Ecotone
Fill your deck with barnacles, sea stars, and anemones to populate your own tide pool in this relaxing deckbuilder.
Play cards from your deck to fill the blue hexes on the map. You can either click and drag, or click the card and then click the hex.
Each card has a special ability such as drawing extra cards, gaining or losing points, discarding, or destroying other creatures. Click on a card to see its details. Choose your cards wisely to create powerful synergies.
At the end of the round, you gain a new card and the map gains a new hex. If you beat the target value by 5 or more, you gain a bonus card. If you beat Level 11, you win.
RULES CLARIFICATIONS:
Instant abilities apply only to creatures that are in the tide pool when the card is played. Ongoing abilities apply only to creatures that are played later.
If a creature's value is ever reduced to 0, it is destroyed.
Once a creature uses an ability, the effect remains even if the creature is later destroyed. This is true for both instant and ongoing abilities.
Abilities triggered by drawing or discarding will trigger only if you have cards available to draw or discard. Cards drawn by special abilities are drawn before your regular draw.
The final score is evaluated at the end of the round, even if you had a higher score earlier.
Updated | 5 days ago |
Published | 11 days ago |
Status | In development |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Nightwell Games |
Genre | Puzzle, Card Game |
Made with | Godot |
Tags | 2D, Atmospheric, Deck Building, Godot, nature, Relaxing, Roguelike, Roguelite, Singleplayer |
Comments
Log in with itch.io to leave a comment.
75 out of 70, after a few tries. A very nice experience. Excellent sound and art.
A couple of bugs notably affected my success during the first couple of tries. The coral shrimp did not initially count card draws beyond its first bonus (it began doing so eventually?); and sometimes I would play a card and not get to draw another card. In both cases I still had cards in the deck, so the effects should've triggered.
Thanks--I'm looking into the card draw issue and I'll put up a patch for it as soon as I get it figured out. (I'm having some difficulty isolating it because it occurs irregularly.)
Game is pretty and the card effects are well-made and interesting with only a few glitches that I've seen. The only major critique I have is that the cards offered in the first two rounds have an outsized impact on the game, and that isn't very fun with how synergistic the card design is yet how entirely random the offerings are.
Also, in terms of glitches, spaces opened up by normal destruction prevent the game from ending due to a full board, but destruction as a result of the Bat Star's value-lowering effect doesn't.
Final score: 77 out of 70
Great game, took a few tries to beat it. Final score: 79
nice game. specially sound effects