 1/8th of your time left, this still unlocks. The drive itself is more annoying than difficult.

Starting off, your car only has 4 bits of health, which sounds fine apart from the fact that whenever you touch seemingly anything, you lose one, and these don't come back. You need to drive very carefully and avoid branches, as branches will sometimes be slightly off the ground and hitting one will just destroy your car.

Along with your car's fragility, you also need to make sure you go on the path as there are a few dead ends; you can basically ignore the insane people in the back of the car and go by your own judgment. The main way you will get stuck is by missing a sign, as sometimes, when the road forks into 2 parts, there will be a very small sign with an arrow on it telling you which way to go, and if you go the wrong way, you'll end up at a dead end. Just focus on getting to the hospital in general and this trophy should unlock. 
A Diagnosis
Escape the hospital without making a single mistake.
28.23%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

At the end of Chapter 5, you will have to escape the mental hospital you have been falsely locked in. This run is as easy as the others, with the only sense of difficulty coming from the camera here. Sometimes, it wants you to run up/down stairs without really clearly conveying this to you. Once you reach the end of the segment without failing, you will unlock this trophy. 
Trials of Kih-Oskh
Chase Snowy through the traps without making a single mistake.
33.06%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

In Chapter 2, after you solve the opening puzzle, you will have to chase down Snowy as he runs through a long section of tomb stuff. This, like usual, is a standard run but with places where you can instantly die. Occasionally, he will jump across pillars; some of these are grey and cracked. Jumping on the cracked ones instantly kills you, so avoid them while still keeping up. If you reach the end of the segment without dying, you will unlock this. 
Mummy Nightmare
Chase Snowy in your dreams without making a single mistake.
36.61%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

At the end of Chapter 2, you will be drugged by gas and start to hallucinate. This will lead to a chase scene where you hunt down Snowy while running through a changing environment. For this trophy, you need to get through this section without falling (pressing the wrong button is fine as long as you can catch back up and not fail).
Escaping War
Run out of Abudin without making a single mistake.
27.10%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

At the end of Chapter 4, you will end up running from Fuad's forces as they chase you down and try to shoot you. The main thing you need to focus on is not actually following Snowy (who runs with you). He will run under other soldiers, and if you follow the path, you will be caught. Avoid any other soldiers and take any path you can to avoid them while pressing the buttons at the right time. If you reach the end without a game over, you will unlock this trophy. 
Jungle Runner
Outrun the professor without making a single mistake.
29.52%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

In Chapter 5, you will, early on, after hunting down the professor, end up running from him as he chases you. This is a standard chase with no special aspects, and if you reach the end without failing, you will unlock this trophy. 
Broken Brotherhood
Run after the fakir without making a single mistake.
26.61%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

In Chapter 6, you will need to chase after the Fakir after you get done with the brotherhood meeting. This run is like every other one, being simple. Sometimes, the Fakir will take a path and then block it off after, so you will need to take a different one. Once you catch him, and if you did not die once, you will unlock this trophy. 
Mountain Runner
Corner the Grand Master without making a single mistake.
32.42%
Uncommon
Silver
Note: If you do get a game over, close your app quickly and open the game back up to try again; playing from the most recent checkpoint without dying will let you unlock the trophy anyway.

The final QTE section in the game has you chasing down the grand master. This is the longest one and also the hardest one. Most of the difficulty here comes from the game being inconsistent on what they want you to do, and sometimes, objects you should jump over make you slide under. Once you reach the end section and save the prince, all without dying, this trophy will unlock. 
A Yummy Detour
Get an oversized, meaty cookie.
37.58%
Uncommon
Bronze
The only non-cookie treat is found after the last one. Go to the room with the sailor eating (not the kitchen room). Climb up the boxes and follow the path around the top of the room. At the end, you will find a meaty bone. If you get past this section without eating it, you will have to reload the segment.

The Pharaoh's New Clothes
Find all of the professor's clothes.
30.32%
Uncommon
Silver
In the first part of Chapter 2 (Egypt), you will have the ability to find 3 parts of Professor Sarcophagus's clothing. If you get past the first part, you will need to load the section up through chapter select to try to get it again.

Here's how to get all three pieces:
  1. The first piece is found if you take the left door in the scale puzzle room. Go inside, get near the jacket on the wall, and interact with it to "find it".
  2. Once the scale puzzle is solved, go through where it opens and take the left turn instead of the right to find cuff links on the sill.
  3. The final piece of clothing is found just after getting control of Tintin back. It is hanging on wood on the main path. 

Piece 1Piece 2Piece 3
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Barking Dog
Get the Sheik to talk about a certain talking dog.
45.16%
Uncommon
Bronze
At the beginning of Chapter 3, you will be on the sheik's ship with him on the top section of it. If you exhaust all his dialogue, especially any about pets/dogs, you will unlock this. If you get past the ship section without getting this dialogue from him, you will need to load the scene up through chapter select to try again. 
Cat Lover
Scare a cat a certain number of times.
47.42%
Uncommon
Bronze
In Chapter 3, you will eventually play as Snowy and have to help Tintin out from a hatch. During this part, you are supposed to guide a cat to accidentally open the hatch, but if you run back and forth from the table it spawns at and the boxes it goes to, you can keep scaring it over and over. After enough times, this trophy will unlock.

If you progress past and free Tintin, you will need to go back through chapter select to try to get this again. 
Subtlety
Number one way to get someone to confess!
36.29%
Uncommon
Bronze
After you deal with the Fakir in Chapter 5, you will be able to interrogate Zlotsky. You are given 3 options here, but these don't change anything and for all 3, you just affect the dialogue.

Once you pick one, continue until you earn the trophy that's related to that option, and then close your application. If you open the game at the start of the segment, you can pick a new one and unlock the next trophy. This is a easy way to get all 3 trophies associated with this section (this one, Bronze Guilt, and Bronze Threat).

Guilt
The best approach to getting someone to confess!
30.97%
Uncommon
Bronze
For more information, please see Bronze Subtlety.
Threat
The optimal tactic for extracting a confession!
28.39%
Uncommon
Bronze
For more information, please see Bronze Subtlety