HoloLens2 - integrate custom vision error
Hello, I am having issues with the Integrate Azure Cloud Services to your Unity project on HoloLens 2 tutorial. Specifically, I am having issues getting Exercise - Integrate Azure Custom Vision to work after I deployed my project onto the HoloLens2 with…
Hololens 2 UWP C# App: Issues with Front-Facing Camera at Higher Resolutions (2272x1278) and NV12
I am developing a UWP C# App for the Hololens2. I am trying to access the front facing camera via MediaCapture and MediaFrameReader. So far all is working fine as long as I stick to the resolution of 896x504. As soon as I try to set the resolution to…
Problems when connecting unity and HoleLens.
I'm using unity 2021.3.34f1 to edit a scene that needs to run on hololens2, but I'm having the following problems: In the build setting interface, there is no "target device" field where I can select the "Hololens" option. When…
About microsoft / HoloLens2ForCV
I found a research program resource set provided by microsoft, called HoloLens2ForCV, which is used to collect hand and eye tracking data during the use of Hololens2. However, the data file I exported does not contain the title of the data, so I can't…
Failure on WLT's WorldLockingManager working as a prefab
I followed the guide page and installed WLT core (default version) into my unity project. The project had installed MRTK ahead. While I configured the scene into it, WorldLockingManager could not work as a prefab like what the guide dsiplayed. I wonder…
I wonder how I can release the buttonpin of nearmenu in MRTK automatically when I use it in unity 3D simulation mode
We know there are nearmenus in MRTK that can follow the user or be fixed somewhere in the zone. I want it to work around the sight from the beginning of use, while it is always fixed as default and I have to find it first to release the buttonpin. So is…
How do I use the mouse to simulate eye movements on Unity, and export some eyetracking data from Hololens 2?
Hi, I will be working on an experiment using hololens2. In this experiment, I need to get the eye tracking data of the participant. I have a few questions about this experiment setup: (I'm using Unity2021.3 for this setup) I've done some research and…
please let us know which Assets you used
If you have an example of using RTSP assets, please let us know which Assets you used
Encountering 'String Too Long' Error When Adding Non-English Keywords in Unity's RemoteSpeechProvider
The use of English keywords with holographic remoting and keyword recognition functions smoothly. However, when I attempt to use non-English keywords (e.g., Chinese), an error occurs while adding commands to the remote speech profile. This leads me to…
Can't deploy UWP apps to HoloLens 2
I am trying to deploy a simple 2D UWP XAML app (not a holographic app made with Unity/Unreal) to my HoloLens 2. This used to work, but recently deployment has only worked intermittently, and then stopped working altogether. I have tried deploying…
Is it possible to disable the authorization required when calling the Windows Device Portal REST API for the Hololens?
Is it possible to disable the authorization required when calling the Windows Device Portal REST API for the Hololens? Regarding the curl command I’m using, is there a way to execute it without the authorization? curl --location…
Why doesn’t a QR code appear when I hit “Play” in Unity using the MixedReality-QRCode-Sample project?
I’m trying to implement a feature in HoloLens 2 that scans a QR code and renders a virtual model. I’ve been following the MixedReality-QRCode-Sample project (https://github.com/microsoft/MixedReality-QRCode-Sample) recommended by Wang in this Microsoft…
Is it possible to use voice command with holographic remoting on Hololens2 with MRTK2?
Is it possible to use voice command with holographic remoting on Hololens2 with MRTK2? I am using the MRTK 2.8.3 with OpenXR 1.8.1 in unity 2021.3.26. I tried both Editor Play mode and windows standalone app with Enable Audio but the voice command is…
Azure spatial anchor is not created. Application on hololens 2 closes right away after I click on create anchor
I hope all is well! I am working on developing a synchronized MR environment by allowing users to share spatial anchors across devices. I want to use Photon for real-time communication and synchronization between users and Azure Spatial Anchor to allow…
How to remove the head cursor that appears in unity.
Right now I am creating an experimental environment using mrtk. I would like to have an environment that does not display anything on unity, but the head cursor appears as in the attached image. I have confirmed that this cursor can be erased by…
No sound is played from hololens2 when emulate with holographic remoting player.
現在、私はhololens2とholographic remoting playerとunityを用いて開発を行っています。以下の画像のようにメインカメラに対してaudio listenerとaudio sourceを付与し、音を流そうとしています。しかし、実際には音声はpc側のスピーカーから流れてしまいます。これをhololens2側から流すためにはどのような手順を踏めばよいのでしょうか。また、pc側のスピーカー設定ではhololens2を選択できません。
Daily speech may accidentally trigger the recording function of hololens2. How to avoid this situation?
In actual use, my usual conversations will automatically allow Hololen2 to record the screen. How can I disable this? Daily speech may accidentally trigger the recording function of hololens2. How to avoid this situation? In fact, during the…
How to implement a time-dependent virtual number overlay on a QR code scanned by Hololens 2 using Unity 2022.3.14.f1 and Visual Studio 2019?
I’m trying to create an application using Unity 2022.3.14.f1 and Visual Studio 2019 for the Hololens 2. The goal is to scan a QR code and render a virtual number on top of it. This number should increment over time. I’m not sure how to approach this…
How to Implement Gaze, Grab, Move, and Release of a Virtual Object in Hololens 2 using Unity 2021.3 LTS and Visual Studio 2022?
I’m developing an application for Hololens 2 using Unity 2021.3 LTS and Visual Studio 2022. I want to implement a feature where the user can gaze at a virtual object, select it by making a pinch gesture (thumb and index finger closing in air), move the…