/worldedit[]
History Control[]
Types | Parameters | Description |
---|---|---|
//undo | [#s of step] [Player name] | Undo the number of Worldedit commands used from self or other player. This restores the past stage. |
//redo | [#s of step] [Player name] | Redo the number of //undo used from self or other player. |
/clearhistory | Clear all available //redo(s) and //undo(s). |
Region Selection[]
Types | Parameters | Description |
---|---|---|
Wand | Left-click as pos1.
Right-click as pos2 |
A default wand that is used to select an imaginary region. It can be optimized with the command "//sel <style>" for further selection styles. The item minecraft:wooden_axe is currently set as default. |
//wand | /give wand | Summons the selection wand to your hand. |
/toggleeditwand | Either disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand). | |
//sel | [-d] <cuboid> <extend> <poly> <ellipsoid> <sphere> <cyl> <convex> |
Change the current selection style to a specific one. //sel cuboid is set as default. |
//desel | Deselect the current region selection. | |
//pos1 | Select the player's bottom half as position 1. | |
//pos2 | Select the player's bottom half as the position 2. | |
//hpos1 | Select the block you are looking at as position 1. | |
//hpos2 | Select the block you are looking at as position 2. | |
//chunk | /chunk all | Select the 16 x 16 x 256 block-area-wide chunk as a region selection. |
//expand | <amount> (<reverse-amount>) [direction] |
Expand or grow the region selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time. |
//contract | <amount> (<reverse-amount>) [direction] |
Contract or withdraw the region selection based on the player's facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time. |
//outset | [-hv] <amount> | Expand the region selection based on the amount to all side: Up, Down, North, South, East, West. |
//inset | [-hv] <amount> | Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West. |
//count | [-d] <block> | Count the number of blocks based on which type. |
//distr | [-cd] | Count the percent (%) of each block type presented in the region. |
Region Operation[]
Types | Parameters | Description |
---|---|---|
//set | <pattern> | Set all blocks from the region to a pattern. |
//replace | (<from-block-ID(s)>) <to-pattern> |
Replace a (or many, or all) block type(s) in region to a pattern. |
//overlay | <pattern> | Overlay the region with a pattern. Pattern is distributed evenly on the highest vertical points of the region. |
//walls | <pattern> | Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection. |
//outline | <pattern> | Cover every outer part of region with a pattern. |
//center | <pattern> | Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2. |
//smooth | <amount of repetition> | Smooth out the region with an amount of repetition. Creating an even distribution of blocks from highest to lowest point. |
//deform | <expression> | Change the blocks' position from the region to a specific set point. |
//regen | Put the region back to its earliest seed-generated form. | |
//hollow | [thickness] <block-ID(s)> |
Change the inner block type(s) of region to air based on setting the outer layer's thickness. |
//move | [distance amount] ([direction]) |
Move every blocks in the region to a direction or based on player's facing. |
//stack | //stack [-abers] [count] [offset] [-m <mask>]
|
Duplicate the contents of the selection in a given direction x times. |
//naturalize | Change all stone, grass_blocks, and dirt in the region to:
- 1 layer of grass on top - 3 layers of dirt underneath - The rest are stones underneath | |
//line | ([-h]) <pattern> <size> |
Draw a line between pos1 and pos2 based on pattern and size. |
//curve | ([-h]) <pattern> <size> |
Draw a line based on the ordered multiple set points of "//sel convex". |
//forest | [forest-type] [density] |
Generate a forest type over the grass blocks within the region selection. Density is how the trees are spaced. Flora not included. |
//flora | [density] | Overlay the grass blocks with flowers and grasses. Density is how much they clump in one spot. |
Clipboards and Schematics[]
Types | Parameters | Description |
---|---|---|
//copy | [-e] [-m] |
Copy the selected region blocks to an imaginary clipboard. It also stores the player's position where it is copied. |
//cut | [-e] [-m] |
Clear the region blocks and put it in an imaginary clipboard. It also stores the player's position where it is cut. |
//paste | [-a] [-s] [-o] |
Pastes the region from clipboard based from the player's position where it is cut or copied last time. [-a] pastes the selection without air blocks. |
//rotate | [y-axis] [<x-axis>][<z-axis>] |
Rotate the imaginary clipboard based on player's position when it is cut or copied last time. |
//flip | [direction] | Flip the clipboard like a mirror based on where the player is facing and positioning. |
//schematic (//schem) | [save] [delete] [load] [list] [formats] |
|
save (<format>) <filename> |
Save a schematic to file. | |
delete <filename> |
Remove a schematic from the list. | |
load <filename> |
Load a schematic from the list to the clipboard. | |
list [-dn] [-p <page#>] |
List available schematics from the list's page number. | |
formats | Display all available schematic formats. | |
/clearclipboard | Clear the current clipboard |
Generation[]
Types | Parameters | Description |
---|---|---|
//generate | [-hroc] <pattern> <expression> |
Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations. |
//generatebiome | [-hroc] <pattern> <expression> |
Generate a regional biome based on a particular expression |
//hcyl | <pattern> <radius>(,<radius> [height]) |
Create a hollow vertical cylinder around player's feet based on radius and height. |
//cyl | <pattern> <radius>(,<y radius> [height]) |
Create a vertical cylinder around player's feet based on radius and height. |
//sphere | <pattern> <radius>(,<radius>,<radius>) [raised? true/false] |
Create a sphere based on x,y,z, radius set around player's feet. |
//hsphere | <pattern> <radius>(,<radius>,<radius>) [raised? true/false] |
Create a hollow sphere based on x,y,z, radius set around player's feet. |
//pyramid | <pattern> <size> |
Create a pyramid based on height and size. |
//hpyramid | <pattern> <size> |
Create a hollow pyramid based on height and size. |
/forestgen | [size] [type] [density] |
Generate a forest type based on size and density. |
/pumpkins | [size] | Generates a pumpkin patch based on the size. |
Utilities []
Types | Parameters | Description |
---|---|---|
/toggleplace | Toggle whether utility actions will affect surrounding the player or the regional selection. | |
//fill | <pattern> <radius> [depth] |
Fill particular blocks around the player's feet with the cylinder's radius and bottom sphere's depth. |
//fillr | <pattern> <radius> [depth] |
Fill particular blocks around the player's feet with cylinder's radius and bottom sphere's depth recursively. |
//drain | <radius> | Drain lava and water bodies that touches the player's feet based on radius. |
//fixwater | <radius> | Extend and level nearby water and change flowing water to block state of water. |
//fixlava | <radius> | Extend and level nearby lava and change flowing lava to block state of lava. |
/removeabove | [size] [height] |
Remove blocks above your head or the regional selection with upper air cone style. |
/removebelow | [size] [height] |
Remove blocks below your feet or the regional selection with down-side air cone style. |
/replacenear | [-f] <size> <from-block-ID(s)> <to-pattern> |
Replace all block(s) nearby to pattern. |
/removenear | <block> <size> |
Remove particular block(s) nearby with air sphere style. |
/snow | [radius] | Cover blocks nearby with snow layers and change water to ice. |
/thaw | [radius] | Remove nearby snow layers and change nearby ice to water. |
/ex | [radius] | EXtinguish all fires on blocks within <radius> blocks of the player. |
/butcher | [-plangbtfr] [radius] |
Terminate nearby mobs. |
/remove | <type> <radius> |
Remove entities of the given <type> within <radius> number of blocks from the player. Entities include dropped items, arrows, boats, minecarts, activating TNT, and XP particles. |
/green | [-f] [radius] |
'Green' nearby dirt blocks. |
//calc | <expression> | Calculate a mathematical expression |
Chunk Tools[]
Types | Parameters | Description |
---|---|---|
/chunkinfo | ||
/listchunks | See the loaded chunks. | |
/delchunks | Delete chunk the player is in. |
Superpickaxe Tools []
Types | Parameters | Description |
---|---|---|
// | Toggle superpickaxe mode. | |
/sp single | Change to superpickaxe mode that affects single blocks. | |
/sp area | <range> | Change to superpickaxe mode that affects area of blocks. |
/sp recur | <range> | Change to superpickaxe mode that affects area of blocks recursively. |
General Tools []
Types | Parameters | Description |
---|---|---|
/tool | <repl> <cycler> <floodfill> <brush> <lrbuild> <tree> <deltree> <farwand> <info> <none> |
Choose a particular tool type to bind to item on hand. |
/none | Remove the command that is binded to the holding tool. | |
/farwand | Enable wand to select point from faraway. | |
/lrbuild | <leftclick block> <rightclick block> |
Long range building too. |
/tree | <tree type> | Tree tool that is used on grass blocks to sprout trees. |
/deltree | Tool to remove floating tree. | |
/repl | <pattern> | Block replacing tool, change that block type on use. |
/cycler | Block data cycler tool | |
/flood | <pattern> <range> |
Flood fill tool |
Brushes []
Types | Parameters | Description |
---|---|---|
/brush sphere | [-h] <pattern> [radius] |
Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar. |
/brush cylinder | [-h] <pattern> [radius] ([height]) |
Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar. |
/brush clipboard | [-ap] | Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar. |
/brush gravity | [-h] [radius] |
Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked. |
/brush butcher | [-plangbtfr] [radius] |
Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them. |
/size | [radius] | Change the brush size of current holding brush item. |
/mat | <to-pattern> | Replace the current pattern being used by current brush to a new pattern set. |
/range | <range> | Set the current brush range. |
/mask | Clear the current mask set. | |
/mask | <mask> | Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression. |
//gmask | <mask> | Set mask rule for every brush. |
Quick-Travel[]
Types | Parameters | Description |
---|---|---|
/unstuck | Eject the player out to the free spot if the player is suffocated in blocks. | |
/ascend | [levels] | Teleport to the upper floor platform. |
/descend | [levels] | Teleport below the floor platform. |
/thru | Teleport through blocking obstacles. | |
/jumpto | Teleport to the targeted block that the player is looking at. | |
/up | [-fg] [distance] | Teleport to upper distance based on distance amount. |
Snapshots[]
Types | Parameters | Description |
---|---|---|
//restore | [snapshot] | Restore a particular snapshot if it is already backed up. |
/snapshot use | <snapshot> | Use a particular snapshot. |
/snapshot sel | <index> | Choose a snapshot from the //snapshot list. |
/snapshot list | [#] | List 5 latest recent snapshot. |
/snapshot before | <date> | Find the first snapshot before that date. |
/snapshot after | <<date> | Find the first snapshot after that date. |
Java Scriptings []
Types | Parameters | Description |
---|---|---|
//cs | <script> [args...] |
Executes a script. |
/.s | [args...] | Re-executes last script with new arguments |
/<script>.js | [args...] | Executes a JS script. |
Biomes[]
Types | Parameters | Description |
---|---|---|
/biomelist | [page #] | Bring a list of available biome types. |
/biomeinfo | [-pt] | Get the biome of the targeted block. |
//setbiome | [-p] <biometype>> |
Set the biome type from the selected region.
[-p] to change the block column the player is standing in. |