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This article is about the block. For farms in villages, see Farm. For the practice of producing resources, see Farming.
"Soil" redirects here. For other kinds of similar soil, see Dirt (disambiguation). For the block that is found in the Nether, see Soul Soil.

Farmland is a block created by using a hoe on most types of dirt, and cannot be obtained in the inventory in Survival mode. It is required to grow all types of seeds, as well as carrots and potatoes.

If farmland is not placed near water it will decay into dirt over time. If it is, it will instead become hydrated farmland, which grows farmland crops faster and will never decay as long as it remains near water.

Obtaining[]

Breaking[]

When mined (even with a Silk Touch tool), farmland drops dirt. In Java Edition, it can be obtained from the inventory only by using commands, or by the Creative inventory or the pick block control.

Block Farmland
Hardness 0.6
Tool
Breaking time[A]
Default 0.9
Wooden 0.45
Stone 0.25
Iron 0.15
Diamond 0.15
Netherite 0.1
Golden 0.1
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation[]

Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stem are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone. They also naturally occur in woodland mansions.

Post-generation[]

A player may create a block of farmland by using a hoe on a dirt block, grass block, or dirt path.

Usage[]

Farmland is required to grow eight of the game's types of crops. Those are wheat seeds, carrots, potatoes, beetroot seeds, melon seeds, pumpkin seeds, torchflower seeds, and pitcher pods.

Plants such as saplings[1], ferns, grass, and flowers[2] may be planted on farmland. Mushrooms[3], sugar cane[4], bamboo[5], dead bushes[6], twisting vines[7] and cacti cannot be planted on farmland.

Ladders and torches cannot be attached to the side of a farmland block. Farmland is a partial block (15/16th of a block in height) and so mobs cannot spawn on it.

Hydration[]

2554-10-18 19.28

Conditions in which farmland either is or isn't hydrated.

A farmland block is created dry, and eventually reverts back to dirt if not hydrated and nothing is planted on it.

For farmland to become hydrated, water must be present:

  • up to four blocks away horizontally (including diagonally) from the farmland block.
  • at the same level or one block above the farmland block level.

The blocks between the farmland block and the water make no difference. Flowing or still water also makes no difference.

The rate at which farmland becomes hydrated cannot be changed. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.

Farmland can also be hydrated by rain.

Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.

Decay[]

Farmland eventually decays into normal dirt if is dehydrated and nothing is planted in it. Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur:

When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.

A ravager does not turn farmland to dirt when stepping on it, but it does destroy all crops.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.gravel.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.gravel.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.gravel.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.gravel.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.gravel.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.gravel1.00.8-1.0
BlocksWhen the block is placeddig.gravel1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.gravel0.170.5
PlayersFalling on the block with fall damagefall.gravel0.41.0
PlayersWalking on the blockstep.gravel0.31.0
PlayersJumping from the blockjump.gravel0.11.0
PlayersFalling on the block without fall damageland.gravel0.171.0

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Hoe tillsBlocksWhen a block is tilled into farmlanditem.hoe.tillsubtitles.item.hoe.till1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a block is tilled into farmlanduse.gravel1.00.8

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsTranslation key
FarmlandfarmlandBlock & Itemmineable/shovelblock.minecraft.farmland

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Farmlandfarmland60Block & Giveable Item[i 2]Identical[i 3]tile.farmland.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Block states[]

See also: Block states

Java Edition

Name Default value Allowed values Description
moisture0 0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[10]

Bedrock Edition

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
moisturized_amount0x1
0x2
0x4
0 0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawA Seedy Place
Plant a seed and watch it grow HusbandryPlant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement.husbandry/plant_seed
Advancement-plain-rawPlanting the Past
Plant any Sniffer seed Little SniffsThis is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.husbandry/plant_any_sniffer_seed

History[]

Java Edition Classic
May 21, 2009Notch shows interest in adding farmland.
Java Edition Indev
20100206Farmland JE1 BE1 Moist Farmland JE1 BE1 Added farmland.
There is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource.
Farmland is created by tilling grass blocks or dirt using a hoe.
Wheat seeds can now be planted on farmland.
Java Edition Alpha
v1.0.17Fences can now be placed below farmland to prevent it from decaying.
v1.1.1Sneaking on farmland now also prevents it from decaying.
Java Edition Beta
1.2The block destruction bug for farmland has been fixed.
1.5Rain now hydrates farmland.
1.6Farmland can now be dug faster using a shovel.
1.7Farmland JE2 Moist Farmland JE2 The side texture of farmland is now aligned to the bottom of the model instead of the top.
1.8Pre-releaseDropped farmland items no longer appear larger than normal blocks.
Melon seeds and pumpkin seeds can now be planted on farmland.
Farmland cannot be obtained from the Creative inventory.
Java Edition
?Farmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling.
1.0.0Beta 1.9 Prerelease 5Farmland JE3 BE3 Moist Farmland JE3 BE3 The texture of dirt has been changed, resulting the texture of farmland changing.
Beta 1.9 Prerelease 6Farmland can now decay even if fences are placed below it.
1.111w48aAs a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can now similarly trample farmland by jumping on it, but not by walking.
11w49aParticles and items no longer destroy farmland.
Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks.
1.4.212w34aCarrots and potatoes can now be planted on farmland.
1.814w25aMissing Model (inventory) JE1 Farmland no longer has an item model.
1.915w31aBeetroot seeds can now be planted on farmland.
15w37aFarmland has an item model again.[11]
15w46aSmall mobs no longer turn farmland to dirt by falling on it.
1.10.1releaseFarmland has now been reduced from a full block tall to 1516.
1.1116w38aUsing pick block now gives the player the farmland itself instead of dirt.
16w39aFarmland now generates in the dual-staged farm room in woodland mansions.
1.1217w18bPlacing wheat seeds, melon seeds, pumpkin seeds, or beetroot seeds in farmland now gives the player the "A Seedy Place" advancement.
1.1317w47aFarmland is now available in the Creative inventory.
Prior to The Flattening, this block's numeral ID was 60.
1.1418w43aFarmland JE4 BE6 Moist Farmland JE4 BE4 The texture of farmland has been changed.
1.1519w36aBlocks that can now be manually placed on farmland without turning it into dirt can now also be pushed into it by a piston without turning the farmland under the block the piston has pushed into dirt.
Pre-Release 2Farmland now suffocates mobs.
Pre-Release 3Farmland no longer suffocates mobs.
1.16.220w29aFarmland once again suffocates mobs.
1.20
(Experimental)
23w07aTorchflower seeds can now be planted on farmland.
1.19.4 Pre-release 1Placing torchflower seeds in farmland now gives the player the "A Seedy Place" advancement.
1.2023w12aPitcher pods can now be planted on farmland.
23w13aPlacing a pitcher pod in farmland now gives the player the "A Seedy Place" advancement.
23w17aPlacing a pitcher pod in farmland now gives the player the "Planting the Past" advancement.
Pocket Edition Alpha
v0.1.0Farmland JE1 BE1 Moist Farmland JE1 BE1 Added farmland. It was unobtainable at the time.
v0.2.0Farmland BE2 Moist Farmland BE2 The texture of dirt has been changed.
v0.4.0Farmland JE3 BE3 Moist Farmland JE3 BE3 The side texture of farmland is now aligned to the bottom of the model instead of the top.
Farmland can now be created by using a hoe on dirt or grass blocks.
v0.5.0Farmland can now be trampled into dirt when jumped on.
v0.9.0build 1Farmland now naturally generates in villages.
Pocket Edition
1.1.0alpha 1.1.0.0Farmland now generates in woodland mansions.
Bedrock Edition
?Farmland BE4 Farmland with hydration values between 1 and 6 now uses coarse dirt as the side texture.
1.10.0beta 1.10.0.3Farmland BE5 Moist Farmland JE4 BE4 The texture of farmland has been changed.
Farmland is now used as the job site block for farmer villagers.
1.11.0beta 1.11.0.1Farmland is no longer used as the job site block for farmer villagers.
1.12.0beta 1.12.0.2Farmland JE4 BE6 Dry farmland no longer uses coarse dirt as the side texture.[12]
1.16.100beta 1.16.100.50Farmland can now be obtained from the Creative inventory.
1.19.40beta 1.19.40.21The collision height of farmland has been changed to 15⁄16 of a block. Previously, it was 16⁄16, the height of a full block.
beta 1.19.40.24The collision height of farmland has returned to 16⁄16 of a block.
1.19.50beta 1.19.50.20The collision height of farmland has been changed back to 15⁄16 of a block.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Farmland JE3 BE3 Added farmland.
TU5Farmland cannot be obtained from the Creative inventory.
TU54CU44 1.52 Patch 241.0.4Farmland is now obtainable if the player uses "pick block" on it in Creative mode.
TU56CU47 1.55 Patch 261.0.6Farmland is no longer obtainable by using "pick block" on it in Creative mode.[verify]
1.90 Farmland JE4 BE6 The texture of farmland has been changed.
New Nintendo 3DS Edition
0.1.0Farmland JE3 BE3 Added farmland.
Farmland cannot be obtained from the Creative inventory.

Issues[]

Issues relating to "Farmland" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Farmland is not trampled when walking onto it from a slab next to it.
  • Farmland does not revert to dirt if the player jumps onto it, if a block is two blocks above the farmland being jumped on.
  • Farmland in Bedrock Edition is a full block, therefore a hopper cannot pick up items on a farmland block from underneath it.
  • According to the developer, Xilefian, "there's code that makes crops grow faster if they're in rows with a space between them" [13]

See also[]

References[]

  1. MC-119628 — resolved as "Works As Intended".
  2. MC-58383 — resolved as "Works As Intended".
  3. MC-195310
  4. MC-168264
  5. MC-168265
  6. MC-168262
  7. MC-195308
  8. MC-138963
  9. MCPE-103500
  10. MC-265476 — resolved as "Works As Intended".
  11. MC-58073
  12. MCPE-42746
  13. https://twitter.com/Xilefian/status/1400099375939047424

External Links[]

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